Unofficial CrossFire Database
Been trying to take the time to do this since CBT. This is largely unfinished, however I'm posting what I have and, with the assistance of Dot, will be updating it.
Table Of Contents
DSR - 49m
XM10 - 42m
M12S - 49m
M4A1 - 54m
M4A1A - 15m
M16 - 54m
AK47 - 56m
AK74 - 52m
RPK - 54m
M700 - 55m
K1A - 49m
Micro Galil - 55m
MP5 - 43m
MP5A - 49m
UZI - 49m
P90 - 49m
SG552 - 54m
K2 - 54m
FAMAS - 53m
SCARH - 54m
AUG - 53m
G36K - 54m
TYPE89 - 49m
QBZ - 46m
TAR - 54m
XM8 - 54m
ScarL - 54m
AWm - 62m
Drag - 54m
SPAS - 45m
M60 - 54m
Colt - 44m
M9 - 44m
P228 - 43m
Anaconda - 72m
Deagle - 42m
Glock - 47m
Kriss - 49m
Winchester - 54m
MSG90 - 48m
Tommy - 54m
PSG - 54m
MP7 - 49m
Primary Switch - 72m
Primary Reload - 72m
Bullet Wall Shot - 13m
Plant - 35m
Defuse - 35m
Running - 30m
Landing - 30m
Pain (Landing, getting shot) - 25m
Section B - Damage (Incomplete)
Weapon damage spreadsheet
All credits go to BloodyFire and the people who assisted him in testing.
Section C - Running Speed (Incomplete)
Table Of Contents
Section A - Sound
Section B - Damage (Incomplete)
Section A - SoundSection B - Damage (Incomplete)
- B.1 - Raw Damage
- B.2 - Damage Per Second (Full out spray)
- B.3 - Damage Variables (Distance, Boxes)
DSR - 49m
XM10 - 42m
M12S - 49m
M4A1 - 54m
M4A1A - 15m
M16 - 54m
AK47 - 56m
AK74 - 52m
RPK - 54m
M700 - 55m
K1A - 49m
Micro Galil - 55m
MP5 - 43m
MP5A - 49m
UZI - 49m
P90 - 49m
SG552 - 54m
K2 - 54m
FAMAS - 53m
SCARH - 54m
AUG - 53m
G36K - 54m
TYPE89 - 49m
QBZ - 46m
TAR - 54m
XM8 - 54m
ScarL - 54m
AWm - 62m
Drag - 54m
SPAS - 45m
M60 - 54m
Colt - 44m
M9 - 44m
P228 - 43m
Anaconda - 72m
Deagle - 42m
Glock - 47m
Kriss - 49m
Winchester - 54m
MSG90 - 48m
Tommy - 54m
PSG - 54m
MP7 - 49m
Primary Switch - 72m
Primary Reload - 72m
Bullet Wall Shot - 13m
Plant - 35m
Defuse - 35m
Running - 30m
Landing - 30m
Pain (Landing, getting shot) - 25m
Section B - Damage (Incomplete)
Weapon damage spreadsheet
All credits go to BloodyFire and the people who assisted him in testing.
Section C - Running Speed (Incomplete)
Comments
-
DenxiBanned wrote: »Been trying to take the time to do this since CBT. This is largely unfinished, however I'm posting what I have and, with the assistance of Dot, will be updating it.
Table Of ContentsSection A - Sound
Section B - Damage (Incomplete)
i got loads of time next week
get on early/late and ill help you -
K1A is only 49m for such a loud gun...
this is new.
But good work, I want to see some accurate damage ratios.
The distance and the actual volume are completely different in CF. A perfect example is that the reloading and switching will travel farther than any guns firing sound. Expect for the Anaconda, which i can only assume is glitched. -
-
This is kind of on-point..
Will the bullet-trail effect switched off, affect the volume of the bullets traveling/hitting, or is it purely visual?
A swooshing bullet without seeing the bullet sounds pretty weird. -
-
Why I can't understand anything that [MOD]dot says. Everything he writes is like an unreadable paper for me. OMG Can you be specific or something.
Lets stick to the topic at hand. -
I gots some info for you (then again it's for real weapons).
m16-carbin, red dot scope, fully loaded = 7.5 lbs
infared scope = $13,000
hellicopter = made out of kevlar
yeah found these out at an event just went too. Put it in your guide even though it doesn't really have anything to do with it :P. -
Daggggggggggggg wrote: »You should probably write a one sentence explanation of what the sound numbers mean (distance you can hear the bullet from).
Only reason I understand what they mean is because I was testing them with you. -
Looks real promising :PPost a screenshot of what certain distances actually are, so people see a visual. Not as if we can measure a foot or meter with a ruler ingame.Why I can't understand anything that [MOD]dot says. Everything he writes is like an unreadable paper for me. OMG Can you be specific or something.Daggggggggggggg wrote: »You should probably write a one sentence explanation of what the sound numbers mean (distance you can hear the bullet from).
Only reason I understand what they mean is because I was testing them with you. -
http://www.mediafire.com/?za7zq69yogyk7y6
There is a link to my spreadsheet of Weapon Damages. It doesn't have any damages from the newest released guns but most are on there. Feel free to use it, make any adjustments, etc, just throwing it out there.
*Special thanks to members of Aftershock, D34d3y3 and Dot helping me
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