Why you have to spin hundreds of crates to win a single weapon?

As the title says, why it became so difficult to win? Some years before you could win at least 2-3 weapons with the same amount of crates, but now the win rate is a joke. I play both CF NA and EU. Here I stopped spending that much money the last 2 years because I can't win weapons. In the european version the last two years I made such a good account (and probably even better in terms of black market wins) with around the 1/4 or 1/5 of the money I spent in CFNA. Although some people think CFEU of a dead version, I prefer spending money there since I can win weapons and my money won't go down the drain for nothing. Winning nothing in NA makes me willingless to spend here. And I'm asking our fellow GM team: Is it more profitable less people spending huge amounts of money to win weapons or more people spending less money to win? I believe the second is the right answer, but that's just me complaining over win rates...

Comments

  • Spin hundreds of crates to win a single weapon? Hell no, this is RNG. Has nothing to do with how many crates you buy. I know people that win stuff with only 1 crate and I know people bought over 250 crates and still nothing won.
  • minorninja wrote: »
    Spin hundreds of crates to win a single weapon? Hell no, this is RNG. Has nothing to do with how many crates you buy. I know people that win stuff with only 1 crate and I know people bought over 250 crates and still nothing won.

    Take the game old school runescape for example and their drop tables that certain mobs drop, things like ely and visage have a very low drop rate when doing their corresponding bosses/mobs people can get it in either 1000 kills or 10k kills yes its RNG yes, don't have a slight clue how Jagex works it when it comes to those high ticket items. But in their recent update when they removed x100 noted drops of armor parts they buffed the drop rate of everything making killing mobs in rev caves very profitable.

    So yes rng plays a factor but unless cf bm has a brain of its own there is some sort of drop rate table.
  • oSasuke*** wrote: »
    So yes rng plays a factor but unless cf bm has a brain of its own there is some sort of drop rate table.

    Well said.

    The win rates can be changed at will. CFEU GM team added hypercrates with great win rate, I won myself 7 weapons in around 100 crates. I'm definitely not asking something like this, but I really believe we deserve better win rates than the current ones.
  • I agree for example Axe collection Crates (4 possible wins) I bought 37 crates and won axe ares after I believe 7 crates the next day I spun 90 and won nothing FOUR possible weapons not even a duplicate.
  • K4ZR4G0R3 wrote: »
    And I'm asking our fellow GM team: Is it more profitable less people spending huge amounts of money to win weapons or more people spending less money to win?
    I think I remember Kanadian saying that he likes/is ok with the current win rate in a post similar to this one, although that was his own opinion, not an offician z8 response.
    K4ZR4G0R3 wrote: »
    I believe the second is the right answer
    Most definitely. If it were up to me(and I think the majority of the player base) I'd increase the win rate to keep both income revenue incoming, as well as the players happy.
    The current (win rate/people spending) might be sufficient to keep the lights on, but they have alienated a good chunk of people who would otherwise spend more.
  • oSasuke*** wrote: »
    Take the game old school runescape for example and their drop tables that certain mobs drop, things like ely and visage have a very low drop rate when doing their corresponding bosses/mobs people can get it in either 1000 kills or 10k kills yes its RNG yes, don't have a slight clue how Jagex works it when it comes to those high ticket items. But in their recent update when they removed x100 noted drops of armor parts they buffed the drop rate of everything making killing mobs in rev caves very profitable.

    So yes rng plays a factor but unless cf bm has a brain of its own there is some sort of drop rate table.

    Yes but what determines the drops from that table? RNG. No matter what way you look at it, it still comes down to RNG.
    BlaCkeNeD7 wrote: »
    I think I remember Kanadian saying that he likes/is ok with the current win rate in a post similar to this one, although that was his own opinion, not an offician z8 response.

    Most definitely. If it were up to me(and I think the majority of the player base) I'd increase the win rate to keep both income revenue incoming, as well as the players happy.
    The current (win rate/people spending) might be sufficient to keep the lights on, but they have alienated a good chunk of people who would otherwise spend more.

    In all honesty, I think the playerbase would vote for like a 50% win rate, which is why I don't think they should ever get to vote on this thing.
  • In all honesty, I think the playerbase would vote for like a 50% win rate, which is why I don't think they should ever get to vote on this thing.

    Oh yeah no doubt, I wasn't talking about letting the community decide the win rate, I'm just saying that almost everyone would like to have a higher win rate that the current one.
    P.S The 50% is conservative :P
  • Yes but what determines the drops from that table? RNG. No matter what way you look at it, it still comes down to RNG.

    The drop table is given by jmods and posted on the wiki on what you should expect they set it for visage 1/10k you should expect something you either get it in less or higher but my -point-is the have the power to change rates, like I said yes rng plays a factor but I even should that Jagex could easily miniplate drop tables at will to either increase them or decrease them. The whole point was that a gaming company has the power to modify win rates, never doubted rng..

    Who knows for bm your chance are either decreased after winning something or increased, or based of accounts but no one knows because it's not stated at all but like I said unless it has a brain of its own their is some sort of set variables or conditions to contribute to the win rate.
  • I agree

    about GP crates:

    I don't get why the win rate in gp crates have to be so low?gp crates in the latest years contain no coupons and the guns are rubbish comparing to zp guns and vips,so why the hell the win rate in them is the same as in zp boxes and even worse?

    about ZP crates:

    I think I am one of the most unlucky people with all what connected to zp crates.I do events and collect crates for the day I have enough of them for better luck (till I have 500-1000 crates) and then I spin all of them at once.I spun like 500+ boxes at once every 4-5 months in the latest 4 years and won absolutely nothing except kac royal....I think this is unbelievably stupid system (I talk about the BM and the game engine in general) )I think there should be some kind of "compensation" for people who spin such a large amount of boxes without win any thing,to make new system like "if you spun 80-115 of the same crate without winning than you get the the gun in the crate permanently".I don't think people should spend on a zp crate more money than on vips,especially when they are as well rubbish and people are spin for them without even planning to play with them but only for literally collecting purposes

    At least if we had the great old coupons system like we had in 2012 of 5-7 tiers of perms good guns then it could somehow be good compensation for spin and not win a c.rap...but who the hell want m60 or colts?

    about "hot time for spin":

    Well this one isn't really based on anything except theoretical experience.I have more luck if I spin in a specific hour,for example If I spin in the morning then I can spin 3000 gp crates without win,but if I spin between 19:00-21:00(middle eastern time)then I have like x20 better win rate.I won all of the black market GP guns less than 100 crates for each when spin between those hours.