Patch Notes 05-27-2010 - Updated!
Comments
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wewewewewewewewee[GM]Saidin wrote: »Please be patient while the servers are down. We will update this thread when they come back online.
New Content:- Daily Mission System added (see below for details)
- Complete missions daily and on consecutive days for additional rewards
- Access the mission system by hovering over the "m" icon in the game lobby window
- New Mutation Map 'Research Facility' added
- Sniper only Elimination Map 'Prison' added
- New GP Sniper Rifle DSR-1 added
- New ZP Crate Desert Eagle Scope added
- New ZP Shotgun XM1014-A added
- Gatling Gun has been added to Mutation Mode Supply Boxes only
- Reduce Fall Damage (Shock Absorber) added
- Damage zones added to the following maps
- Zone 13 Mutation Mode
- Port Mutation Mode
- Research Facility Mutation Mode
- Black Widow
- Ceyhan
- Desert Storm
- Downtown
- Eagle Eye
- QBZ-95 level requirement changed to Rank 12
- Scar Light level requirement changed to Rank 15
- Desert Eagle level requirement changed to Rank 9
- M12s level requirement changed to Rank 12
- Fixed a display error on the M4A1-C ammo it now displays the correct +5 bullets
- Character specific items have been removed from the mall in favor of a system that only requires the player to purchase one type of item for all classes.
- Items previously bought will remain until they expire.
- New headgear/goggles/backpacks are available from the mall.
- This change will allow us to introduce items for all character models rather than create specific ones for each character.
- Missions will be displayed via the Mission button in the game lobby screen. (M)
- Any One of the 3 missions displayed can be completed daily for rewards like GP and items/weapons
- Complete 1 mission per day in consecutive days 5-10-15-20 and receive additional prizes
- Each time a mission is completed a player will also be awarded a 'Dog Tag'.
- Collect the word CROSS FIRE to receive additional Prizes
- Prizes will be set every 30 days.
- Mission progress can be tracked via the Mission button in the game lobby.
- Mission stats will also be shown upon game completion and when you exit the game.
For any further problems with the patch or subsequent downloading and connection problems please visit our Technical Support Forums.
Please visit our Common Solutions for fixes to the most common Cross Fire installation problems.
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*Note we will be adding more details about the Mission system and it's Tie-In to Rival Factions later this week.
hey GM can we have some free 9kZP? - Daily Mission System added (see below for details)
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i would let them stay in there and fail
make it so they can't leave the game aswell
And make it so they cannot shoot and enemies to everyone so allowing one team not to have tons.
What happens though if it is mutation mod and everyone else if infected... They wouldn't be able to get him -
And make it so they cannot shoot and enemies to everyone so allowing one team not to have tons.
What happens though if it is mutation mod and everyone else if infected... They wouldn't be able to get him
It's right they should die as soon as they glitch it. -
And make it so they cannot shoot and enemies to everyone so allowing one team not to have tons.
What happens though if it is mutation mod and everyone else if infected... They wouldn't be able to get him
he is teleported back into the game with only a knife and wlaks half the speed XDD
lols
mat -
IronCaptain wrote: »if everyone infected we lower the cage to his dooooooomhe is teleported back into the game with only a knife and wlaks half the speed XDD
lols
mat
Perhaps we combine the ideas and he gets a knife and is slowly lowered down with timer paused with all the infected alerted to where he is.
This discussion has been closed.
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