Tips, Tricks and a small guide for MM
This is just based off my experience on MM, usually getting an easy 30-50+ kills in the mode I'm sure its more than just coincidence. This guide will give tips for sole players themselves and the team soldiers/mutants overall.
SOLDIERS:
Weapon loadout: Having tested a fair amount of weapons and gauging what I see from others, choosing a weapon that suits you is a must, not simply one that goes for stats. However, ammo is the bane of most in this mode. Many times have there been sprayers and find themselves resorting to a pistol a few seconds later (if they even have one. lol).
Suggested types for this mode: AR's and MG's.
Common weapons for MM: M4, Scar Light, M60, AK-47, RPK, Deagle, P228, XM8, MP5, Thompson.
Uncommon but sometimes useful in the right hands: AWM, PSG-1, Glock, Kriss.
Things to watch for in MM mode is your tactical map. Usually activated by hitting the ` beside the 1. This will give you a clear idea of your allies positions, and when the mutation starts where the mutants emerged from. This could help determine if your too close or far enough away to either move to a different location or get those last squeezing moments to get to safety.
Flashed or smoked by a noob? No worries, your mini radar doesn't get affected. Once you see a white dot disappear, start shooting in that direction. Chances are you'll be saving you and your allies despite the fubar flash tactic. If your the mutant starting off, this also works, memorizing the radar can catch unsuspecting soldiers off guard as no doubt they will be just as disoriented if in tight groups.
One thing that helps alot is implementing the buddy system. Travel in pairs or camp in pairs at the very least, going lone wolf usually is a bad idea even in a good camping spot as its usually only a matter of time before they get you, having the extra gun helps alot. Try an pair up with someone that covers the weakness of your style of play or weapon and vice versa for your buddy. Having two snipers isn't always a good idea. Its not the most perfect system, but most times it works well.
Don't play hero. Seen this way too many times. Especially in Port. Zone 13 not so much. All the soldiers camp at A, the zombies retreated from the epic defense from the soldiers. No reason to move, lots of ammo. Then, someone decides to jump off and go mutant hunting. 90% of the time, this goes badly. Patience and discipline works wonders as where your allies fall you prevail. Usually resulting in more points. Plus its always fun to be proud knowing you were the last man standing by playing smart. (lol they really should implement a bonus for that.)
Stacking, seems good in the long run, however most notably is the poor bugger underneath usually gets the short end of the stick being reduced in mobility if they can even move at all. Try to avoid it and simply focus on the crouch or shoot overhead tactic. Taking higher ground is usually a good idea, knocking a mutant off gives you time to reload and plan out the next course of action if need be.
Buddy up or camp at spots where mutants usually have to move in a single file. This allows you to make easy controlled shots without worry of them maneuvering and makes it harder for them to swarm you. Places like the A site ramp on Port and the bridge ledge and traffic lights on Zone 13 are good spots for such and allow you to escape easily if need be.
A common tactic I employ is using about half a clip of my main weapon to push back a mutant. Then switch to my pistol to take quick precise shots, if they get close again, pull out that nasty surprise of still the other half of your clip to unload into them. Usually the damage output from this is enough to make a mutant retreat as most expect when you switch to your pistol your main weapon is out of ammo or in need of reloading.
Go Splinter Cell on their A**! And for those who go in and take everyone out with ease in that game, good for you. What I mean by this is, if your hidden, don't shoot unless a mutant comes for you. Chances are if your in a good spot, they may run right past you. Shooting will only give away your position. Also depending on the spot, your weapon can reveal your position, switch to your knife or other weapon if you feel confident in your spot, make sure you have enough time to pull out your weapon or move past if your position is compromised.
Out of ammo or reloading? Sometimes the best option when cover is too far away is not to run away from the mutants, but run AT them. This usually gives you enough time to fly past them and reload, or if out of ammo, hide or do the specialized 'blade dancing'. People who play BL Ghosts alot will be pretty pro at this, knifes give a good amount of points when your at your last resort. Its alot better than getting nothing at all. But don't think you can rush at a mutant and hope to win in melee. Its about the desperate measure and outlasting at that point.
Crates. Ah the mutant lure to most Soldiers. So tempting, so close. Unless your dead certain mutants are halfway across the map, do not go for these willingly. Mutants can obviously see these boxes and will use them to their advantage. If played right, a Soldier can out last an entire round without the need of a crate. They are good for those times when your trying to run and flee, picking up that needed ammo (which even adds to your firing clip, no reload!) or weapon. Getting Thompson or the M60-A is a god send in those desperate times. But they should not be sought out normally.
And finally, don't waste your ammo! Spraying is the doom of every Soldier. Don't panic if you have 2 or more mutants coming at you. Keep your cool and do your controlled shots. Panicking will only turn you into a fugly green beasts. ;p
Bonus items to suggest: Clip/Ammo upgrade packs. (Can never have too much ammo.)
Bonus items suggested against: Mutation Armour (1 hit prevention isn't all that much, and considering its cost, might be helpful when you turn with the 1000AC for a short bit.)
MUTANTS:
Okay, its rare anyone wants to be these guys, but if you do become one there's a plus side, one hit usually means 1 kill. Your fast and a ton of hp. Which seems to drop rapidly and your sense of being a super unbeatable tank is shattered. lol
As stated above for the soldier side, memorizing radar and tactical map can help you as well just before you turn. Giving you an edge on those foolish enough to go solo or have bad hiding spots to hold against. Allowing you to recruit more minions to assault the possibly larger group of teamed Soldiers. If your flashed or smoked just as a round began and you turn, best thing to do is use your radar to move and take out those you could remember close by.
Avoid corners and closed in areas. This is especially true if your that poor lone mutant against those with m60's or rpks. Even if your injured and trying to get hp, just get out of sight, don't put yourself in a worse position by those who may take advantage of it.
Jumping is a good tactic many times when pursing or encroaching on enemy Soldiers. Especially if they are in groups. Jumping will stop them from constantly hitting you in the head, making you be pushed back less. Weaving in your jumps in open fields will allow you to cover more ground while avoiding most bullets trying to hit you. This especially helps against sprayers and snipers. Also, covering distance is easier when your doing planned strikes by crouch jumping. Thought you could jump far before? Even farther then. Find a good spot to jump from and add a speed boost and most Soldiers won't even see you coming till its too late.
Stacking, this is usually a good tactic for mutants in heavily fortified Soldier spots. While one group against the main, having your allies get up on key points and cause unaware soldiers to meet their doom. This works especially well in A site Port or on the Bridge in Zone 13. (A common thing most zombies miss out on is that you don't need to go to that one window to get on the roof. All you need is you and another mutant, one crouches, another gets on and you both jump until one gets up. This can be done on BOTH sides of the bridge.)
Travel in packs. The more of you there are attacking, the greater Soldiers panic or use of their precious ammo. Chances are eventually one of you will break through. Also, fallen comrades also give you the chance to buff up! Pressing E near their corpses will absorb, giving you more hp and xp! But this leaves you exposed to attacks most of the time.
Don't spam your fast attack, time it properly. Chances are constantly swinging at a foe will miss unless your directly behind them without them evading properly. Most of the time your attack only hits on the downswing of your fast attack, not when you first actually click it. Its not a knife. Also, using your right attack is good for reaching slightly far away foes or attacking a large group of Soldiers. The strong headed Soldiers usually like to stay near edges and such attacks can catch them off guard.
When dealing with 1 or so Soldiers at a time, if they have small arms like a sniper or AR, and playing the lone wolf game, but in a good camping spot. Best chance is to let them use their ammo. Wait for that good time of their needed reload. As that's their bane. Don't give your enemy any room, that's usually exactly what they want, press the attack and keep at it. Your time is pressed after all and waiting will only result in losing, not only in time/rounds but also possible kill opportunities.
Upgrades to suggest for mutants:
Dread - Fast, mean, more hp and scary buggers. Always an asset for those quick kills and a beefier zombie to take out those pesky humans.
Mutation Spike - This bugger is known for its supreme reach. Humans better be far away from this. Plus it gives an extra point to powering up when you kill! Bonus!
I believe I covered most of the stuff I learned and experienced in mutation mode in terms of what players should think about when playing. This guide might be considered incomplete as i may add more to it, along with specifics of weapons and gear. Hope this helps new players or even some veterans to the new game mode.
THINGS TO NOTE IN MM:
-Your weapons don't get damaged. (Woot! Free gp and no repair! Bonus! Almost x3 of what an average player would make in a match if not more.)
-Kills & Deaths don't go on record. (So yeah, even if your doing terrible that round, don't worry. It won't affect you long term. You'll still get free gp and xp.)
SOLDIERS:
Weapon loadout: Having tested a fair amount of weapons and gauging what I see from others, choosing a weapon that suits you is a must, not simply one that goes for stats. However, ammo is the bane of most in this mode. Many times have there been sprayers and find themselves resorting to a pistol a few seconds later (if they even have one. lol).
Suggested types for this mode: AR's and MG's.
Common weapons for MM: M4, Scar Light, M60, AK-47, RPK, Deagle, P228, XM8, MP5, Thompson.
Uncommon but sometimes useful in the right hands: AWM, PSG-1, Glock, Kriss.
Things to watch for in MM mode is your tactical map. Usually activated by hitting the ` beside the 1. This will give you a clear idea of your allies positions, and when the mutation starts where the mutants emerged from. This could help determine if your too close or far enough away to either move to a different location or get those last squeezing moments to get to safety.
Flashed or smoked by a noob? No worries, your mini radar doesn't get affected. Once you see a white dot disappear, start shooting in that direction. Chances are you'll be saving you and your allies despite the fubar flash tactic. If your the mutant starting off, this also works, memorizing the radar can catch unsuspecting soldiers off guard as no doubt they will be just as disoriented if in tight groups.
One thing that helps alot is implementing the buddy system. Travel in pairs or camp in pairs at the very least, going lone wolf usually is a bad idea even in a good camping spot as its usually only a matter of time before they get you, having the extra gun helps alot. Try an pair up with someone that covers the weakness of your style of play or weapon and vice versa for your buddy. Having two snipers isn't always a good idea. Its not the most perfect system, but most times it works well.
Don't play hero. Seen this way too many times. Especially in Port. Zone 13 not so much. All the soldiers camp at A, the zombies retreated from the epic defense from the soldiers. No reason to move, lots of ammo. Then, someone decides to jump off and go mutant hunting. 90% of the time, this goes badly. Patience and discipline works wonders as where your allies fall you prevail. Usually resulting in more points. Plus its always fun to be proud knowing you were the last man standing by playing smart. (lol they really should implement a bonus for that.)
Stacking, seems good in the long run, however most notably is the poor bugger underneath usually gets the short end of the stick being reduced in mobility if they can even move at all. Try to avoid it and simply focus on the crouch or shoot overhead tactic. Taking higher ground is usually a good idea, knocking a mutant off gives you time to reload and plan out the next course of action if need be.
Buddy up or camp at spots where mutants usually have to move in a single file. This allows you to make easy controlled shots without worry of them maneuvering and makes it harder for them to swarm you. Places like the A site ramp on Port and the bridge ledge and traffic lights on Zone 13 are good spots for such and allow you to escape easily if need be.
A common tactic I employ is using about half a clip of my main weapon to push back a mutant. Then switch to my pistol to take quick precise shots, if they get close again, pull out that nasty surprise of still the other half of your clip to unload into them. Usually the damage output from this is enough to make a mutant retreat as most expect when you switch to your pistol your main weapon is out of ammo or in need of reloading.
Go Splinter Cell on their A**! And for those who go in and take everyone out with ease in that game, good for you. What I mean by this is, if your hidden, don't shoot unless a mutant comes for you. Chances are if your in a good spot, they may run right past you. Shooting will only give away your position. Also depending on the spot, your weapon can reveal your position, switch to your knife or other weapon if you feel confident in your spot, make sure you have enough time to pull out your weapon or move past if your position is compromised.
Out of ammo or reloading? Sometimes the best option when cover is too far away is not to run away from the mutants, but run AT them. This usually gives you enough time to fly past them and reload, or if out of ammo, hide or do the specialized 'blade dancing'. People who play BL Ghosts alot will be pretty pro at this, knifes give a good amount of points when your at your last resort. Its alot better than getting nothing at all. But don't think you can rush at a mutant and hope to win in melee. Its about the desperate measure and outlasting at that point.
Crates. Ah the mutant lure to most Soldiers. So tempting, so close. Unless your dead certain mutants are halfway across the map, do not go for these willingly. Mutants can obviously see these boxes and will use them to their advantage. If played right, a Soldier can out last an entire round without the need of a crate. They are good for those times when your trying to run and flee, picking up that needed ammo (which even adds to your firing clip, no reload!) or weapon. Getting Thompson or the M60-A is a god send in those desperate times. But they should not be sought out normally.
And finally, don't waste your ammo! Spraying is the doom of every Soldier. Don't panic if you have 2 or more mutants coming at you. Keep your cool and do your controlled shots. Panicking will only turn you into a fugly green beasts. ;p
Bonus items to suggest: Clip/Ammo upgrade packs. (Can never have too much ammo.)
Bonus items suggested against: Mutation Armour (1 hit prevention isn't all that much, and considering its cost, might be helpful when you turn with the 1000AC for a short bit.)
MUTANTS:
Okay, its rare anyone wants to be these guys, but if you do become one there's a plus side, one hit usually means 1 kill. Your fast and a ton of hp. Which seems to drop rapidly and your sense of being a super unbeatable tank is shattered. lol
As stated above for the soldier side, memorizing radar and tactical map can help you as well just before you turn. Giving you an edge on those foolish enough to go solo or have bad hiding spots to hold against. Allowing you to recruit more minions to assault the possibly larger group of teamed Soldiers. If your flashed or smoked just as a round began and you turn, best thing to do is use your radar to move and take out those you could remember close by.
Avoid corners and closed in areas. This is especially true if your that poor lone mutant against those with m60's or rpks. Even if your injured and trying to get hp, just get out of sight, don't put yourself in a worse position by those who may take advantage of it.
Jumping is a good tactic many times when pursing or encroaching on enemy Soldiers. Especially if they are in groups. Jumping will stop them from constantly hitting you in the head, making you be pushed back less. Weaving in your jumps in open fields will allow you to cover more ground while avoiding most bullets trying to hit you. This especially helps against sprayers and snipers. Also, covering distance is easier when your doing planned strikes by crouch jumping. Thought you could jump far before? Even farther then. Find a good spot to jump from and add a speed boost and most Soldiers won't even see you coming till its too late.
Stacking, this is usually a good tactic for mutants in heavily fortified Soldier spots. While one group against the main, having your allies get up on key points and cause unaware soldiers to meet their doom. This works especially well in A site Port or on the Bridge in Zone 13. (A common thing most zombies miss out on is that you don't need to go to that one window to get on the roof. All you need is you and another mutant, one crouches, another gets on and you both jump until one gets up. This can be done on BOTH sides of the bridge.)
Travel in packs. The more of you there are attacking, the greater Soldiers panic or use of their precious ammo. Chances are eventually one of you will break through. Also, fallen comrades also give you the chance to buff up! Pressing E near their corpses will absorb, giving you more hp and xp! But this leaves you exposed to attacks most of the time.
Don't spam your fast attack, time it properly. Chances are constantly swinging at a foe will miss unless your directly behind them without them evading properly. Most of the time your attack only hits on the downswing of your fast attack, not when you first actually click it. Its not a knife. Also, using your right attack is good for reaching slightly far away foes or attacking a large group of Soldiers. The strong headed Soldiers usually like to stay near edges and such attacks can catch them off guard.
When dealing with 1 or so Soldiers at a time, if they have small arms like a sniper or AR, and playing the lone wolf game, but in a good camping spot. Best chance is to let them use their ammo. Wait for that good time of their needed reload. As that's their bane. Don't give your enemy any room, that's usually exactly what they want, press the attack and keep at it. Your time is pressed after all and waiting will only result in losing, not only in time/rounds but also possible kill opportunities.
Upgrades to suggest for mutants:
Dread - Fast, mean, more hp and scary buggers. Always an asset for those quick kills and a beefier zombie to take out those pesky humans.
Mutation Spike - This bugger is known for its supreme reach. Humans better be far away from this. Plus it gives an extra point to powering up when you kill! Bonus!
I believe I covered most of the stuff I learned and experienced in mutation mode in terms of what players should think about when playing. This guide might be considered incomplete as i may add more to it, along with specifics of weapons and gear. Hope this helps new players or even some veterans to the new game mode.
THINGS TO NOTE IN MM:
-Your weapons don't get damaged. (Woot! Free gp and no repair! Bonus! Almost x3 of what an average player would make in a match if not more.)
-Kills & Deaths don't go on record. (So yeah, even if your doing terrible that round, don't worry. It won't affect you long term. You'll still get free gp and xp.)
Comments
-
DefyLogicx wrote: »What happened to short guide?
-
-
NoWayOut69 wrote: »
If your cheese looks like that its time to buy some more cheese..
Simple Steps -
1- Go to your local store
2- Pick up some cheese.
3- Pay for it
4- Go home
5- Open the cheese
6- Eat the cheese
7- Compare the two cheeses..
wdf how many of these are you gonna post? -
nice guide, especially the part about stacking onto zone's roof >.<, im standing in corners like 'YOU, c'mere, halp..' and theyre like 'window n0ob'
bah, pee on them right.
when theres alot of people on port a, and only a few zombies, i often suggest a crate run, where we all stay in a group, and each grab 1 crate (after 4 crates are up, obv). but that takes teamwork, and in a pub with no friends, im usually stuck on a =p -
NoWayOut69 wrote: »If your cheese looks like that its time to buy some more cheese..
Simple Steps -
1- Go to your local store
2- Pick up some cheese.
3- Pay for it
4- Go home
5- Open the cheese
6- Eat the cheese
7- Compare the two cheeses..Tip 1 - Have a friend that is a zombie, get in a corner or small area and have the zombie block for you... Ez win xD
Yes that would be a noob's guide to win.. but who cares i hate zombie mode anyways.
That is a awesome guide By the Way Nice Job man
But thanks for the comment. ^..^ -
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