Soul Stone
Hello bois, gals, and things. A long time ago, I don't exactly know how long, the mutation soul stone was added to CFNA. At first, I was REALLY excited about it because I am a HMX player and it was a nice idea. After a while of playing I started realizing that the mutation soul stone is a complete fail the way it is. It takes WAY too long to get to the last soul stone and the rewards are not bad, but they're not that good either. The way it is right now is pure "p2w." If you spend ZP you can get to the tier 3 easily, but if you don't, it'll take you a long time.
•So here is my suggestion:
I got this idea from the ZM Book Blueprint. Where you get points for PLAYING the mode and "buy" items from it.
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i.imgur.com\/qTWhRPX.png"}[/IMG2]
•Make that same system, but for Mutation Modes.
- Gain Growth Coins from playing MMs.
- Use the coins to combine with the weapons.
- Have a 70% chance of successfully combining.
- Add achievements in which will make the % successful chance higher.
- No blueprints, just use the coins to try and combine with the items.
•Here is what it would look like:
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i.imgur.com\/XOoBEwp.png"}[/IMG2]
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i.imgur.com\/dP4mlA6.png"}[/IMG2]
These are just a few items, they could probably add some SMGs/MGs in there too (no VIPs).
•How would this work?
Well, you get the Growth Coins for actually playing the MMs. So being AFK won't do anything.
-Every 20 kills you get 2 Growth Coins.
-Every mutation get 1 Growth Coins.
-Every mutant killed with a melee get 1 Growth Coin.
-Every 10 seconds as Commando/Ranger/Devil Hunter get 1 Growth Coin.
-Top 1 in the leaderboard gets 20 coins. (Only counts if you have 100+ kills.)
-Top 2 in the leaderboard gets 15 coins. (Only counts if you have 100+ kills.)
-Top 3 in the leaderboard gets 10 coins. (Only counts if you have 100+ kills.)
•What about the New Mutation spike?
The New Mutation Spike wouldn't be added to this system because it has perks. And with these changes it would give +1 Growth Coin of each task listed above.
•These are all the items that would be in the Soul Stone:
This is all I have in mind about this suggestion. If you think something is off or should be added, feel free to reply to the thread saying it. (:
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i.imgur.com\/XOoBEwp.png"}[/IMG2]
[IMG2=JSON]{"data-align":"none","data-size":"full","src":"https:\/\/i.imgur.com\/dP4mlA6.png"}[/IMG2]
These are just a few items, they could probably add some SMGs/MGs in there too (no VIPs).
•How would this work?
Well, you get the Growth Coins for actually playing the MMs. So being AFK won't do anything.
-Every 20 kills you get 2 Growth Coins.
-Every mutation get 1 Growth Coins.
-Every mutant killed with a melee get 1 Growth Coin.
-Every 10 seconds as Commando/Ranger/Devil Hunter get 1 Growth Coin.
-Top 1 in the leaderboard gets 20 coins. (Only counts if you have 100+ kills.)
-Top 2 in the leaderboard gets 15 coins. (Only counts if you have 100+ kills.)
-Top 3 in the leaderboard gets 10 coins. (Only counts if you have 100+ kills.)
•What about the New Mutation spike?
The New Mutation Spike wouldn't be added to this system because it has perks. And with these changes it would give +1 Growth Coin of each task listed above.
•These are all the items that would be in the Soul Stone:
This is all I have in mind about this suggestion. If you think something is off or should be added, feel free to reply to the thread saying it. (:
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