Sniping Guide 1.0

1. Settings
The first step to sniping is learning what settings are appropriate for you. When choosing settings you must 4 remember things.

A. Make sure you can move your sniper to a target while not in scope.
B. Make sure you can move your sniper to a target while in scope.
C. Make sure you wont be moving your sniper over and past the target.
D. Make sure your pistol and/or rifle you pick up is able to move to your target quickly but accurately.

Your sensitivity must be high enough to be able to move to the target, yet low enough to pick off heads.

My sensitivity:
Regular: 35
Zoom: 12


2. Moving
Ah yes the das****ly MOVING. For this I recommend a pistol so that you can run quickly and still be able to gun. Moving + Sniping is possible, however your just to slow. Why is a knife not good? Imagine your running to A site to defuse the bomb. Someone is camping a corner and sprays as you come around. Unless the guy completely fails, your dead.


3. Techniques
There are some different techniques to sniping and to be a good sniper, one must have them all at his/her disposal.
A. Flick-shotting(Drag-Shotting): Where when you scope in and the cross hair isn't on the enemy. You must drag the scope cross hair to the enemy. I usually do this by moving my hand fast? Some people may flick their wrist, but I find that sometimes that hurts and isn't usually accurate. NOTE: Do not follow someone running while in scope. If this happens take your chances with a flick ahead of them.

B. Pre-aiming: Aiming at the place the enemy is going to come from before they do. Get good cover so that people cant shoot you from somewhere else. Reactions are everything in killing someone through this. Usually defensive technique.

C. Peeking: Stick out a bit>aiming>scope in>shoot>pull back in. This is usually done very fast so that enemy snipers cannot pick u off. This is a good technique to use for offense or defense because you do not get exposed as much.

D. Quick-scope: Quick-scope consists of [moving to the not scoped in>scoping>fire] all very quickly (of course). The most advanced technique and when couple with as much peeking as possible creates a "pro" sniper.

But why no jump shooting? I consider jump shooting a bad habit and I don't recommend it at all. While I have seen and tried jump shooting it works only up to an extent. Jump + shooting usually leaves you hanging in there where you cant move if there are five people in your face, however peeking allows you too (jumping around corners). Also, if your jumping + shooting with another sniper on a flat surface, i'd just pull out a pistol and kill him. But, the technique throws people off and sometimes its an unexpected surprise. So, use it sparingly.


4. Quick-switch
Quick-switch is a way to get out of scope without having to right click twice and possible saving your life.

A. Q+Q: main method: clicking Q to switch to pistol/knife/grenade/bomb then Q to switch back to sniper
B. 2/3/4/5 + Q: my method: clicking 2/3/4/5 to switch to pistol/knife/grenade/bomb respectively then Q to switch back to sniper.
C. Scroll up + Scroll down (or vica versa): scroll up/scroll down to switch to pistol/grenade/bomb then the opposite to switch back to sniper.

Another method is hold scoping. It is where you hold down left key so that it stays out of scope after you shot and then when you release left key the scope returns.

So, why Quick-switch > Hold scope? Because if you get in the habit of switching to say pistol, then if you miss your shot you can pistol the opponent to death. That brings me to my second point why Q+Q(first Q to pistol); 2+Q; and Scroll up + Scroll down > other methods. A pistol can kill someone close or far effectively.


5. Accuracy: I will now give you a run down of the accuracies of certain situations (AWM was used).

Standing still: 100% Spot on accuracy
Moving [<,>]: Expect the bullet to be directly behind the crosshair.
Jumping: You cannot predict where the bullet is going.
No-Scope: You cannot predict where the bullet is going.

No-scoping and Jump shotting are PURELY luck.


6. Pistoling: a very important and probably one of the most tools to know. Pistols are better than snipers for rushing because unlike a sniper you can shoot with a pistol many times quickly. Always keep pistols and snipers chest/head level at where the enemy is most likely come out.

Please review and make suggestions for my thread!
-iSlapNewbs(Nick)
«1

Comments

  • 1. Settings
    The first step to sniping is learning what settings are appropriate for you. When choosing settings you must 4 remember things.

    A. Make sure you can move your sniper to a target while not in scope.
    B. Make sure you can move your sniper to a target while in scope.
    C. Make sure you wont be moving your sniper over and past the target.
    D. Make sure your pistol and/or rifle you pick up is able to move to your target quickly but accurately.

    Your sensitivity must be high enough to be able to move to the target, yet low enough to pick off heads.

    My sensitivity:
    Regular: 35
    Zoom: 12


    2. Moving
    Ah yes the das****ly MOVING. For this I recommend a pistol so that you can run quickly and still be able to gun. Moving + Sniping is possible, however your just to slow. Why is a knife not good? Imagine your running to A site to defuse the bomb. Someone is camping a corner and sprays as you come around. Unless the guy completely fails, your dead.


    3. Techniques
    There are some different techniques to sniping and to be a good sniper, one must have them all at his/her disposal.
    A. Flick-shotting(Drag-Shotting): Where when you scope in and the cross hair isn't on the enemy. You must drag the scope cross hair to the enemy. I usually do this by moving my hand fast? Some people may flick their wrist, but I find that sometimes that hurts and isn't usually accurate. NOTE: Do not follow someone running while in scope. If this happens take your chances with a flick ahead of them.

    B. Pre-aiming: Aiming at the place the enemy is going to come from before they do. Get good cover so that people cant shoot you from somewhere else. Reactions are everything in killing someone through this. Usually defensive technique.

    C. Peeking: Stick out a bit>aiming>scope in>shoot>pull back in. This is usually done very fast so that enemy snipers cannot pick u off. This is a good technique to use for offense or defense because you do not get exposed as much.

    D. Quick-scope: Quick-scope consists of [moving to the not scoped in>scoping>fire] all very quickly (of course). The most advanced technique and when couple with as much peeking as possible creates a "pro" sniper.

    But why no jump shooting? I consider jump shooting a bad habit and I don't recommend it at all. While I have seen and tried jump shooting it works only up to an extent. Jump + shooting usually leaves you hanging in there where you cant move if there are five people in your face, however peeking allows you too (jumping around corners). Also, if your jumping + shooting with another sniper on a flat surface, i'd just pull out a pistol and kill him. But, the technique throws people off and sometimes its an unexpected surprise. So, use it sparingly.


    4. Quick-switch
    Quick-switch is a way to get out of scope without having to right click twice and possible saving your life.

    A. Q+Q: main method: clicking Q to switch to pistol/knife/grenade/bomb then Q to switch back to sniper
    B. 2/3/4/5 + Q: my method: clicking 2/3/4/5 to switch to pistol/knife/grenade/bomb respectively then Q to switch back to sniper.
    C. Scroll up + Scroll down (or vica versa): scroll up/scroll down to switch to pistol/grenade/bomb then the opposite to switch back to sniper.

    Another method is hold scoping. It is where you hold down left key so that it stays out of scope after you shot and then when you release left key the scope returns.

    So, why Quick-switch > Hold scope? Because if you get in the habit of switching to say pistol, then if you miss your shot you can pistol the opponent to death. That brings me to my second point why Q+Q(first Q to pistol); 2+Q; and Scroll up + Scroll down > other methods. A pistol can kill someone close or far effectively.


    5. Accuracy: I will now give you a run down of the accuracies of certain situations (AWM was used).

    Standing still: 100% Spot on accuracy
    Moving [<,>]: Expect the bullet to be directly behind the crosshair.
    Jumping: You cannot predict where the bullet is going.
    No-Scope: You cannot predict where the bullet is going.

    No-scoping and Jump shotting are PURELY luck.


    6. Pistoling: a very important and probably one of the most tools to know. Pistols are better than snipers for rushing because unlike a sniper you can shoot with a pistol many times quickly. Always keep pistols and snipers chest/head level at where the enemy is most likely come out.

    Please review and make suggestions for my thread!
    -iSlapNewbs(Nick)

    GJ but IMO guides for in-game gameplay are useless (unless they're strats for scrims) because at the end of the day you will still play like one person. You.

    My Guide
    Practice on Your skills personally. thats all.
  • Good guide, for a suggestion.
    Next time use colour and size in your text to make it more appealing.. people read it if its appealing :)

    GJ hope to see another guide from you.
  • I dont need luck on more than half my no scopes.
    No scopes dont have to be luck.
  • Haven't heard flick-shotting (as opposed to drag-shotting) in a while [: great guide.
    GJ but IMO guides for in-game gameplay are useless (unless they're strats for scrims) because at the end of the day you will still play like one person. You.
    It points out the different techniques a sniper can use. What other ways can you use a sniper?
    iAMl0sT wrote: »
    I dont need luck on more than half my no scopes.
    No scopes dont have to be luck.
    So you can predict when & where (exactly) it's going to hit and not?
  • Lumic- yes and no.

    I can because apparently there is a crosshair on an awp.

    Rememver how you have a crosshair and. When you crouch and it goes down? Well what do you know, it works for an awp.

    Crouch before fireing
    aim
    ?????
    Profit

    all i have to do is drag my no scope
    OR
    forget the crouching and just drag the awp and fire.

    About 80% of the time ill get my no scope but crouching makes it a whole lot easier. Main problem is riflers who crouch when they shoot, then i gotta flick without crouching.
  • I dont know @ above. When I no scoped a wall to find no scoping accuracy, I found that it was no determined amount of times that it will hit within 1 1/2 centimeters (on my screen)of the crosshair (shown while scoped in). I got anywhere from 1 times it was close to 4 times it was close (out of 5)
  • Good guide, usually people pick up their sniping skills as they play.
  • GJ but IMO guides for in-game gameplay are useless (unless they're strats for scrims) because at the end of the day you will still play like one person. You.

    My Guide
    Practice on Your skills personally. thats all.

    but being me i suck i need boost so i see color

    /jk
  • iAMl0sT wrote: »
    Lumic- yes and no.

    I can because apparently there is a crosshair on an awp.

    Rememver how you have a crosshair and. When you crouch and it goes down? Well what do you know, it works for an awp.
    It can still be unpredictable, like shooting a rifle while jumping. But I know you can somewhat get decent at it.
  • Yeah like i said sensitivity ranges from person to person. 35 for me is good cus i have a suck ass mouse.
  • No scope is not "purely" lucking -_-
    I play with AWM since a few months, and I just discovered that if you move your crosshair in horizontal direction and shoot while the center of your screen is on the enemy, you can perform a no-scope shot.
    It is not effective in 100 % of the situations, but in about 70 % !
    And if the target is at 15m or less, you can try it "if you don't have the time to switch to your D.Eagle :)
  • 1. Settings
    The first step to sniping is learning what settings are appropriate for you. When choosing settings you must 4 remember things.

    A. Make sure you can move your sniper to a target while not in scope.
    B. Make sure you can move your sniper to a target while in scope.
    C. Make sure you wont be moving your sniper over and past the target.
    D. Make sure your pistol and/or rifle you pick up is able to move to your target quickly but accurately.

    Your sensitivity must be high enough to be able to move to the target, yet low enough to pick off heads.

    My sensitivity:
    Regular: 35
    Zoom: 12


    2. Moving
    Ah yes the das****ly MOVING. For this I recommend a pistol so that you can run quickly and still be able to gun. Moving + Sniping is possible, however your just to slow. Why is a knife not good? Imagine your running to A site to defuse the bomb. Someone is camping a corner and sprays as you come around. Unless the guy completely fails, your dead.


    3. Techniques
    There are some different techniques to sniping and to be a good sniper, one must have them all at his/her disposal.
    A. Flick-shotting(Drag-Shotting): Where when you scope in and the cross hair isn't on the enemy. You must drag the scope cross hair to the enemy. I usually do this by moving my hand fast? Some people may flick their wrist, but I find that sometimes that hurts and isn't usually accurate. NOTE: Do not follow someone running while in scope. If this happens take your chances with a flick ahead of them.

    B. Pre-aiming: Aiming at the place the enemy is going to come from before they do. Get good cover so that people cant shoot you from somewhere else. Reactions are everything in killing someone through this. Usually defensive technique.

    C. Peeking: Stick out a bit>aiming>scope in>shoot>pull back in. This is usually done very fast so that enemy snipers cannot pick u off. This is a good technique to use for offense or defense because you do not get exposed as much.

    D. Quick-scope: Quick-scope consists of [moving to the not scoped in>scoping>fire] all very quickly (of course). The most advanced technique and when couple with as much peeking as possible creates a "pro" sniper.

    But why no jump shooting? I consider jump shooting a bad habit and I don't recommend it at all. While I have seen and tried jump shooting it works only up to an extent. Jump + shooting usually leaves you hanging in there where you cant move if there are five people in your face, however peeking allows you too (jumping around corners). Also, if your jumping + shooting with another sniper on a flat surface, i'd just pull out a pistol and kill him. But, the technique throws people off and sometimes its an unexpected surprise. So, use it sparingly.


    4. Quick-switch
    Quick-switch is a way to get out of scope without having to right click twice and possible saving your life.

    A. Q+Q: main method: clicking Q to switch to pistol/knife/grenade/bomb then Q to switch back to sniper
    B. 2/3/4/5 + Q: my method: clicking 2/3/4/5 to switch to pistol/knife/grenade/bomb respectively then Q to switch back to sniper.
    C. Scroll up + Scroll down (or vica versa): scroll up/scroll down to switch to pistol/grenade/bomb then the opposite to switch back to sniper.

    Another method is hold scoping. It is where you hold down left key so that it stays out of scope after you shot and then when you release left key the scope returns.

    So, why Quick-switch > Hold scope? Because if you get in the habit of switching to say pistol, then if you miss your shot you can pistol the opponent to death. That brings me to my second point why Q+Q(first Q to pistol); 2+Q; and Scroll up + Scroll down > other methods. A pistol can kill someone close or far effectively.


    5. Accuracy: I will now give you a run down of the accuracies of certain situations (AWM was used).

    Standing still: 100% Spot on accuracy
    Moving [<,>]: Expect the bullet to be directly behind the crosshair.
    Jumping: You cannot predict where the bullet is going.
    No-Scope: You cannot predict where the bullet is going.

    No-scoping and Jump shotting are PURELY luck.


    6. Pistoling: a very important and probably one of the most tools to know. Pistols are better than snipers for rushing because unlike a sniper you can shoot with a pistol many times quickly. Always keep pistols and snipers chest/head level at where the enemy is most likely come out.

    Please review and make suggestions for my thread!
    -iSlapNewbs(Nick)

    nah not to be mean but srry this guide isnt too good u forgot quickscoping!!! it is a main survival skill for good snipers. i always quickscope! i love it :] its all like a guy is prepared to kill u and hes waiting in a defensive spot to get u then u look at him straight and put him in the middle of ur screen and press this as fast as u can: Right click and in less than 0.5 seconds... CLICK LEFT CLICK and then BAM!!! nice work u got him isnt this a cool method of mine? someday ill 1 vs 1 in sniper hehe
  • ThisIsNotG wrote: »
    No scope is not "purely" lucking -_-
    I play with AWM since a few months, and I just discovered that if you move your crosshair in horizontal direction and shoot while the center of your screen is on the enemy, you can perform a no-scope shot.
    It is not effective in 100 % of the situations, but in about 70 % !
    And if the target is at 15m or less, you can try it "if you don't have the time to switch to your D.Eagle :)
    Most of the time, I don't see the use of a no-scope (with your claim, 70%) as opposed to a quickscope (100% if you do it right). I only do it intentionally if I'm ridiculously close to the enemy, in which case I probably should be pistolling anyway.
  • Yes, but sometimes you need to unscope, cause, if you scope the zoom is too "big", and you don't have the time to switch to your deagle.
  • GJ but IMO guides for in-game gameplay are useless (unless they're strats for scrims) because at the end of the day you will still play like one person. You.

    My Guide
    Practice on Your skills personally. thats all.

    nice guide and dont quote that long text
  • iAMl0sT wrote: »
    I dont need luck on more than half my no scopes.
    No scopes dont have to be luck.
    Depends on how far. If you wish to test this theory, go into a TD map and, have a friend stand relatively far away, get wait till you can see there name in red and shoot. I'ts really funny the results
  • Depends on how far. If you wish to test this theory, go into a TD map and, have a friend stand relatively far away, get wait till you can see there name in red and shoot. I'ts really funny the results

    headshot as in the ii-sailor headshot ??? :d
  • Actually for no scoping you can somewhat predict where the bullet will go. I tested it out with an AWM and I found that 1 out of every 5 bullets actually hits on target.
  • What does drag-shot do? Plz tell me :( Does it make it more accurate?
  • Actually for no scoping you can somewhat predict where the bullet will go. I tested it out with an AWM and I found that 1 out of every 5 bullets actually hits on target.

    Obviously it's not totally random. But it's not like a normal gun just with the crosshair taken away. It will shoot in the general direction you're aiming at, and given that you're not moving, will hit a person, but you can't perfectly predict where the bullet's going to go