[UCC Map editor]
Hello
Today, I will introduce you to the map editor app, which
can be edited by users, the user interface is very simple and you
can build and play fun parkour episodes or Team death Match maps
with your friends.
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i.imgur.com\/5y1pIWp.png"}[/IMG2]
Today, I will introduce you to the map editor app, which
can be edited by users, the user interface is very simple and you
can build and play fun parkour episodes or Team death Match maps
with your friends.
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i.imgur.com\/5y1pIWp.png"}[/IMG2]
Comments
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I can only see this in the 2100s, my friend The game has a lot of essential needs to be done, but these remain on the dusty shelves. :rolleyes: However, as always, I respect your suggestions and improvements so +1Thanks you soo muchhh brother
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"90","width":"107","src":"https:\/\/media.tenor.com\/images\/2eb79d4430b366f355aee4739f79e32f\/tenor.gif"}[/IMG2] -
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GKVTurkiye wrote: »
Make sure it's very simple, Thanks for your comment!
That's not quite the point. You could either make it as simple as having prefabricated map cubes and have them connect like puzzle pieces like back in the day with Timesplitters 2, but it's not quite something map-making enthusiasts would be able to call their own or you may very well use the original game's engine to create the map which in this case, is a heavily modified monolith engine from over a decade ago. (Or prototype it on Blender)
Again, good luck with how large you want to scope this. I'd try making a map for a frame of reference before releasing a proof of concept.
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