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Best gun for ZM ?
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I have the AA-12 Buster its good but not the Strongest ZM gun, when you can Use the P90 Wildshot with unlimited Zombie mode Ammo, the P90 is even Stronger then the P90, you can farm Fatal Cannyon on Nightmare with 4 experienced p90 players, it takes arround 7-10 Minutes for each game its really cool to farm so but you still need to get super lucky for AWM Marlin Perma
ps. forget VIps the Zombie mode Guns are all higher in DPM then the VIps, and the P90 has the Highest DPM in this mode -
I have the AA-12 Buster its good but not the Strongest ZM gun, when you can Use the P90 Wildshot with unlimited Zombie mode Ammo, the P90 is even Stronger then the P90, you can farm Fatal Cannyon on Nightmare with 4 experienced p90 players, it takes arround 7-10 Minutes for each game its really cool to farm so but you still need to get super lucky for AWM Marlin Perma
ps. forget VIps the Zombie mode Guns are all higher in DPM then the VIps, and the P90 has the Highest DPM in this mode
So the P90 does more dps compared to the aa12 ? -
aa and burning shot still the best. I would also prefer p90 over vip but others may have a different playing style...
It seems the burning shot would be the best weapon for dps because of its high damage. Which is best in your opinion ? -
It seems the burning shot would be the best weapon for dps because of its high damage. Which is best in your opinion ?
Somehow i never got to try the sniper. Ive seen the massive dmg others do with it so i put it on the same rank as aa. Dont know yet if it will suit me... -
This is my input as a player who owns all of them:
-AA12 Busters/Infection is probably the best overall anti-zombie for all maps. Up close it does massive damage with its regular shots and it's HE special hits multiple times for good damage, quickly if you want, and does splash damage for enemies in groups.
+for Battleship Mech bosses this is certainly your best bet as the HE special can be launched at them very quickly dealing massive damage while their weak spot is open and even leave you with enough time to throw a lightning rod at them as well if you're quick enough. Most other weapons won't let you get enough shots off on their special or just isn't as damaging to them.
-P90 is great up close and even to medium range but isn't good for long range encounters and thus in some maps, particularly Fatal Canyon*, it isn't very good but in MOST maps it's great as most bosses and zombie hordes you fight up close anyways. It's great for mass damage and can out damage the AA12 as long as you stay in pretty close to your enemies.
*It's not too bad against the longbill encounter if you keep following him around and manage to not get smoked. And it's actually great against Atlas in the start if you have enough of the character damage reducing items to survive his breath attacks.
-SR25 Burning Shot. Great for long ranges and its shots will shoot through enemies thus allowing you to damage multiple enemies in a line for good amounts of damage. Per bullet it does the most damage however the other weapons have a MUCH greater rate of fire and thus it will only out damage them in long range encounters or in places you can line multiple enemies up for increased damage output. (Fatal Canyon is the highlight of this one. Though it works well in Crater.) It's special Grenades that cause the extra Fire damage are quite powerful and is how this gun deals with crowd control issues. If you can aim the special right you'll take out mass amounts of lower zombies in a single shot. As a bonus it's special shot can damage the zombies through the glass roof before they break through it on that one Bonus Round in Dinner Theater.
-Tesla. The pure amount of ammo which can be greatly boosted with multiple RPK VIPs. (+20 shots per RPK VIP so that's +120 if you grab 6 RPK VIPs and the Tesla) Because it's an MG it's damage is pretty good even at longer ranges though you'll lose accuracy pretty heavily if you just spray it at those distances. Since it can be out classed in short and medium ranges by the P90/AA12 and out classed in long range due to the Burningshot the Tesla isn't really that great anymore. Even it's special shot is a 1 time shot that isn't as damage as the AA12s HE shots or even the Burningshots grenades. It's biggest advantage over the others would be when combined with the RPKs due to not needing to reload very often and being able to damage well at just about all ranges.
-AN94 Spaceship (VIP). This weapon is actually pretty bad IMO. Sure it has the turret which can dish out some pretty good damage. However, outside of that special it has no anti-zombie qualities to it. No extra ammunition for ZM, no reduced recoil or buffed accuracy. It works just like it does in every other mode. And then while the turret can be nice....you can't move while you're using it which means you're very vulnerable to enemies that don't die quickly from it....aka Bosses or even just large hordes of bigger zombies coming at you at once. You'll likely find yourself dying or taking massive damage while messing with the turret feature and not doing enough damage outside of the turret. So yea...it's pretty bad.
As for garnishing the most ZM points in a single match....you're probably best off with either a 6+ Thompson VIP and the AA12 or P90s or doing 6 RPK VIPs and the Tesla. Each Thompson VIP you own gives you +50% ZM Points and +20% for the other players in the rooms, so working with other players with the same would greatly boost your points. And the RPK VIPs each also give +50% ZM Points to you but only 10% to others. The Thompsons would boost your P90 ammo by about 42 shots so you'd have like 222 shots in a clip with them where as the RPKs would boost the Tesla up to like 270 shots.
Overall....when i'm going in to clear a map fast, I throw on AA12 or P90 depending on which mood i'm in and what map. But if i'm wanting to mess around or it's Fatal Canyon...then I use the Burningshot.
And thus concludes the chronicles of comparison. -
This is my input as a player who owns all of them:
-AA12 Busters/Infection is probably the best overall anti-zombie for all maps. Up close it does massive damage with its regular shots and it's HE special hits multiple times for good damage, quickly if you want, and does splash damage for enemies in groups.
+for Battleship Mech bosses this is certainly your best bet as the HE special can be launched at them very quickly dealing massive damage while their weak spot is open and even leave you with enough time to throw a lightning rod at them as well if you're quick enough. Most other weapons won't let you get enough shots off on their special or just isn't as damaging to them.
-P90 is great up close and even to medium range but isn't good for long range encounters and thus in some maps, particularly Fatal Canyon*, it isn't very good but in MOST maps it's great as most bosses and zombie hordes you fight up close anyways. It's great for mass damage and can out damage the AA12 as long as you stay in pretty close to your enemies.
*It's not too bad against the longbill encounter if you keep following him around and manage to not get smoked. And it's actually great against Atlas in the start if you have enough of the character damage reducing items to survive his breath attacks.
-SR25 Burning Shot. Great for long ranges and its shots will shoot through enemies thus allowing you to damage multiple enemies in a line for good amounts of damage. Per bullet it does the most damage however the other weapons have a MUCH greater rate of fire and thus it will only out damage them in long range encounters or in places you can line multiple enemies up for increased damage output. (Fatal Canyon is the highlight of this one. Though it works well in Crater.) It's special Grenades that cause the extra Fire damage are quite powerful and is how this gun deals with crowd control issues. If you can aim the special right you'll take out mass amounts of lower zombies in a single shot. As a bonus it's special shot can damage the zombies through the glass roof before they break through it on that one Bonus Round in Dinner Theater.
-Tesla. The pure amount of ammo which can be greatly boosted with multiple RPK VIPs. (+20 shots per RPK VIP so that's +120 if you grab 6 RPK VIPs and the Tesla) Because it's an MG it's damage is pretty good even at longer ranges though you'll lose accuracy pretty heavily if you just spray it at those distances. Since it can be out classed in short and medium ranges by the P90/AA12 and out classed in long range due to the Burningshot the Tesla isn't really that great anymore. Even it's special shot is a 1 time shot that isn't as damage as the AA12s HE shots or even the Burningshots grenades. It's biggest advantage over the others would be when combined with the RPKs due to not needing to reload very often and being able to damage well at just about all ranges.
-AN94 Spaceship (VIP). This weapon is actually pretty bad IMO. Sure it has the turret which can dish out some pretty good damage. However, outside of that special it has no anti-zombie qualities to it. No extra ammunition for ZM, no reduced recoil or buffed accuracy. It works just like it does in every other mode. And then while the turret can be nice....you can't move while you're using it which means you're very vulnerable to enemies that don't die quickly from it....aka Bosses or even just large hordes of bigger zombies coming at you at once. You'll likely find yourself dying or taking massive damage while messing with the turret feature and not doing enough damage outside of the turret. So yea...it's pretty bad.
As for garnishing the most ZM points in a single match....you're probably best off with either a 6+ Thompson VIP and the AA12 or P90s or doing 6 RPK VIPs and the Tesla. Each Thompson VIP you own gives you +50% ZM Points and +20% for the other players in the rooms, so working with other players with the same would greatly boost your points. And the RPK VIPs each also give +50% ZM Points to you but only 10% to others. The Thompsons would boost your P90 ammo by about 42 shots so you'd have like 222 shots in a clip with them where as the RPKs would boost the Tesla up to like 270 shots.
Overall....when i'm going in to clear a map fast, I throw on AA12 or P90 depending on which mood i'm in and what map. But if i'm wanting to mess around or it's Fatal Canyon...then I use the Burningshot.
And thus concludes the chronicles of comparison.
Don't have any Tommy or RPK vips, plan on spinning for one of the anti zombie weapons. Not to mention I only use 4 bags as I don't usually spent money on extras. I'll spin and hope I get lucky. -
I have the AA-12 Buster its good but not the Strongest ZM gun, when you can Use the P90 Wildshot with unlimited Zombie mode Ammo, the P90 is even Stronger then the P90, you can farm Fatal Cannyon on Nightmare with 4 experienced p90 players, it takes arround 7-10 Minutes for each game its really cool to farm so but you still need to get super lucky for AWM Marlin Perma
ps. forget VIps the Zombie mode Guns are all higher in DPM then the VIps, and the P90 has the Highest DPM in this mode
wow i need to try this ATM XD -
Same, i won the p90 so i need to find a group to farm with. [USER="9898888"]Quake444[/USER]
i know, sadly i dont won it just the aa12 buster, problem is i wanna farm AWM Marlin Crates but 90% of them dont know what means leave after bonus round or join a farm game with pve level 9 and you arent able to get even to the bonus round
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