best gun for ranked zm?
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P90 Wild Shot is serviceable. AN-94 Transformer is also good. You should farm Titan Citadel for M4A1-S Laser though, it's such a big boost to DPS that it's worth the ~40 or so nightmare clears.
but really NOBODY PLAYS TITAN CITADEL
only low ranks join my lobbies and we are not going to win lmao
like 10 mins ago I was in a game and 3 of my teammates had the free VIP awp like are you kidding me man? -
but really NOBODY PLAYS TITAN CITADEL
only low ranks join my lobbies and we are not going to win lmao
like 10 mins ago I was in a game and 3 of my teammates had the free VIP awp like are you kidding me man?
Wait a while. Everyone's playing ranked ZM right now since it's new. It'll die down, and people will go back to Titan Citadel.
You need to get grinding for an M4 Laser though. ZM maps will only get harder from here, it'll basically be a necessity at that point. -
AA-12 Buster for Unearth and P90-Wildshot for Junkyard. AA-12 is better on Unearth because it's a small map. I just headshot the hell out of those zombies.
In my experience the matches started on round 4 Unearth I out DPS'd a bunch of players that had M4 Laser Silver/Gold using the AA-12.
In the higher rounds the M4 start to edge as you start to die less (more time shooting+less points lost to death) because of heal laser and because the Boss' HP is bigger.
I think it's in everyone's interest that the most people have the M4 Laser the better. Every time someone dies 5 sec is decreased.
More healing around means less deaths and less deaths means less time will be discounted. Less time discounted is a better chance to finish with +3 5min.
We need a tutorial so more people knows about how to escape the meteor, that they have to pick Yin Yang, etc -
I out DPS'd a bunch of players that had M4 Laser Silver/Gold using the AA-12.
DPS isn't everything in ZM. Especially not when the penalty for death is more than a slap on the wrist. Being able to heal and having a fast reloading weapon that can snipe from across the map if need be is more important than having the biggest number in one of the two tab menus. On stages lower than 7, sure, do what you want because it's incredibly difficult to lose anyways. But above that, it's better for everyone to have at MINIMUM Laser, because the damage you take starts adding up fast.
If you get Raging Bull-Judgement, you can use it as an effective crowd clearing weapon. Laser in first slot, Judgement in second slot, and a VIP melee with fast movespeed perk in third slot is the optimal loadout.
Also, in case you haven't tried yet, hypomeds still work. There is no penalty for using them, aside from losing a gun for a few seconds.
Having a Florence on your team is also helpful. Bless when people need to run to the meteor shield/Yin and Yang symbols and generally speaking, people can reach it in time. -
DPS isn't everything in ZM. Especially not when the penalty for death is more than a slap on the wrist. Being able to heal and having a fast reloading weapon that can snipe from across the map if need be is more important than having the biggest number in one of the two tab menus. On stages lower than 7, sure, do what you want because it's incredibly difficult to lose anyways. But above that, it's better for everyone to have at MINIMUM Laser, because the damage you take starts adding up fast.
I'm not saying DPS is everything but about being just a number, it's not just that. It's an accurate description of who is dealing more damage and/or killing more zombies and faster. If you're dealing a huge amount of damage and dying in 10 seconds you'll not be the one with the higher number. Time attack has more weight than the success point bonus.
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