https://imgur.com/7r6t6uq
Joker card in Wave mode
in Modes
Good morning to the community. I want to talk about the possibility of reducing the casting time of the joker card in wave mode, since I came from CrossFire Spanish and the time it took me to use the card was 5 seconds, but when I got to CrossFire West it takes 30 seconds, which allowed us to realize that this card is one of the most useless and least used in this mode, so ... what possibility should reduce the time it takes to use the card after activating it? Many of my Latin friends who come from CrossFireEs and used this card a lot since it was very helpful and it would be great if it could be a good card again since it is currently one of the least used cards in this way
Comments
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DRJOSEDRJOSE wrote: »This dude made new accounts to answer himself and make it look like people care about this dead mode :rolleyes:
this is not CFES deal with it. :cool: -
IGN_Galaxy wrote: »I haven't played wave for a long time and I don't know if it comes to going in lvl 10 gold around the card
But I advise you to use panther or bazooka or place your post in Discord to see the opinions of the players in the suggestions section -
A standard deck begins its history of starting on 52 cards with 'Jokers' first making their appearance in the late 60s. Introduced by the card makers to replace lost cards, the Joker card is able to take on the identity of any suits or numbers mcdvoice survey
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When level 5 is reached, pressing F will allow Joker to bring out a special ray gun - hitting a teammate or opponent with it will instantly copy their class' active skill for Joker to use. If they brought out an deployable item (Remote C4, RPG-7...), then Joker will steal it instead, effectively preventing his opponents from using skills.
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