Kicking hackers who leave the room.
Add an option to input the in-game name of a hacker to block them from entering the room.
The only way to kick someone from the room is by right clicking them and choosing the Kick option. It's impossible to do when the hacker leaves the room temporarily. A hacker can leave the room after the game ends, wait until the game starts again and come back to keep hacking in the same room. The host gets a pop-up reminder that they're hosting the room and that delays the time they have to kick someone which gives hackers plenty of time to leave the room so they don't get kicked.
Adding a secondary option to kick someone by inputting their name would prevent this from happening since it would allow us to block hackers even if they have left the room already.
The only way to kick someone from the room is by right clicking them and choosing the Kick option. It's impossible to do when the hacker leaves the room temporarily. A hacker can leave the room after the game ends, wait until the game starts again and come back to keep hacking in the same room. The host gets a pop-up reminder that they're hosting the room and that delays the time they have to kick someone which gives hackers plenty of time to leave the room so they don't get kicked.
Adding a secondary option to kick someone by inputting their name would prevent this from happening since it would allow us to block hackers even if they have left the room already.
Comments
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I would like to say +1, but I think it will be just as much abused as the kick-vote.
I my self got kicked waiting for a new match to start in 5 different FFA games last weekend. I don't cheat, I used G3 and AK-47 non vip, I am only a colonel, so not high ranked or low ranked. I finished top 5 (those with better and worse stats didn't get kicked) in 3 of the games and at mid in the other 2. The room was never full either. The only reason I can think of, is that the ones kicking me, have something against me personally, which Is abusing the kick function. It isn't exactly the first time either and I know I'm not alone in this. But as we can't proof this game from people acting like immature selfish idiots all the time, I am happy with how it is right now. I rather play with a cheater in the room for most modes, than not being able to play at all, even if it is awfully irritating.JackPain (Sweden) -
Painanator wrote: »I would like to say +1, but I think it will be just as much abused as the kick-vote.
I my self got kicked waiting for a new match to start in 5 different FFA games last weekend. I don't cheat, I used G3 and AK-47 non vip, I am only a colonel, so not high ranked or low ranked. I finished top 5 (those with better and worse stats didn't get kicked) in 3 of the games and at mid in the other 2. The room was never full either. The only reason I can think of, is that the ones kicking me, have something against me personally, which Is abusing the kick function. It isn't exactly the first time either and I know I'm not alone in this. But as we can't proof this game from people acting like immature selfish idiots all the time, I am happy with how it is right now. I rather play with a cheater in the room for most modes, than not being able to play at all, even if it is awfully irritating.
If you're getting kicked while waiting in the room, adding this option will neither hurt nor help you. If you get kicked while already having left the room, then chances are you weren't planning to get back into that room anyway, so it won't matter. If the host has something against you, it's probably better to just walk away instead of getting caught up in some petty argument.
The only people that should be affected by this in any way are people that circumvent the current lobby kicking system, and the only people that need to do that are hackers.
Even if it is abused against legitimate players, you could always just go to another room or make your own. There's plenty of rooms to choose from. Hackers ruin the fun of any match. If I'm not having fun playing, then I'm not going to want to play. -
If you're getting kicked while waiting in the room, adding this option will neither hurt nor help you. If you get kicked while already having left the room, then chances are you weren't planning to get back into that room anyway, so it won't matter. If the host has something against you, it's probably better to just walk away instead of getting caught up in some petty argument.
The only people that should be affected by this in any way are people that circumvent the current lobby kicking system, and the only people that need to do that are hackers.
Even if it is abused against legitimate players, you could always just go to another room or make your own. There's plenty of rooms to choose from. Hackers ruin the fun of any match. If I'm not having fun playing, then I'm not going to want to play.
Well with this option, you could actually block players from even entering the room in the first place. This will happen, it's not even a question of maybe, it's a question of how much it will be abused. Player 1 get P.Od on Player 2 for some stupid reason. He then blocks the player from every room he creates or hosts during the day, just because he is an Idiot. If it could be made so the player you want to block, have to have played at least once in the room before he can be blocked (no matter if he enters or exits), it will stop some abuse.
Not all modes do have a lot of rooms. FFA usually does, but if someone wants to play GM (that will not be me), it might be harder, even if you create a new room. As we have a relatively small player-base in CF-West, anything that divide the players from each other can be devastating for the community and therefor have to be well thought through and tested before it's implemented. I am not against a test, it might work better than I think. But to really limit the cheating, we need 1. A better (or upgraded) anti-hack software, 2. Better report system and 3. In game moderation, that hunts cheaters, like in many MMORPG's.JackPain (Sweden) -
Painanator wrote: »
Well with this option, you could actually block players from even entering the room in the first place. This will happen, it's not even a question of maybe, it's a question of how much it will be abused. Player 1 get P.Od on Player 2 for some stupid reason. He then blocks the player from every room he creates or hosts during the day, just because he is an Idiot. If it could be made so the player you want to block, have to have played at least once in the room before he can be blocked (no matter if he enters or exits), it will stop some abuse.
Not all modes do have a lot of rooms. FFA usually does, but if someone wants to play GM (that will not be me), it might be harder, even if you create a new room. As we have a relatively small player-base in CF-West, anything that divide the players from each other can be devastating for the community and therefor have to be well thought through and tested before it's implemented. I am not against a test, it might work better than I think. But to really limit the cheating, we need 1. A better (or upgraded) anti-hack software, 2. Better report system and 3. In game moderation, that hunts cheaters, like in many MMORPG's.
Mate, if someone hates you so much that they preemptively block you by typing out your in-game name into every single lobby they host, then you shouldn't be playing with them to begin with. Nothing good can come of that. Regardless of what their reason is, if they put that much effort into making sure you don't play together, then you shouldn't be playing together. You'd be asking for trouble at that point, it's not worth the hassle.
Anti-hack software gets updated all the time, but so do hacks. It's a never ending battle. Reports and in-game mods are fine but when you're dealing with so many hackers, a couple well-meaning GMs are not going to be able to keep up. Adding new options to give regular players more power against hackers would be more beneficial. -
Mate, if someone hates you so much that they preemptively block you by typing out your in-game name into every single lobby they host, then you shouldn't be playing with them to begin with. Nothing good can come of that. Regardless of what their reason is, if they put that much effort into making sure you don't play together, then you shouldn't be playing together. You'd be asking for trouble at that point, it's not worth the hassle.
Anti-hack software gets updated all the time, but so do hacks. It's a never ending battle. Reports and in-game mods are fine but when you're dealing with so many hackers, a couple well-meaning GMs are not going to be able to keep up. Adding new options to give regular players more power against hackers would be more beneficial.
I have seen Idiots here start kick-votes against the same guy in different rooms, the guy was not cheating by the way. The worst example i saw from this, was during an event earlier this year. A player blocked another player by mistake once, so that they both got killed. The blocked player than started kick-votes against the blocker in every room they ended up in together (at least from what i saw, when we were in the same rooms). Nothing surprises me anymore in this game, when it comes to how badly a player can act. Because of that I don't see it as a good idea to give players more power over other players. But as I wrote, It should at least be tested, as It might work a lot better than I think.
About anti-hack software, I maybe should have written that it should be updated more often instead. The moderation in game i suggest, is more to scare people to not cheat in the first place, than to hunt cheaters (even if that would be good in the modes were you can't save a replay).JackPain (Sweden) -
Painanator wrote: »
I have seen Idiots here start kick-votes against the same guy in different rooms, the guy was not cheating by the way. The worst example i saw from this, was during an event earlier this year. A player blocked another player by mistake once, so that they both got killed. The blocked player than started kick-votes against the blocker in every room they ended up in together (at least from what i saw, when we were in the same rooms). Nothing surprises me anymore in this game, when it comes to how badly a player can act. Because of that I don't see it as a good idea to give players more power over other players. But as I wrote, It should at least be tested, as It might work a lot better than I think.
About anti-hack software, I maybe should have written that it should be updated more often instead. The moderation in game i suggest, is more to scare people to not cheat in the first place, than to hunt cheaters (even if that would be good in the modes were you can't save a replay).
Tragic. If only there was a way to prevent those kinds of aggressive and immature people from entering your lobby. Perhaps, through some kind of alternate kicking method that could block them before they could enter at all. Hmm.
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