Extensive Escape Mode Guide

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Welcome to the Extensive Escape Mode Guide! This is my first CrossFire guide, so let’s hope I don’t destroy to much of the forum while posting this…
Escape Mode’s objective is too score the more points then the other team in a quicker time. Points are scored by jumping through a portal as Black List inside of Global Risk base. Each ‘half’ the teams switch positions. During the first half there is a time of 10 minutes (I believe) to score the set amount of points. The time it takes Black List to score those points is how long the new Black List (Former Global Risk) team has to get the set amount of points during the second half.
First thing-Tips
Tips:
Universal-
Understand the layout of the map your playing.
Know where all the sub passages are (Ones not blocked by the barricade)
Find uses for your team mates (Distractions, meat shields, et cetera)

GR-
Try to find a suitable place to camp in the portal room if you think there is going to be a BL rush
Try to pick off as many BL agents as you can without dying
You can’t always rely on snipers to make the vital shots at people before they go into the portal
Make sure you’ve got an enemy in sight before they are within 10 meters on the portal, if not you might risk being caught off guard
The Portal is more importation than your life. Use any means necessary to defend it

BL-
Try to do planned, orderly rushes on the portal
Give people cover fire if they are heading towards the portal
If GR agents are shooting at BL operatives and you are clear to go, do not hesitate to run into the portal as fast as possible.
Map-
Command Ops
This is my personal favourite map by far…
Take a good note of the map, know where everything is. Red areas are likely hotspots.
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This is a main barricade into GR base.
The red circles indicate places where GR agents will position themselves to take fire on BL operatives attempting to attack the gate. Also you can shoot under the gate to kill people as there is a space between the bottom of it and the ground. The blue circles represent a covered area to shoot the gate at.
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This is a the eastern alternate route into GR base.(Assuming the BL base is located south, and GR base is located north.) The window is wide enough to jump through. This is usually the least defended area of the base. (On average)
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This is interior of the above mentioned involves an upper and lower area connected by a ramp with columns on both levels. Red circles indicate areas that GR agents are likely to be in.
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This is a view of the barricade from Global Risk’s side. Blue circles indicate positions in which you can take cover behind and fire down at the enemy.
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This area is the favourite sub route for BL and is rightly so. The entrance on the BL side is marked by a staircase divided by a column leading up to a platform.
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This area is the inside of the above mentioned area. The red circle is an area in which GR operatives like to camp and shoot at you from the small opening.
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This an inside view of GR base. GR snipers generally take aim from up here. The circled area is a place for snipers like to boost onto and camp.
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WARNING! Shooting at the gate may involve it getting angry and shoot back at you!
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