Egl pro league announcement

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EGL Pro League
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Welcome to Pro League hosted by EGL, the EGPL.
The goal of this league is to provide a framework for practice in the downtime of events hosted by z8games.
Questions are encouraged.


Basic Format
This event will be a double-elimination tournament, composed of eight (8) teams. Six (6) teams will be invited, with two (2) slots open for qualification.

The two qualifier spots will be given to the two EGL winners on February 18th and February 25th (these EGLs begin at 1PM EST).

EGPL begins March 4th, at 1PM EST. Each Saturday, starting at 1PM EST, 2 matches will be played by each team. Specific rules are outlined below.


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Current EGPL Teams
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stdX
penta
Rawness
GetBrikT
!nstinct
Masquerade
FCGaming
jeden

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Prizes
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1st Place: $500.00
2nd Place: $100.00
3rd Place: 10k zp each player



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Rules
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[size=+2]Anticheat BLACKBOX[/size]

1. Team Regulations
1. Each team may consist of up to seven (7) players.
2. Invited teams must finalize their rosters one (1) week prior to the beginning of EGPL.
3. Rosters will be locked for the duration of the event, at the discretion of the officials.

2. Weapons, Items, Maps
1. Map Pool: Ankara, Black Widow, Mexico, Port, Sub Base.
2. Weapons: M60, MP5, P90, M4A1, AK47, AUG, SG552, AWM, XM1014, Colt1911, Desert Eagle, P228, M66, Anaconda, USP, Knife, B.C.-Axe, Grenade, Flash, Smoke Grenade.
a. All CFS variants are allowed.
3. Items permitted: Bags 1-4, Grenade Expansion Kit, C4 Setup/Defuse Kit, Bulletproof Helmet/Vest, extra ammo items that are not other weapons
a. VIP weapons are not allowed to be in tertiary bags.
4. Characters permitted: GP Characters (including 2.0).

3. Matches
1. A "Match" is determined by the best of three (3) "Maps".
a. A "Match" ends once a team has won two (2) "Maps".
2. Map Format: Five versus five (5v5) Search and Destroy, First-to-ten (10) CFS scoring.
a. Each half will nine (9) rounds.
b. In the event that a tie (9-9) occurs, A First-to-four (4) overtime will occur.
i. Each half will be three (3) rounds.
c. Overtimes will repeat until a winner is determined.
3. Room Format:
a. Sixteen (16) person room, spectator slots at request of officials, 1st view enabled, side switch enabled, 10 rounds selected.
b. Room password locked privately shared between the two teams and officials.
c. Teams will meet in the North American 5 Server, channel 8.
d. Room name must be in the following format: "[EGPL]Hometeam x Awayteam"
e. More on server / side selection below.

4. Anti-cheat will be the Blackbox anticheat, available for download here.

5. After the Match
1. Each team will be required to submit their final score in the EGPL score submission thread (tbc)
a. Screenshots of each half (including overtimes) must be included in the submission post

6. Pauses and Grace Period
1. No grace period exists.
a. Matches must begin at the stated time, with penalties or extensions granted at the officials' discretion.
2. Each team has three (3) separate five (5)-minute pauses per match.
a. These may be used at any time before, between, or during Maps.
b. A pause may not be called in-game after a player has taken damage within a round, or after more than twenty (20) seconds have passed within a round.
c. If a player is idle after a pause is called, round loss will not occur for damaging said player.


7. General Practices
1. Permitted:
a. Boosting
b. Double-jumping
c. Asian-walking
d. Playing matches with only four (4) players.
e. S-hopping
f. K-hopping

8. Penalty (at the discretion of the official)
1. Use of Open Chat (F2).
2. The use of a spray that effects the game.
3. The use of a weapon or item not permitted within these rules.
4. Leaving the match and rejoining before the two (2) minute mark.
5. Planting the bomb in an area it is not visible.
6. Defusing the bomb through objects (line-of-sight must be maintained).
7. Glitching.
8. Utilization of a 1-way mirror or spamspot.
9. Utilizing 16 bit color settings (all players must utilize 32 bit).
10. Utilizing VPNs or Connection-rerouting software (such as WTFast or a Proxy).
11. Not properly utilizing programs provided by the tournament officials (Blackbox).
12. Detection of programs that provide any kind of assistance during a match.
13. Failure to show up on time for the match.
14. Bribing or attempting to bribe an official.
15. Disobeying instructions given by any official.
16. Smurfing or account sharing.

9. Detailed Map Ban and Side Selection Process
The "home team" will ban one (1) map. 
The "away team" will then ban two (2) maps. 
The "home team" will choose one (1) of the remaining two (2) maps to play.
The "away team" will choose which server to play the first half on.
The "home team" will choose which side to play the first half on.
The "home team" will choose which server to play the second half on.
The first half of the first map will now be played.
At the halftime switch, if the servers selected by each team are different, the server switch will occur.
The second half of map #1 will now be played.
The team that loses the first map will choose one of the four (4) remaining maps for the second map.
The team that wins the first map will choose which server to play the first half on.
The team that loses the first map will choose which side to play the first half on.
The team that loses the first map will choose which server to play the second half on.
The first half of the second map will now be played.
At the halftime switch, if the servers selected by each team are different, the server switch will occur.
The second half of the second map will now be played.
If necessary, a third map will be played.
The team that loses the second map will choose one of the three (3) maps for the final map.
The team that wins the second map will choose which server to play the first half on.
The team that loses the second map will choose which side to play the first half on.
The team that loses the second map will choose which server to play the second half on.
The first half of the third map will now be played.
At the halftime switch, if the servers selected by each team are different, the server switch will occur.
The second half of the third map will now be played.

Overtime Side and Server Selection
The team which selected the map will choose the server for the first half.
The second team will choose which side to play.
The second team will choose the server for the second half.

This process repeats for map four (4) and five (5) if necessary.
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