Lock on player in replay
In the current replay system once we find the suspected player we click on that suspected player and see his movements. That's fine but once that suspected player dies e.g. in S&D we have to wait for that player to spawn again before we can see their movements and that takes the next round to see. To skip ahead to that suspect's respawn we have to fast forward the replay but that is usually hit and miss.
What I suggest is a replay system where we can focus on the suspect and have the rounds fast forwarded to the exact moment the suspect respawns. This is similar to the replay system that a popular fps game has.
What I suggest is a replay system where we can focus on the suspect and have the rounds fast forwarded to the exact moment the suspect respawns. This is similar to the replay system that a popular fps game has.
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