High Ping = Better ?!?!
If the Ping is high ( Connection ) so the players are getting kills and playing good. this isnt how it should be. A guy who has 150 ping is seemly faster than me (20 ping) and his shots are faster than mine this is incorrect. CF tell me how this is possible, this is one of the reasons why CF getting less player and more are leaving. Start overlook everything and getting your job as developer done right.
Greets Anuska
Greets Anuska
Comments
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master_mann wrote: »That's not how ping works. You register before them, so you have the advantage.
There's also lag in every game, so stop blaming the developers of this one. Try playing any other game with laggers - they'll move around like crazy regardless of game.
I have noticed more 'no- reg' moments since about a month now. Also in ffa high ping players got a longer spawn cover than i do. -
Laggers have bigger advantage in this game, literally. I cannot get a kill with 140 ping, yet I get insta killed from kids that have 200 ping. Even in HMX laggers have CRAZY range...
Forgot to mention that they have super powers:
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master_mann wrote: »That's not how ping works. You register before them, so you have the advantage.
There's also lag in every game, so stop blaming the developers of this one. Try playing any other game with laggers - they'll move around like crazy regardless of game.
I call BS on this because i'll shoot a lagger in the head 3-4 times and do absolutely no damage what-so-ever, whereas if they land 1 HS on me i'm dead. I mean think about where the term "tanking" comes from and why its so overly used in the CF chat. It's because laggers literally eat bullets, but yeah because my ping is good they'll reg easy on me all day long. -
If the Ping is high ( Connection ) so the players are getting kills and playing good. this isnt how it should be. A guy who has 150 ping is seemly faster than me (20 ping) and his shots are faster than mine this is incorrect. CF tell me how this is possible, this is one of the reasons why CF getting less player and more are leaving. Start overlook everything and getting your job as developer done right.
Greets Anuska
thats absolutely true. i can see that in wave mode. In my client im behind the enemy and shooting on his head. While he is watching forward he is still damaging me. That shouldnt be possible my ping is 9. Or eagle eye when im born GR Side i rush from mid to A,. When i entered A site i die and i see ive been killed by a sniper while i was in A and he killed me from BL base. Thats so annoying. When you have ever played CS:GO youll see that theres it isn't so. If you play with 80-120 ping you have no chance in cs go. But in CrossFire the damaged is counted client-side and not server-side. Thats week. RIP CF. I really want to see a VIDEO Real time when i play Super Soldier TDM 1vs1 how it does look for him and for me and how he can shoot to the back... -
i think when u talking about who faster so its about FPS and when u talk about who see first and who shoot first u talk about ping !!
maybe that guy u met who have 150 ping have a good fps ... btw if u see the 20 ping is useless if u UK player go play in NA ur ping will be haighrt but i dont think u are right -
You got it the other way around.
Higher ping is damn hard to register anything. With your ping it should be easier to register.
1-4 bullets of yours may get tanked but the rest should register. But for a lagger out of his 30 bullets, maybe 5 will register. There is a massive advantage to lower pingers, not the other way around.
~Void -
Adrianre66 wrote: »You got it the other way around.
Higher ping is damn hard to register anything. With your ping it should be easier to register.
1-4 bullets of yours may get tanked but the rest should register. But for a lagger out of his 30 bullets, maybe 5 will register. There is a massive advantage to lower pingers, not the other way around.
~Void
You are fake news. -
master_mann wrote: »That's not how ping works. You register before them, so you have the advantage.
There's also lag in every game, so stop blaming the developers of this one. Try playing any other game with laggers - they'll move around like crazy regardless of game.
While that may be true, the problem described above regarding players killing you after dodging behind solid cover can in fact be blamed on the developers.
That is because they do not upgrade their servers/game to a higher tickrate. For example csgo is capable of achieving 128 tickrate. In battlefield you also have around 60-120 tickrate depending on the server. Crossfire on the other hand has a disappointing tickrate of 8,33 (!).
8,33 is incredibly low considering tickrate (basically the refresh rate of the server) is one of the most important things in a first person shooter. -
While that may be true, the problem described above regarding players killing you after dodging behind solid cover can in fact be blamed on the developers.
That is because they do not upgrade their servers/game to a higher tickrate. For example csgo is capable of achieving 128 tickrate. In battlefield you also have around 60-120 tickrate depending on the server. Crossfire on the other hand has a disappointing tickrate of 8,33 (!).
8,33 is incredibly low considering tickrate (basically the refresh rate of the server) is one of the most important things in a first person shooter.
CS:GO still has peekers advantage, though I do think the tickrate should be upped. -
Guys please don't talk about subject you do not understand. You OBVIOUSLY don't know how latency works.
So stop typing, learn what latency is and HOW IT WORKS, and then you can make a statement about ping.
Higher ping = Worst reg times.
Stop complaining about things you don't understand. Makes you look stupid and insults those who do understand the subject. -
Guys please don't talk about subject you do not understand. You OBVIOUSLY don't know how latency works.
So stop typing, learn what latency is and HOW IT WORKS, and then you can make a statement about ping.
Higher ping = Worst reg times.
Stop complaining about things you don't understand. Makes you look stupid and insults those who do understand the subject.
Reading this and seeing the video I posted on Page 1 doesn't make much sense. If I have an advantage, how come laggers can knife me without even aiming at me? How can they knife/mutate me with their backs? How can they kill me after chilling behind the wall for 2 secs? How can they insta kill me with a M16 while shooting 5 times head and do 36 damage? But yeah, I do have the advantage... -
master_mann wrote: »That's not how ping works. You register before them, so you have the advantage.
There's also lag in every game, so stop blaming the developers of this one. Try playing any other game with laggers - they'll move around like crazy regardless of game.
I completely agree with your logic, however the game doesn't seem to work logically
I don't have the best ping, I hover around the mid 60's to low 70's, but my FPS is extremely high.
Yet when encountering people with much higher ping than me, I am nearly always at a disadvantage, shooting them multiple times and suddenly seemingly getting hit once and dying, and not from a HS.
The lag in this game, combined by a useless anti hack system, makes one wonder where exactly they spend the money they collect. -
Reading this and seeing the video I posted on Page 1 doesn't make much sense. If I have an advantage, how come laggers can knife me without even aiming at me? How can they knife/mutate me with their backs? How can they kill me after chilling behind the wall for 2 secs? How can they insta kill me with a M16 while shooting 5 times head and do 36 damage? But yeah, I do have the advantage...
You don't have a problem regarding laggers, you have a problem regarding tick rates. Read about it. -
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I completely agree with your logic, however the game doesn't seem to work logically
I don't have the best ping, I hover around the mid 60's to low 70's, but my FPS is extremely high.
Yet when encountering people with much higher ping than me, I am nearly always at a disadvantage, shooting them multiple times and suddenly seemingly getting hit once and dying, and not from a HS.
The lag in this game, combined by a useless anti hack system, makes one wonder where exactly they spend the money they collect. -
crossfire creating new games and design new weapons instead of solving problems like this. Problems still are the same, servers are getting less, i feel how the game become more and more dead. CF should rethink about their system, if not future will show the fade of CF.
Hope for an MOD or GM to answer here.
Greets Anushka
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