https://imgur.com/7r6t6uq
Smoke Mega Crate
Short and simple.
Make a GP crate that contains permanent versions of Green Smoke and Yellow Smoke. (Red Smoke and Blue Smoke as temporary in the crate).
GP and not ZP because smokes aren’t “OP” and Make no difference to that actual gameplay except for colours.
Make a GP crate that contains permanent versions of Green Smoke and Yellow Smoke. (Red Smoke and Blue Smoke as temporary in the crate).
GP and not ZP because smokes aren’t “OP” and Make no difference to that actual gameplay except for colours.
Comments
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claire9822 wrote: »Short and simple.
Make a GP crate that contains permanent versions of Green Smoke and Yellow Smoke. (Red Smoke and Blue Smoke as temporary in the crate).
GP and not ZP because smokes aren’t “OP” and Make no difference to that actual gameplay except for colours.
+1 for the idea, although I'd rather all smokes be perm instead of 2 perm/2temp, because expiring nades can be annoying for those who don't check their storages too often and temp versions are already available in shop. -
+1 for the idea, although I'd rather all smokes be perm instead of 2 perm/2temp, because expiring nades can be annoying for those who don't check their storages too often and temp versions are already available in shop.
No need to have perm Red and Blue Smoke if they’re already available as temps in the item shop for GP. Having red and blue perm in the crate aswell, will defeat the purpose of the red and blue being temp in the item shop. Those who “forgot” to renew their smokes, have a notice when they log in as to which items have expired. Therefor if they do expire, they are reminded. Also, spinning for these perm Smoke will stack up the temp smokes at the same time, so those who are unlucky at not winning the permanent smokes, will still gain something (as they’re all spinning for smokes -shrugs-)... -
claire9822 wrote: »No need to have perm Red and Blue Smoke if they’re already available as temps in the item shop for GP. Having red and blue perm in the crate aswell, will defeat the purpose of the red and blue being temp in the item shop. Those who “forgot” to renew their smokes, have a notice when they log in as to which items have expired. Therefor if they do expire, they are reminded. Also, spinning for these perm Smoke will stack up the temp smokes at the same time, so those who are unlucky at not winning the permanent smokes, will still gain something (as they’re all spinning for smokes -shrugs-)...
Then I'd rather have temp ones from shop removed and made perm in the same crate. I was just thinking temp ones in shop would be useful for new players/nonZP spenders who could try them before spinning for a crate full of smokes and make a decision on whether it's worth for them actually trying for such crate or not. But then again, that's just my opinion, a smoke nade crate for GP would sure be nice imo.
With such release, a nice ZP crate filled with grenade skins would be a nice addition. -
Then I'd rather have temp ones from shop removed and made perm in the same crate. I was just thinking temp ones in shop would be useful for new players/nonZP spenders who could try them before spinning for a crate full of smokes and make a decision on whether it's worth for them actually trying for such crate or not. But then again, that's just my opinion, a smoke nade crate for GP would sure be nice imo.
With such release, a nice ZP crate filled with grenade skins would be a nice addition.
There would be no reason to try smokes, they all do the same thing, which still brings me back to my original point.
As for the others, thank you for your ideas towards my original one. Once I get a few more feedbacks, i’ll edit the main post to make it better for everyone -
claire9822 wrote: »No need to have perm Red and Blue Smoke if they’re already available as temps in the item shop for GP. Having red and blue perm in the crate aswell, will defeat the purpose of the red and blue being temp in the item shop. Those who “forgot” to renew their smokes, have a notice when they log in as to which items have expired. Therefor if they do expire, they are reminded. Also, spinning for these perm Smoke will stack up the temp smokes at the same time, so those who are unlucky at not winning the permanent smokes, will still gain something (as they’re all spinning for smokes -shrugs-)...
Not everyone spends all their $ on CF for nades. It's something, simple, and considerate for non zp users being able to have either a temp version of the nade or a chance at a Permenant one -
AbdoMasry84 wrote: »Not everyone spends all their $ on CF for nades. It's something, simple, and considerate for non zp users being able to have either a temp version of the nade or a chance at a Permenant one
I’m pretty sure that’s why I made the thread in the first place? An idea for “Free 2 Play” users or those who don’t spend much on the game, to gain some Grenades without having to spend loads of money.
Try to understand the thread and it’s replies before posting in future please. Thank you. -
And how about making all of them temporary in that crate? similar to what GM crates give. It could also contain another common items like fast/defuse C4, expanded grenade slot and GP.
I also support the idea of more colors for the smoke nades, like black (pretty much like the one released by the smoke mutant), pink, purple, orange, etc.
Oh, and if they do it, let's hope they are stackable with the ones obtainable from the item shop and events. e.e
+1
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