Exercise for CF
Hello all and new,
I have an exercise for the comp. players here in CF! I appreciate everyone that still plays and maintain this game, its very dear to my heart!
I will reward someone who figures out this question, i'll check back in 1-2 days or whenever I remember to log back in.
What is the product life cycle
of CF
It's simple, just plug that CF logo or your favourite logo into the graph!
I hope to see you all soon!
I have an exercise for the comp. players here in CF! I appreciate everyone that still plays and maintain this game, its very dear to my heart!
I will reward someone who figures out this question, i'll check back in 1-2 days or whenever I remember to log back in.
What is the product life cycle
of CF
It's simple, just plug that CF logo or your favourite logo into the graph!
I hope to see you all soon!
Comments
-
I see what you did here...
Trick question!
CF is an entertainment service not a product. As such, as long as no fundamental dynamic shift happens to the entertainment industry and the service itself is properly updated and maintained, the "life cycle" is cyclical!
Edit: quiet marketing majors, products and services have different life cycles and your professors lied to you because if they actually understood marketing they wouldn't be teaching it, they'd be living in penthouses -
I see what you did here...
Trick question!
CF is an entertainment service not a product. As such, as long as no fundamental dynamic shift happens to the entertainment industry and the service itself is properly updated and maintained, the "life cycle" is cyclical!
Edit: quiet marketing majors, products and services have different life cycles and your professors lied to you because if they actually understood marketing they wouldn't be teaching it, they'd be living in penthouses
God damn it exotic, you're too smart and fast for me here and in CF. -
I see what you did here...
Trick question!
CF is an entertainment service not a product. As such, as long as no fundamental dynamic shift happens to the entertainment industry and the service itself is properly updated and maintained, the "life cycle" is cyclical!
Edit: quiet marketing majors, products and services have different life cycles and your professors lied to you because if they actually understood marketing they wouldn't be teaching it, they'd be living in penthouses
Wrong, Cf is a product, not a service. Cf had early adopters, then had a spike in growth and a very good(bit toxic) maturity level. Now crossfire is on the decline, hitting stage 4 and 5 because of better alternatives. Its not a service, because it doesn't adapt to growing and changing markets. If you knew marketing, knelp was asking about unique proposition of crossfire. tldr; why crossfire over alternatives?
That's the answer to knelp, cf is on the decline because of better games to play, even though i do hold cf to the heart a bit. People don't buy what they like, they buy the hype.(Csgo, pubG) -
CaptArcher wrote: »Wrong, Cf is a product, not a service. Cf had early adopters, then had a spike in growth and a very good(bit toxic) maturity level. Now crossfire is on the decline, hitting stage 4 and 5 because of better alternatives. Its not a service, because it doesn't adapt to growing and changing markets. If you knew marketing, knelp was asking about unique proposition of crossfire. tldr; why crossfire over alternatives?
That's the answer to knelp, cf is on the decline because of better games to play, even though i do hold cf to the heart a bit. People don't buy what they like, they buy the hype.(Csgo, pubG)
Kelp wasn't asking any of this - he was trying to make people say "CF is dead".
The definition of a service isn't its adaptability - products adapt and change all the time, even in fundamental and dynamic ways. That's how businesses survive and create blue ocean opportunities. Clearly you didn't heed my warning against year 1 marketing nonsense.
CF is declining due to a lack of extensive fundamental updates and influx of new players, but this is likely cyclical (within a range) if modernizations occur. "Better alternatives" is dubious at best in the F2P sphere, especially considering CF's continued global dominance.
Pretty straightforward. -
Kelp wasn't asking any of this - he was trying to make people say "CF is dead".
The definition of a service isn't its adaptability - products adapt and change all the time, even in fundamental and dynamic ways. That's how businesses survive and create blue ocean opportunities. Clearly you didn't heed my warning against year 1 marketing nonsense.
CF is declining due to a lack of extensive fundamental updates and influx of new players, but this is likely cyclical (within a range) if modernizations occur. "Better alternatives" is dubious at best in the F2P sphere, especially considering CF's continued global dominance.
Pretty straightforward.
What are you talking about?
I run 2 service companies, I think I might've been talking on a higher level than marketing 201
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