New Mutant Suggestion
Comments
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master_mann wrote: »I might have been trying to comment just before it closed haha
Yup, was gonna say some stuff on there. Guess I'll say it here, lmao. Anyway, it should be bannable if they did it for like more than 5 rounds. The room becomes boring because they stay there forever, it encourages players to glitch (there are a lot of glitches on the map I took the SS). Also, someone can get on a second computer and block themselves in there, you know people will always try to get in and the person that is inside will farm points, which is unfair for others in the room. -
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master_mann wrote: »If possible, I'd like to see a ghost-like mutant that has a special ability that allows you to (temporarily) walk through other mutants. Adds some more variety to MM/HM and the like, and also helps you when other mutants block their friends.
Why not removed team collision? That would stop all the blocking going on in MM. -
Why not removed team collision? That would stop all the blocking going on in MM.
The thing with removing team collision is that you can't boost. It can be really useful for both teams to be able to boost each other. For example, on Port you can only get to the main camp spot via a small ramp. This can be avoided by sneakily boosting each other up by stacking on top of each others heads, and offers more than 1 option to attack soldiers. -
I mean if they dished out a way to get the assassin mutant in events or in MP, or in a crate (like they did with maiden...) then you'd probably see less blocking as the blowback grenade can work wonders here if placed right. Though I can see where it would be annoying if everyone was running around with that mutant. lol
But I agree it's really annoying when you play a match...and then people decide to block. It's like...mutation type games are long enough as it is...and then these people want to drag it out even longer just so they can say they 'survived'. Usually...once I know people are trying to use the 'blocking' tactic i'll try to make sure I stay alive as a soldier and shoot the blocking mutant out of the way for others to run in and get the person who benefits from the blocker. -
master_mann wrote: »The thing with removing team collision is that you can't boost. It can be really useful for both teams to be able to boost each other. For example, on Port you can only get to the main camp spot via a small ramp. This can be avoided by sneakily boosting each other up by stacking on top of each others heads, and offers more than 1 option to attack soldiers.
I would gladly give up on boosting capabilities if that would stop the blocking if you ask me, it's a nuisance the way it is right now...
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