Increased black marked win percentage for veteran players
Comments
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hmm so i've spent 5 years on this account
5 x 5 = 25%
25% increase chance of winning in the BM
I LOVE IT
+1
edit:
WAIT A MINUTE
People who have played for 10 years..
5 x10 = 50%
This ain't going to work anymore but still +1.
Maybe 1% or 2% for each year? -
My idea was inspired by another thread made in crossfire baracks by Cheezex3 to reward the vets, and i would say that 5% increased win percentage in black market for every year spent with the game would be resonable.
I'm 100% sure that this will not happen ever -
Just make it to maximum base 5-10% chance.
Players can only get up to 5-10%. They can't earn any more BM favor.
Of course this should be locked behind something like ZP purchases/crates bought(not obtained free from events of course) so people can't create multiple accounts and not touch them and let them age.
Of course ingame time should be required too, not lobby afking, but from rooms.
Or just let people exchange coupons for it and they can only reach up to 5-10%. Every coupon exchange increases BM favor. Don't know how much coupons, but they'll probably set it at max coupons required to exchange it.
Heard you guys got a lot of coupons.... -
AlwaysSnipin wrote: »hmm so i've spent 5 years on this account
5 x 5 = 25%
25% increase chance of winning in the BM
I LOVE IT
+1
edit:
WAIT A MINUTE
People who have played for 10 years..
5 x10 = 50%
This ain't going to work anymore but still +1.
Maybe 1% or 2% for each year?
I can see that being a problem lol^
But I think it could work if you did it a slightly different way:
Say you have 1% chance of winning a weapon, after 1 year it goes up to 1.05%, 5 years 1.25%, 10 years 1.5%.
That'd be 5%, 25%, 50% increased while still maintaining a low win rate.
If they were to do it this way, 10% per year sounds better up to a maximum 2% or something? That way instead of being 1/100 chance to win, 10 year players have a 1/50 chance.
(Numbers can vary) -
master_mann wrote: »I can see that being a problem lol^
But I think it could work if you did it a slightly different way:
Say you have 1% chance of winning a weapon, after 1 year it goes up to 1.05%, 5 years 1.25%, 10 years 1.5%.
That'd be 5%, 25%, 50% increased while still maintaining a low win rate.
If they were to do it this way, 10% per year sounds better up to a maximum 2% or something? That way instead of being 1/100 chance to win, 10 year players have a 1/50 chance.
(Numbers can vary)
It's their #1 income, so the chance that this will happen is absolutely zero. -
master_mann wrote: »I can see that being a problem lol^
But I think it could work if you did it a slightly different way:
Say you have 1% chance of winning a weapon, after 1 year it goes up to 1.05%, 5 years 1.25%, 10 years 1.5%.
That'd be 5%, 25%, 50% increased while still maintaining a low win rate.
If they were to do it this way, 10% per year sounds better up to a maximum 2% or something? That way instead of being 1/100 chance to win, 10 year players have a 1/50 chance.
(Numbers can vary)
Okay now this is much more reasonable, but still pretty high. Better than making the win rate 500% greater than before lol.
+1 for the idea that will never happen -
master_mann wrote: »I can see that being a problem lol^
But I think it could work if you did it a slightly different way:
Say you have 1% chance of winning a weapon, after 1 year it goes up to 1.05%, 5 years 1.25%, 10 years 1.5%.
That'd be 5%, 25%, 50% increased while still maintaining a low win rate.
If they were to do it this way, 10% per year sounds better up to a maximum 2% or something? That way instead of being 1/100 chance to win, 10 year players have a 1/50 chance.
(Numbers can vary) -
I don't really see the point in keeping the win rate super low like this. I mean even if you had a 1.5%+ chance of winning for being loyal for 10 years that increase is so nominal that it might as well be non-existent. Even at 5% increased the chances of winning is low when you factor in that its 5% each time you spin a crate (stats classes) == very low chance of winning still.
thats why i proposed 5% increase every year, so after 10 years ur chances to win go up by 50%. -
thats why i proposed 5% increase every year, so after 10 years ur chances to win go up by 50%.
50% increase is way too high even for a 10 year veteran. I think capping it at 8-10% is a reasonable number for 8-10 years of playing.
EDIT: i'm talking about having your win percentage be 8%-10% -
50% increase is way too high even for a 10 year veteran. I think capping it at 8-10% is a reasonable number for 8-10 years of playing.
EDIT: i'm talking about having your win percentage be 8%-10%
u joking with me? 10% win percentage increase after 10 years of playing? thats way to low.50% win percentage increase after 10 years much close to reality. -
u joking with me? 10% win percentage increase after 10 years of playing? thats way to low.50% win percentage increase after 10 years much close to reality.
At a 50% win rate you would theoretically be winning a perm item in 2 crates. Z8 would never implement such a thing. At 10% that's even pushing what they might accept. You forget that Z8 is a business and they won't be keen to do anything that might hurt the bottom line. -
My idea was inspired by another thread made in crossfire baracks by Cheezex3 to reward the vets, and i would say that 5% increased win percentage in black market for every year spent with the game would be resonable.
-
MidoIsLegend wrote: »I would LOOOVE to see the [implemented] tag added to this.
However, we'll never see that tag added to such a suggestion as long as it's profits related
Well that's the thing, it may sound like a bad idea for marketing but it's pretty good.
I don't buy ZP cause I know my chances are low so why should I bother losing money BUT if I know I have a better chance of winning then I would actually invest more into the game ( depending if the game is still fun ) -
I doubt we'd see such an increase. Even if it would be nice to get SOME kind of BM increase to winning for older/dedicated accounts.
Though like Snipin has pointed out....increasing win rates enough to be noticeable would probably encourage more people to purchase ZP which could very well increase overall profits but at the VERY least it'd diversify where they get their money from. So instead of a couple dozen super ZP buyers they would have a much larger base of smaller ZP buyers. That would help out TREMENDOUSLY as if a Super Buyer stops buying...it hurts bad if they're relying on said Super Buyers. And...getting people to buy ZP in the first place could generate/turn more people into frequent buyers or even Super Buyers. -
I doubt we'd see such an increase. Even if it would be nice to get SOME kind of BM increase to winning for older/dedicated accounts.
Though like Snipin has pointed out....increasing win rates enough to be noticeable would probably encourage more people to purchase ZP which could very well increase overall profits but at the VERY least it'd diversify where they get their money from. So instead of a couple dozen super ZP buyers they would have a much larger base of smaller ZP buyers. That would help out TREMENDOUSLY as if a Super Buyer stops buying...it hurts bad if they're relying on said Super Buyers. And...getting people to buy ZP in the first place could generate/turn more people into frequent buyers or even Super Buyers.
I'd expect only a few more small buyers - most of the old players have left or sworn they'll never buy zp again...
As for the idea, i think Anarchy put it well . -
I doubt we'd see such an increase. Even if it would be nice to get SOME kind of BM increase to winning for older/dedicated accounts.
Though like Snipin has pointed out....increasing win rates enough to be noticeable would probably encourage more people to purchase ZP which could very well increase overall profits but at the VERY least it'd diversify where they get their money from. So instead of a couple dozen super ZP buyers they would have a much larger base of smaller ZP buyers. That would help out TREMENDOUSLY as if a Super Buyer stops buying...it hurts bad if they're relying on said Super Buyers. And...getting people to buy ZP in the first place could generate/turn more people into frequent buyers or even Super Buyers.I'd expect only a few more small buyers - most of the old players have left or sworn they'll never buy zp again...
As for the idea, i think Anarchy put it well .
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