Fix these issues [ Edited and Updated ]

- Clan Server drops from the server mid game randomly, some times in game and some times in the lobby 2nd half of the match

- Game Crashing, when you are about to get kicked from a game that person can leave the game rejoin and it will crash the game. (one reason this is, because when a person leaves the room the voting is still in process even when the person isn't in the game which could cause the crash)

- You can't kick players from the clan server game lobby when they idle or just don't leave.

- Replay system, you can't fast forward or rewind the replay, takes 30-45 minutes to watch a full replay twice or more.

- you also can't disable name visibility when watching it.

- Lag shots, people with pings 100 or more of your ping (40:140 ping difference) will depend on who sees you first. The person with the higher ping sees before you see him.

- There is no way to automatically kick pingers above a certain limit (with 10-15 second delays for ping spikers who are lagging)

- Weapons some times disappear at certain angles [basic user spec mode when your dead and watching your teammates] and some times when some players are lagging and haven't loaded up correctly.

- Users randomly become in spectator mode.

- M4 Silencer [not the custom] the recoil is is MUCH higher then the stock M4 - video is being uploaded [processed in about an hour from this post]. (Video Description: M4-Silencer's recoil is higher then the stock m4, the purpose of the silenced m4 was not to just make it quiet [or is it], usually silenced/compressed weapons are used to lower recoil and noise, only thing it has done is increase the recoil and decreased the noise.) - http://www.youtube.com/watch?v=wc15kCs6tEg


- All weapons should be equally damaging through boxes - a m4 (stock) does almost full damage through a box compared to a AW(N|M) sniper rifle shooting through a wooden box does 30 or so damage through a box. (When I say equally damaging I mean each gun should do 30-40% per bullet of the full damage through any wooden areas then you would see in head on head combat) - it'll level out game play against other players.

- Game Guard. No we don't need a new anti hack system, we need GG to be coded into crossfire correctly where it constantly checks if its actually running, the bypasser's simply do what it says it bypasses the game guard so you can run crossfire without, that simply means the crossfire engine isn't actually checking if its being ran at all. It shouldn't be this easy to hack crossfire, this should be coded throughout the actual crossfire engine and shuts down crossfire when game guard isn't technically running and protecting its game.

- Going back and forth on black widow's A Site steps will make your character invisible to other players besides their gun muzzle flash.

- Randomly when about to start a game you get kicked from the room [everyone] and sent back to the lobby with an error message saying the channel is full.

- Running back and forth against the wall and having another player try jumping in between you and that wall makes you fall through the wall. If there is any "floor" behind that wall you can shoot enemy's from that glitched area.

- The game client takes ages to load up, averaging a good 30 seconds to a minute or so. This never happened in early OBT.

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