The hack report system
Hi,
In order to send a hack report we need a replay. And there are problems:
1) If at the end of the room we forget to press the save button it is impossible to find the replay. Same problem if we have a client error. Same problem if we are kicked.
Solution: Implement an in-game shortcut that will automatically save the replay for the current game. Needs to work if the game end, if we have client error, if we are kicked.
2) There is the obligation to send a report for each player who wishes to report to GM. This therefore requires systematically to write the name of the character of each player that you want to report and the number of each round involved in the report. But the game does not pause during this time, which is normal. But often we get kill or muted while writing on a sheet of paper. It needs time if we want to reports 2-3-4 players.
Solution: It would be very useful to have the opportunity to indicate while the round is going that something just happened and then this action would be highlighted on the replay with everything that happened 15 seconds before and 15 seconds after the moment we want to show the GM. It would then be necessary to be able to select the name of the character who carried out the action which one wishes to report, for example with a system similar to the kick vote where we click on the rectangle where the name of the player is indicated. Then the action reported would be linked to the pseudo clicked. Then when the replay is viewed, the GM easily see the actions you want to report and the name of the player concerned. This would avoid having to systematically note the names of the characters and write it in the report.
It should of course consider the case where several players must be reported during the same game, or even during the same round.
Sometimes the periods of 30 seconds can even overlap and so this situation should also be considered.
Then we will only have one report to be made for each game, instead of one for each player.
Sorry for my english
In order to send a hack report we need a replay. And there are problems:
1) If at the end of the room we forget to press the save button it is impossible to find the replay. Same problem if we have a client error. Same problem if we are kicked.
Solution: Implement an in-game shortcut that will automatically save the replay for the current game. Needs to work if the game end, if we have client error, if we are kicked.
2) There is the obligation to send a report for each player who wishes to report to GM. This therefore requires systematically to write the name of the character of each player that you want to report and the number of each round involved in the report. But the game does not pause during this time, which is normal. But often we get kill or muted while writing on a sheet of paper. It needs time if we want to reports 2-3-4 players.
Solution: It would be very useful to have the opportunity to indicate while the round is going that something just happened and then this action would be highlighted on the replay with everything that happened 15 seconds before and 15 seconds after the moment we want to show the GM. It would then be necessary to be able to select the name of the character who carried out the action which one wishes to report, for example with a system similar to the kick vote where we click on the rectangle where the name of the player is indicated. Then the action reported would be linked to the pseudo clicked. Then when the replay is viewed, the GM easily see the actions you want to report and the name of the player concerned. This would avoid having to systematically note the names of the characters and write it in the report.
It should of course consider the case where several players must be reported during the same game, or even during the same round.
Sometimes the periods of 30 seconds can even overlap and so this situation should also be considered.
Then we will only have one report to be made for each game, instead of one for each player.
Sorry for my english
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