Bigger Map with more Player
Comments
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ppls fps will drop...
I run at 75 fps on an old 9600GT that's like 3 times the human eye speed and thats will all effects on
I doubt it would hurt on the fps, however building an entire new map of a different size with new stuff than finding all the bugs etc is timely and can prove costly. -
Wont happen , our game engine doesn't support big maps and more then 8v8 .
....it's called "Scalability"...all games engines have it (EXPECIALLLY the one we're using...-_-)
What they wan't is boring, repeat-styled gameplay so they can sucker money out of people with the same damn updates... -
TheProphet66 wrote: »I run at 75 fps on an old 9600GT that's like 3 times the human eye speed and thats will all effects on
I doubt it would hurt on the fps, however building an entire new map of a different size with new stuff than finding all the bugs etc is timely and can prove costly.
Even though the human eye sees at 60 FPS, but okay... dumbass. -
Oh.. my.. fking... FDSGDFG. I get 11 fps in an 8v8(suck it). The only way it's playable is a 4v4 or no more than a 5v5. Until I get another computer, but more on the point, if this game fail regs at a 5v5 game what makes you think it's going to be good at double or triple the max players?
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well i think of crossifire has a 100 vs 100 game, which crossfire will have to buy a whole new system for it, it will definetly get people's attention. plus it hink fps only affects those you see. you won't be able to see all 200 players. and people have the choice to play or not. there is a lot of hard core gamers with epic pc specs out there. you can fill like 12 100 vs 100 games. that's 2400 players. and you can also have an ping test and make ping restrictions. like one room can only have ping of 1-50 no more no less to keep everybody at the same level.
oh and to make this more interesting, players can leave anytime they want and still get exp and gp. like it's continous forever. it's like a battlefield. it's like TD but it never ends.
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