Do you even care about us?
I am one step short about raging so much that i will shoot a nuke to the CF servers.
Do you care about your people or we are just piggy bank for you? I went to a hmx room, 3 ha..ckers with the meele, match over, went to another room, 6 ha..ckers and still counting. Do you even ban people? or i can use ha..x too? i caught 2 people having capitan rank, they did not give a F, but do you give a F? there was a ha..cker with meele at a TD math with all weapons allowed, this really went to far, oh oh, i know, let's add a new vvip or new crates that will solve problems, i started playing this game like 7 years ago, back then there was CF error, now i still get CF error, why? because crate and vvips are more important ya?
Do you care about your people or we are just piggy bank for you? I went to a hmx room, 3 ha..ckers with the meele, match over, went to another room, 6 ha..ckers and still counting. Do you even ban people? or i can use ha..x too? i caught 2 people having capitan rank, they did not give a F, but do you give a F? there was a ha..cker with meele at a TD math with all weapons allowed, this really went to far, oh oh, i know, let's add a new vvip or new crates that will solve problems, i started playing this game like 7 years ago, back then there was CF error, now i still get CF error, why? because crate and vvips are more important ya?
Comments
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I believe they do care about the player base. Cheaters are common in almost every game.
CF has put effort and money into stopping cheaters in the past.
The GMs are active and listens to the community in the forums. They know how bad the cheating is, but there isn't much they can do to stop cheaters. (Hiring more staff to patrol won't really have any impact on the situation)
Crates and VIPs is CF's only way to earn revenue to keep this game up and running. If they stopped and started to just focus purely on stopping cheaters. This game PROBABLY might have died a couple of years ago.
CF needs revenue to operate. These servers can't keep themselves online for free.
I'm sure you understand that CF can't really compete with other modern games in terms of gameplay and graphics => Less players => Less revenue.
A lot of players in this game are F2P that haven't spent a single dollar or even try to earn ZP from surveys.
I do agree that CF is a poorly designed game. But if you played from 7 years ago, you would have notice their efforts in patching bugs/errors. However if you were in the computer science field, you would know that fixing 1 bug might lead to several more new bugs.
I believe the best way in stopping 70-90% of the cheaters is to add a 1 time payment fee when making a new account because we all know cheaters make throwaway accounts that doesn't matter if it gets banned.
However this would drop the player base by a lot and CF would lose popularity.
CF is F2P to attract players hoping that some of them would buy ZP and keep the game running.
Adding a 1 time fee for making accounts will also ward off the new players causing a loss in future revenue making CF die much faster.
All of the things I said above have probably already have been thought about by the developers/GMs/other players.
tl;dr
CF needs money to stay online. -
NinjaTeabag wrote: »I believe they do care about the player base. Cheaters are common in almost every game.
CF has put effort and money into stopping cheaters in the past.
The GMs are active and listens to the community in the forums. They know how bad the cheating is, but there isn't much they can do to stop cheaters. (Hiring more staff to patrol won't really have any impact on the situation)
Crates and VIPs is CF's only way to earn revenue to keep this game up and running. If they stopped and started to just focus purely on stopping cheaters. This game PROBABLY might have died a couple of years ago.
CF needs revenue to operate. These servers can't keep themselves online for free.
I'm sure you understand that CF can't really compete with other modern games in terms of gameplay and graphics => Less players => Less revenue.
A lot of players in this game are F2P that haven't spent a single dollar or even try to earn ZP from surveys.
I do agree that CF is a poorly designed game. But if you played from 7 years ago, you would have notice their efforts in patching bugs/errors. However if you were in the computer science field, you would know that fixing 1 bug might lead to several more new bugs.
I believe the best way in stopping 70-90% of the cheaters is to add a 1 time payment fee when making a new account because we all know cheaters make throwaway accounts that doesn't matter if it gets banned.
However this would drop the player base by a lot and CF would lose popularity.
CF is F2P to attract players hoping that some of them would buy ZP and keep the game running.
Adding a 1 time fee for making accounts will also ward off the new players causing a loss in future revenue making CF die much faster.
All of the things I said above have probably already have been thought about by the developers/GMs/other players.
tl;dr
CF needs money to stay online.
The hackers are so much annoying nowadays, I get missions to play ranked game or sometimes I play it to get ranked up , but unfortunately what I get is only derank, in these 2 days I have reported up to 10 hackers spotted in the rank system! As you know ranked was ment to be a challenge for all of us , but sadly its case is clear now.
What I believe would work if they do a tracking system for each player and player , not only for cheating and hacking, but also for flaming and insulting other players aswell. At first you get a warning which will limit your messages in each game for a limited games, you may get up to 3 warnings and the next one would be a permanent one! That might work for insulting and bad behavior, but what about hacking? Maybe they should do an agreement where you have to promise not to hack , and if you spotted by other players you will get reported, but I know the problem isnt that we cannot spot the players but we cannot prevent them from hacking! Any thoughts? -
RoadToMajor wrote: »
What I believe would work if they do a tracking system for each player and player , not only for cheating and hacking, but also for flaming and insulting other players aswell. At first you get a warning which will limit your messages in each game for a limited games, you may get up to 3 warnings and the next one would be a permanent one! That might work for insulting and bad behavior, but what about hacking? Maybe they should do an agreement where you have to promise not to hack , and if you spotted by other players you will get reported, but I know the problem isnt that we cannot spot the players but we cannot prevent them from hacking! Any thoughts?
From my perspective:
1. Giving bad players up to 3 warnings means: "We caught you doing bad behavior, you can go ahead and do this 2 more times before we punish you"
2. Promising not to hack: A promise is a flimsy platform of trust and in this community, you'll be more likely to win something from the ZP BM before you find a trust worthy cheater.
Overall your suggestions focuses on giving people chances after they get caught red handed. Which is not bad, but a majority of this community likes to take things for granted and abuse it. -
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afrenjhsyhjd wrote: »yessir I still remember when you were ranking WarHawk also
Changed the password on my main and forgot what I changed it too. Cool times. Forgot the main email password as well. Cant believe my main forum account is still banned for "post farming". Jesus christ. -
Changed the password on my main and forgot what I changed it too. Cool times. Forgot the main email password as well. Cant believe my main forum account is still banned for "post farming". Jesus christ.
rip warhawk is a nice acc & I see that nice 2 letter ign account if I remember correctly? (gold bizon?) -
I believe they're to lenient on the hackers.
Like why would you protect someone who is breaking your own rules?
And protect them from what? shame?
They don't care about being exposed, and even if they do it just to laugh with their friends about it, at the very least they'll be gone.
putting a limit on how many accs can be created per ip and regularly updating your anti-cheat system doesn't cost money and should solve something at the least. -
Well atleast the cheaters are more bearable to handle compare to 7 years ago man Ghost Mode BL was extremely hard to play when a GR cheater can kill you before the round truly started (as in being able to move). Then there was the Long range infection in Mutations Mode. You can't say Z8 didn't do anything or else these cheats will still be rampant. Now it all about timing time it right you will hit him before he hit you and kill you his weapon have to follow the weapon range limit and the hit detection. The anti cheat need to check to see time between each attacks (harder than it sound due to the fact that some weapon can cancel their attack animation to attack again quickly (EX; VIP Shovel)
EDIT: Although I do miss the first round Mission objective sound that no longer plays anymore. (EX: When playing as Bl Ghost you will hear "Mission destroy the target in silence!" while in GR you hear "Mission defend the targets against the ghost team!") -
TheShadowRo wrote: »Yah save and report those players will eventually remove them from game .. but not all of them ... ( only 5 reports / day are allowed, and we can encounter over 5 hackers / game )
SO ... sadly legit players have only 2 choices those days:
1. Play on private rooms with your friends ( horaaay )
2. Play only PVE games ( all ZM mode )
P.S. Oh .. there is one more...
the 3-th choice: not play at all ... if you hate PVE and don't have online friends for a private room .. then you will be foce to quit play
I always play SnD and didn't meet any on them lucky iam
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