Wave mode cards lvls
Comments
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'A wrote:Monteiro;4481522']Any translator here to help?
I believe what he's trying to say is that he wants to "Balance" wave mode by adding more levels to the Joker, Shield, C4, Hunter, and Marksman classes, while giving you half the EXP you would usually get from a kill when you die. -
Fun fact about Hunter, Juggy cannot reduce the Crossbow damage. While Blaster is good a Juggy can reduce it damage while the xbow damage cannot be reduce it counter are the fuzzy and Shield. Marksman is good with weapons that have high recoil like dual TMP and Fast Draw pistol. While Shield is good against shock. Joker is more of a Jack of all trade master of none kinda of deal It main purpose is to cancel someone skill while using it. Good against classes with short CD since a joker steal will last longer than the CD of a blaster. Each class have a different play style and weakness it's your job to find those playstyle and reduce the weakness of those class.
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Sory but that's not how things work in wave mode
First of all 90% of the players use RPG
1- hunter vs RPG
At close range … hunter try to quick scope and fire
Not very easy not hard but RPG just fire at the ground
in 1 vs 2 (capturing box ) hunter must aim and can miss but RPG just fire at box
Hunter can only shot one of the 2
But RPG nah baam double kill
And RPG do more damage than hunter
RPG can hit random and kill
---rpg vs shield
RPG now can damage shield
When RPG see shield just fire and run ex
In low HP shield must get close so with low HP
He's dead but RPG with 1 HP can just jump + fire and kill
RPG vs c4
RPG damage is better than c4
Well c4 i dont want to talk about it
And marks man no matter where you stand RPG will get you
About joker
Why not make cool down small when you use it on your team mate ;/
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