Lost city (MEM) Tip, Trick & Stuff

So I Manage to make at the destroyable bridge Part in Lost City with 7 sec left til the door open (died to a Berserker class Maiden (later joiner) that survive 9327 Damage ( I call bull that more health than Xeno).(Titan class I would understand but Berserker and it was a Classic Maiden not the Craze). So how close was I to escape.

So I found that in Lost City JHP weapons are very Useful and if your good at landing them slug shot the AA12.

My Tip since the Wiki has none

First the first hold off I find that using JHP or something that slow mutants down to make them fall in the first gap before the first open is very recommended but I also recommend the fact that you need to stay there and not run away once the door is open and clear the area of mutant first unless your a Human in the back line in which case you should run to the next checkpoint Frontline should stay til it clear then Fallback as if Xeno passes you it over and the mutant will catch up since too many players will be focus on xeno.

2nd Checkpoint: Players with rifle should shoot out though the window while MG and SMG and Shotgun users should watch the Stairwell.

3rd Checkpoint: MG Shotgun and JHP should guard the open hall (becareful of assassin nade) while everyone else should watch the short cut. (only 3-4 should guard the open hall) the the soldiers guarding the hall fall back if there no mutant in view at 5 sec til door open.

4th Checkpoint: (Hardest IMO) Hopefully you restock before entering the door MG and rifle should fall back while SMG, JHP, and Shotgunner should guard the front line for a little bit before falling back. if you got the the 4th checkpoint fast enough (left path is faster) the wall should move back before the mutant start respawning there.

5th Checkpoint: (slightly easy checkpoint) but based on all my games at this point your either a Hero or 1 to 2 soldier away from turning into one) quite easy just shoot the mutant that that jump so they fall and when the floor falls be on guard some mutant can still get you.

6th Checkpoint: Hit the switch as soon as all the soldier are in and focus on the opening on the right side should be easy.

7th Checkpoint: it just a live checker

8th Checkpoint: Fun fact the walls that are on the mutant side aren't walls for bullet meaning you can shoot though them with no damage reduction it only there to block vision.

9th Checkpoint: By this point on I was always the Hero the best guard position is near the Ammo crate and you can shoot the wooden walkway.

10th Checkpoint: (At this point I'm always the LMS) first climb up and follow the path if you fall your mutant food next the best guard location is in the box room there ammo that and you can Wallbang the walls where the mutant must go though to even see you.

11th Checkpoint: Shooting the bridge is recommended after everyone cross it and as Hero just Nade spam the entry way resupplying on Ammo when you reload.

On the way to the 12th and maybe final Checkpoint Jump down and run and don't fall offafter reaching the 12th checkpoint you will need to hold off for a good 20-30 before the door behind you opens.

Final Checkpoint 13th: If you played Excavation then this part will be Familiar to you you will need to survive for 120 second after which a Ladder will drop on the "hill" leading you to the Escape point around 20 sec left a Helicopter can be heard.

Parkour helps at the last part.

That about it.


-Darkfiro The self proclaimed Mutant Expert and Hunter

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