What is wrong with hitbox?

So while playing a Snipers game I noticed that I always shoot a target in the head, Then I just see blood, then noting happens, 0 Damage, then the enemy kills me, This is just so unfair, I shot the enemy first but still he killed me, But what the hell is wrong with hitbox (Note: I am playing with people that have higher/same ping as mine, So that has nothing to do with ping), So why is this happening?

Comments

  • It has everything to do with ping. Your ping is how long it takes, in milliseconds, for the server to register your actions. No matter how low your ping is, your inputs are going to be delayed. That's just a weakness of online games. There's nothing you can do about it. Playing with people that have higher ping than you isn't going to help that.
  • I am not sure if it is all ping related. Happened to me a lot of times, i think it is hardware related and I am not talking about the player's PC. The servers are really old and haven.t been upgraded in ages. I think that they should move the servers to the cloud and pay a little extra for better performance.
  • xkennyPLx wrote: »
    It has everything to do with ping. Your ping is how long it takes, in milliseconds, for the server to register your actions. No matter how low your ping is, your inputs are going to be delayed. That's just a weakness of online games. There's nothing you can do about it. Playing with people that have higher ping than you isn't going to help that.

    No. It has nothing to do with your ping. It has something to do with how bad CF servers are + CFs notorious lag compensation.
    I play with a ping of 30. That is 0.03 seconds delay. My ping doesn't matter. The ping of the enemy matters. The game gives a poop about where the enemy is on my screen, it counts where the enemy is on his screen. Because he has a higher ping.
    If you havew a higher ping, you're king in this game. Get your ping as high as you can with a VPN but below the point where you start to lag around. You'll dominate everyone.
  • I agree with [USER="26935152"]JostusHostus[/USER] . It's all about the enemies Ping, if they have around 100 and you have around 50, you are screwed every time. The game also has a tendency to only register 1 of 3 hits sometimes, no matter what ping you or your enemy has. That has something to do with how the servers are set-up. It gets worse when there are more people playing at the same time or when the servers hasn't been restarted in a long time.
    JackPain (Sweden)
  • Boody200 wrote: »
    So while playing a Snipers game I noticed that I always shoot a target in the head, Then I just see blood, then noting happens, 0 Damage, then the enemy kills me, This is just so unfair, I shot the enemy first but still he killed me, But what the hell is wrong with hitbox (Note: I am playing with people that have higher/same ping as mine, So that has nothing to do with ping), So why is this happening?

    It is because the Player Models Running arround the Map are Async, as example i have an 20 Ping at highest, when i face a player with 60-100ms Ping i peek arround a corner give him a shot and hide already behind a solid wall again, but because his higher ping he still sees me on his computer/game i still get damage even im 2-3 seconds already behind the wall again.

    or other example i was playing on castle map and was playing as Anti-Terror rushing in the Terror base there was 1 Sniper on b long on the crates all i saw was his head coming above the ground line because he was standing on the crates, i gave him 2 Headshots the first shot didnt counted?? and the second shot got counted with 31dmg!?!?!? for a Headshot. This Game needs Drasticly Server/Engine Upgrades, because this Async Player Models and Hitboxes are Ruin for me atleast the Fun in this Game.

    What i found out for me that on a Diffrent Screen resolution set for CF the shots gets better registered, or when i choose my normal resolution to aim a litl bitforward in that direction the player is going (not much but as example if the enemy walks left to try to aim at the nose peek, its get registered as Headshot more then to Actually aim for the center Head) Like in Battlefield to give it a bit lead. But even that dont works everytime when they have a to high ping i can forget even that

    And consider 1/3 at best of your Magazine of your Gun are "Ghost Bullets" that hit an enemy and dont do any Damage because in my opinion this Game isnt Server sided anymore which explains that you can get damage even youre arround the corner again. If they would do it like in Counter Strike it would be a hell of a lot better, where the Chars are at least Sync on the Maps running Arround

  • If you havew a higher ping, you're king in this game. Get your ping as high as you can with a VPN but below the point where you start to lag around. You'll dominate everyone.

    That's the silliest thing I've ever heard. I've played on all sorts of different types of connections and pings. Trust me, having a higher ping does not make things any easier for you. If your ping is over 30, you're going to notice lag and it only gets worse the higher it is.
    No. It has nothing to do with your ping. It has something to do with how bad CF servers are + CFs notorious lag compensation.
    I play with a ping of 30. That is 0.03 seconds delay. My ping doesn't matter. The ping of the enemy matters. The game gives a poop about where the enemy is on my screen, it counts where the enemy is on his screen. Because he has a higher ping.

    It's usually not the servers, it's how the game is coded. The servers have to communicate with everyone, not just you. Both, yours and your enemy's ping matters when the server updates everyone's positions, but the higher your ping is, the more the game and servers have to compensate for it. Even with low ping, where you are on your screen isn't where you are on everyone else's screens. You just don't notice because you only have one perspective. If you want to see the difference, watch some of those ingame replays and see how the game saw your character. It's impossible to make a fair online game because everyone plays on different connections. Some games just hide it better.
  • xkennyPLx wrote: »

    That's the silliest thing I've ever heard. I've played on all sorts of different types of connections and pings. Trust me, having a higher ping does not make things any easier for you. If your ping is over 30, you're going to notice lag and it only gets worse the higher it is.



    It's usually not the servers, it's how the game is coded. The servers have to communicate with everyone, not just you. Both, yours and your enemy's ping matters when the server updates everyone's positions, but the higher your ping is, the more the game and servers have to compensate for it. Even with low ping, where you are on your screen isn't where you are on everyone else's screens. You just don't notice because you only have one perspective. If you want to see the difference, watch some of those ingame replays and see how the game saw your character. It's impossible to make a fair online game because everyone plays on different connections. Some games just hide it better.

    I play on EU with 30, I get my ass handed over to me by anyone. I play on NA with 120, I destroy people and rack up high K/Ds.I play on EU and hits aren't registered and I die behind corners. I play on NA and people die from me behind corners. CF has a huge lag compensation. Doesn't matter what you heard or if it sounds silly to you, it's a fact. The game compensates everyone because everyones connection is insanely bad compared to other games.
    Replays are just a joke on their own.

  • I play on EU with 30, I get my ass handed over to me by anyone. I play on NA with 120, I destroy people and rack up high K/Ds.I play on EU and hits aren't registered and I die behind corners. I play on NA and people die from me behind corners. CF has a huge lag compensation. Doesn't matter what you heard or if it sounds silly to you, it's a fact. The game compensates everyone because everyones connection is insanely bad compared to other games.
    Replays are just a joke on their own.

    That's the exact opposite of what happens to me so I don't know what to tell you. There's probably a lot of other factors that influence K/D in those servers. Like, EU has a lot more high ranking players with low ping so surviving is more difficult. NA is mostly low ranks with high ping so a high K/D is easy to get.
  • xkennyPLx wrote: »

    That's the exact opposite of what happens to me so I don't know what to tell you. There's probably a lot of other factors that influence K/D in those servers. Like, EU has a lot more high ranking players with low ping so surviving is more difficult. NA is mostly low ranks with high ping so a high K/D is easy to get.

    I don't know where you have been for the last year or so, but haven't you read all post which say the exactly same thing like [USER="26935152"]JostusHostus[/USER] does?

    I can definitively confirm that I've seen this thing, over and over again. Play with someone who has a ping around 120 (Mine around 30-50 depending if I'm at my own place or visiting my relatives) and some of the things you will experience is:
    1. No damage not registering to them, even though you see the hits. Then they kill you with one head-shot just after, even though you emptied a magazine in their head.
    2. Only a third of your damage registering = they kill you with one shot afterwards.
    3. Dying before enemies are even seen on your screen.
    4. Dying after peeking around a corner, even though you are safe at the time.
    5. Getting knifed from 5 meters away (At least)
    6. Enemies teleport from the place you are aiming to a place on the other side of the screen, in an instant. = You die

    Like he says, if you on the other hand has a ping around 100-120 and play with some one with low ping, you're almost invincible, yes i have also tried this.

    I don't know why they set it up like this. Maby because there are more players that have bad ping, than players with good ping. Or it can be coincidence, though i doubt it.
    JackPain (Sweden)
  • Painanator wrote: »

    I don't know where you have been for the last year or so, but haven't you read all post which say the exactly same thing like [USER="26935152"]JostusHostus[/USER] does?

    I can definitively confirm that I've seen this thing, over and over again. Play with someone who has a ping around 120 (Mine around 30-50 depending if I'm at my own place or visiting my relatives) and some of the things you will experience is:
    1. No damage not registering to them, even though you see the hits. Then they kill you with one head-shot just after, even though you emptied a magazine in their head.
    2. Only a third of your damage registering = they kill you with one shot afterwards.
    3. Dying before enemies are even seen on your screen.
    4. Dying after peeking around a corner, even though you are safe at the time.
    5. Getting knifed from 5 meters away (At least)
    6. Enemies teleport from the place you are aiming to a place on the other side of the screen, in an instant. = You die

    Like he says, if you on the other hand has a ping around 100-120 and play with some one with low ping, you're almost invincible, yes i have also tried this.

    I don't know why they set it up like this. Maby because there are more players that have bad ping, than players with good ping. Or it can be coincidence, though i doubt it.


    I've been playing almost every day for years and I can honestly say that higher ping has only ever been detrimental. You're an EU player, aren't you? The other guy said he has more trouble in EU servers, as well. Maybe it is a fault of the servers, after all. I mostly play in NA, with a ping around 30 and I have a lot less problems there, regardless of other players' ping. It would be nonsensical to write the netcode in such a way that penalizes every player, especially ones with faster connections.
  • xkennyPLx wrote: »


    I've been playing almost every day for years and I can honestly say that higher ping has only ever been detrimental. You're an EU player, aren't you? The other guy said he has more trouble in EU servers, as well. Maybe it is a fault of the servers, after all. I mostly play in NA, with a ping around 30 and I have a lot less problems there, regardless of other players' ping. It would be nonsensical to write the netcode in such a way that penalizes every player, especially ones with faster connections.

    Yeah I'm an EU player, we had almost none of that trouble before the transfer as most of us had about the same ping. It isn't that nonsensical when about 70% of the players on the EU servers have high ping. As the biggest group they will also cause most financial damage to Z8 when they leave.

    I'm not saying all high ping gives them an advantage only the sweet-spot at 100-120 where most sit. If they are over that they are the ones having trouble: Getting stuck walking in one place, teleporting back and forth over the whole map etc... But when we players with ping at around 30-50 encounters a player with 100-120 we experience all the things i mentioned in my last post. That was one of the main reason i started to use weapons that you can spray-shoot with some accuracy when playing ranked, as tap-shot weapons is too much of a gamble, only registering half of your shots at best if you meet a high pinger.
    JackPain (Sweden)
  • Quake444 wrote: »

    It is because the Player Models Running arround the Map are Async, as example i have an 20 Ping at highest, when i face a player with 60-100ms Ping i peek arround a corner give him a shot and hide already behind a solid wall again, but because his higher ping he still sees me on his computer/game i still get damage even im 2-3 seconds already behind the wall again.

    or other example i was playing on castle map and was playing as Anti-Terror rushing in the Terror base there was 1 Sniper on b long on the crates all i saw was his head coming above the ground line because he was standing on the crates, i gave him 2 Headshots the first shot didnt counted?? and the second shot got counted with 31dmg!?!?!? for a Headshot. This Game needs Drasticly Server/Engine Upgrades, because this Async Player Models and Hitboxes are Ruin for me atleast the Fun in this Game.

    What i found out for me that on a Diffrent Screen resolution set for CF the shots gets better registered, or when i choose my normal resolution to aim a litl bitforward in that direction the player is going (not much but as example if the enemy walks left to try to aim at the nose peek, its get registered as Headshot more then to Actually aim for the center Head) Like in Battlefield to give it a bit lead. But even that dont works everytime when they have a to high ping i can forget even that

    And consider 1/3 at best of your Magazine of your Gun are "Ghost Bullets" that hit an enemy and dont do any Damage because in my opinion this Game isnt Server sided anymore which explains that you can get damage even youre arround the corner again. If they would do it like in Counter Strike it would be a hell of a lot better, where the Chars are at least Sync on the Maps running Arround

    Only enter the question of FPS here
    It also depends on Fps more than ping
  • xkennyPLx wrote: »

    That's the exact opposite of what happens to me so I don't know what to tell you. There's probably a lot of other factors that influence K/D in those servers. Like, EU has a lot more high ranking players with low ping so surviving is more difficult. NA is mostly low ranks with high ping so a high K/D is easy to get.

    Yes. EU is full of tryhards. But it also happens to low rank low skill players. Their movement is that of a 5 year old, but they shoot like NAVY seals. While on NA have no issues snacking high rank pay2win kids.
    Painanator wrote: »
    I'm not saying all high ping gives them an advantage only the sweet-spot at 100-120 where most sit. If they are over that they are the ones having trouble: Getting stuck walking in one place, teleporting back and forth over the whole map etc... But when we players with ping at around 30-50 encounters a player with 100-120 we experience all the things i mentioned in my last post. That was one of the main reason i started to use weapons that you can spray-shoot with some accuracy when playing ranked, as tap-shot weapons is too much of a gamble, only registering half of your shots at best if you meet a high pinger.
    Yes. 100ish is the sweet spot in this game.
  • IGN_Galaxy wrote: »

    Only enter the question of FPS here

    FPS drops make a more stuttering slow-motion kind of lag. But they are also a trouble, though more in ZM and modes with many players at the same time.
    JackPain (Sweden)
  • Painanator wrote: »

    Yeah I'm an EU player, we had almost none of that trouble before the transfer as most of us had about the same ping. It isn't that nonsensical when about 70% of the players on the EU servers have high ping. As the biggest group they will also cause most financial damage to Z8 when they leave.

    I'm not saying all high ping gives them an advantage only the sweet-spot at 100-120 where most sit. If they are over that they are the ones having trouble: Getting stuck walking in one place, teleporting back and forth over the whole map etc... But when we players with ping at around 30-50 encounters a player with 100-120 we experience all the things i mentioned in my last post. That was one of the main reason i started to use weapons that you can spray-shoot with some accuracy when playing ranked, as tap-shot weapons is too much of a gamble, only registering half of your shots at best if you meet a high pinger.

    Yes. EU is full of tryhards. But it also happens to low rank low skill players. Their movement is that of a 5 year old, but they shoot like NAVY seals. While on NA have no issues snacking high rank pay2win kids.


    Yes. 100ish is the sweet spot in this game.


    Well, I've played for a couple hours in the most populated EU server. My ping was around 101. Most players had ping under 60. My damage was registering less often but not nearly to the extent you've described, and my K/D has been significantly lower on average than in my low ping NA server matches though that may just be because of the amount of high ranking players. The lower the enemies' ping, the more trouble they gave me. I really have no idea what you guys are talking about. Having higher ping just did not provide any advantage and was only a burden. The differences between the servers were either inconsequential or in favor of low ping being better for me. If you're really experiencing the things you two mentioned more frequently while having low ping, then there has to some other explanation for it. The only connection between our experiences is that EU servers are more problematic, whatever the reason for that may be.
  • Painanator wrote: »

    FPS drops make a more stuttering slow-motion kind of lag. But they are also a trouble, though more in ZM and modes with many players at the same time.

    I know this, but is it interfering with the subject we are talking about?
    For Fps
  • xkennyPLx wrote: »




    Well, I've played for a couple hours in the most populated EU server. My ping was around 101. Most players had ping under 60. My damage was registering less often but not nearly to the extent you've described, and my K/D has been significantly lower on average than in my low ping NA server matches though that may just be because of the amount of high ranking players. The lower the enemies' ping, the more trouble they gave me. I really have no idea what you guys are talking about. Having higher ping just did not provide any advantage and was only a burden. The differences between the servers were either inconsequential or in favor of low ping being better for me. If you're really experiencing the things you two mentioned more frequently while having low ping, then there has to some other explanation for it. The only connection between our experiences is that EU servers are more problematic, whatever the reason for that may be.

    I can only say: that I and a lot of players have experienced this. It's not always so, but more often than not. High vs low ping is the only connection between this incidents i can see. As in these cases it wasn't FPS drops, i know how those look like. I'm no network-expert, i can only say what I've seen.
    JackPain (Sweden)
  • Painanator wrote: »

    I don't know where you have been for the last year or so, but haven't you read all post which say the exactly same thing like [USER="26935152"]JostusHostus[/USER] does?

    I can definitively confirm that I've seen this thing, over and over again. Play with someone who has a ping around 120 (Mine around 30-50 depending if I'm at my own place or visiting my relatives) and some of the things you will experience is:
    1. No damage not registering to them, even though you see the hits. Then they kill you with one head-shot just after, even though you emptied a magazine in their head.
    2. Only a third of your damage registering = they kill you with one shot afterwards.
    3. Dying before enemies are even seen on your screen.
    4. Dying after peeking around a corner, even though you are safe at the time.
    5. Getting knifed from 5 meters away (At least)
    6. Enemies teleport from the place you are aiming to a place on the other side of the screen, in an instant. = You die

    Like he says, if you on the other hand has a ping around 100-120 and play with some one with low ping, you're almost invincible, yes i have also tried this.

    I don't know why they set it up like this. Maby because there are more players that have bad ping, than players with good ping. Or it can be coincidence, though i doubt it.

    These things you mentioned are the most mentally disabling things that happen to me in crossfire