Zm3 Character Attributes
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Unstoppable Force: When the boss falls to the ground, gets dizzied, and stops attacking you for a moment or two, it's called the groggy state. You can identify the boss is in groggy state when you see stars revolving his head, also a text in bottom tells you that the boss is in groggy state. With higher levels of Unstoppable Force, you can deal huge amount of damage in those couple of seconds to the boss.
Glacial beast can be made groggy by shooting him with AA12's right click bullets. He will drop down on his knee and stay there for a second or two.
Machine Gargoyle can't be made groggy so this attribute is useless against him.
Persona gets groggy when he's about to spurt flame from his mouth but all players shoot on his head before that.
Wesley Longbill gets groggy when he is shot constantly on head.
Atlas on Wave 3 doesn't get groggy.
Critical Type Attributes: These are the levels that allow you to deal more damage to the respective type of zombie or boss when you shoot on their critical point. So if you increase Vital Type Critical, you can deal higher damage if your bullet strikes the critical points of Bionic Type (wave 1-4 and Glacial Beast on deadly tower; wave 3 Atlas on Fatal Canyon), if you increase Mechanical critical, you can deal higher damage if your bullet strikes the critical points of Mechanical Type zombies and bosses (wave 5-8 and Machine Gargoyle on Deadly Tower; wave 1 and 3 zombies on Fatal Canyon), and if you can increase Humanoid Critical, you can deal higher damage if your bullet strikes the critical points of Humanoid Type zombies and bosses (wave 9-12 and Persona on Deadly Tower; Wesley Longbill on Fatal Canyon)
Lower zombies' critical points are on their heads. Glacial Beast's critical point is the frozen ice on his shoulders that you can shoot from his back. Machine Gargoyle's critical point I don't remember. Persona's critical point is on his mouth. Wesley Longbill's critical point is on his head. Wave 3 Atlas's critical point is the metal extension on his jaw.
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