Perfect charakter atribute stats
Comments
-
Well, with the whole raise of the Level cap to 50, there now are too many skills for me to skill everything that I want.
I'll post a Screen of my Stats shortly, and my reasoning behind it.
Let me go through em one by one.
Increase HP - Something I don't really see a point in using, as HP can be recovered easily enough.
Increase AC - Leveling it up to 6 or so would be sufficient, it sort of halves (?) the amount of Damage you take, and technically is better than HP if you do not get hit very frequently.
Increase Damage - I think that's self explanatory, Max it.
Bionic Type/Machine Type/Human Type Damage Increase - Basically a damage boost for a certain type. Max all of those as well.
Shorten Respawn Time - If you are good, then you won't be seeing the Revive Screen in the first place, keep it at 0.
And now we are at the Skills which were introduced by Fatal Canyon.
Irresistible Force - It gives you extra Damage when a boss enters the Groggy State,
(The Frost Ape when you shoot it down the Ceiling, Persona when he gets stunned before he gets off his Fire Attack, Longbill James when he gets stunned by simply taking too much damage to the face)
Too situational in my opinion, plenty of bosses that have no Groggy State, keep it at 0.
Bionic Type/Machine Type/Human Type Critical - Another set of skills which can potentially dramatically increase your Damage by up to 90% with a set amount of chance.
While it does proc often enough with a P90 and Buster which either have an insane firing rate, or just an immense pellet output per bullet, a Tesla or the Knight Burning Shot as a more prominent example will not benefit as greatly from it because of the slower firing rate.
However, there aren't any other useful Skills available to us, so dump your points on that, get each of them up to 4, that should more than suffice.
So from my perspective, the build I've given you is practically an all-rounder, which does not maximize Damage output for 1 Single Type, doesn't sacrifice damage against a single type either. You should be able to get through games just fine.
Hope it helped. -
I plan to max:
- Increase HP
- Increase AC
- Increase Basic Damage
- Bionic Type Damage
- Human Type Damage
- Vital type critical
- Humanoid Type Critical
Bionic/Vital are the Ice Boss and the Wave 3 boss of the new map.
Human/Humanoid are Persona and the Wave 2 boss of the new map.
Since the hardest bosses are Bionic/Human, I made it a key point to max those. Don't really find Mechanical too necessary.
Leftover points I may put into 'Unstoppable Force', as it also applies to quite a number of the bosses. -
dadafafdgg wrote: »Isn't HP and AC useless? im thinking about going all in in DMG for doing the zm3 quick
Fatal Canyon: If you like finishing the new ZM3 map in under 9 minutes (my average clear time, anyway), you must have some points invested in both of those. This map does not have a machine type boss, and I recall it only has machine type enemies on Wave 1. Thus, no point in having points in machine type damage increase here.
Deadly Tower: Only the Machine Gargoyle is machine type, and he's pretty easy relative to Glacial Beast/Persona. I still feel extra HP and AC helps, but maybe that's because I'm always the one tanking.... -
Magic_M1ke wrote: »
Lol. The new map was released after upgrading the machine type damage to the maximum level...
I have to win the ZM3 attribute system reset ticket now.
I would advise you to keep the mechanical type damage to maximum instead of resetting it. Because it helps you against Deadly tower's 4-8 waves, and against Fatal Canyon's 1st wave and the Corridor wave. -
Well, with the whole raise of the Level cap to 50, there now are too many skills for me to skill everything that I want.
I'll post a Screen of my Stats shortly, and my reasoning behind it.
Let me go through em one by one.
Increase HP - Something I don't really see a point in using, as HP can be recovered easily enough.
Increase AC - Leveling it up to 6 or so would be sufficient, it sort of halves (?) the amount of Damage you take, and technically is better than HP if you do not get hit very frequently.
Increase Damage - I think that's self explanatory, Max it.
Bionic Type/Machine Type/Human Type Damage Increase - Basically a damage boost for a certain type. Max all of those as well.
Shorten Respawn Time - If you are good, then you won't be seeing the Revive Screen in the first place, keep it at 0.
And now we are at the Skills which were introduced by Fatal Canyon.
Irresistible Force - It gives you extra Damage when a boss enters the Groggy State,
(The Frost Ape when you shoot it down the Ceiling, Persona when he gets stunned before he gets off his Fire Attack, Longbill James when he gets stunned by simply taking too much damage to the face)
Too situational in my opinion, plenty of bosses that have no Groggy State, keep it at 0.
Bionic Type/Machine Type/Human Type Critical - Another set of skills which can potentially dramatically increase your Damage by up to 90% with a set amount of chance.
While it does proc often enough with a P90 and Buster which either have an insane firing rate, or just an immense pellet output per bullet, a Tesla or the Knight Burning Shot as a more prominent example will not benefit as greatly from it because of the slower firing rate.
However, there aren't any other useful Skills available to us, so dump your points on that, get each of them up to 4, that should more than suffice.
So from my perspective, the build I've given you is practically an all-rounder, which does not maximize Damage output for 1 Single Type, doesn't sacrifice damage against a single type either. You should be able to get through games just fine.
Hope it helped.
That was more than a suffice guide , good Job on that thx -
Increase HP - Something I don't really see a point in using, as HP can be recovered easily enough.
Increase AC - Leveling it up to 6 or so would be sufficient, it sort of halves (?) the amount of Damage you take, and technically is better than HP if you do not get hit very frequently.
I actually feel the opposite on this. Mainly because AC isn't recoverable and the Increase AC perk works like Bullet proof more than it does damage reduction character items it seems, in that it adds small amounts of AC count which gets depleted and then only recovers when you revive. HP is recoverable so being able to recover it above 100 means you can continuously take more and more hits as long as you have the time to heal. But ultimately each of these only serves limited purpose if you're a good player with a good team.
Though like RiceTurtle stated if you want to finish the new map in ~9 minutes you'll need these as you can survive the first flame attack (of course if you have full damage reduction char items and the HP Perk and are at full HP you should go from 130 HP down to 20 even without the AC perk) and then keep right at Atlas in close range with no worries while pummeling him with AA12/P90s then by the time he reaches the last platforms he's essentially already dead.
That being said my main focus is on the damage increasing perks/critical perks. I'd prefer to maximize damage in hopes of knocking out the match as fast as possible. -
Well, with the whole raise of the Level cap to 50, there now are too many skills for me to skill everything that I want.
I'll post a Screen of my Stats shortly, and my reasoning behind it.
Let me go through em one by one.
Increase HP - Something I don't really see a point in using, as HP can be recovered easily enough.
Increase AC - Leveling it up to 6 or so would be sufficient, it sort of halves (?) the amount of Damage you take, and technically is better than HP if you do not get hit very frequently.
Increase Damage - I think that's self explanatory, Max it.
Bionic Type/Machine Type/Human Type Damage Increase - Basically a damage boost for a certain type. Max all of those as well.
Shorten Respawn Time - If you are good, then you won't be seeing the Revive Screen in the first place, keep it at 0.
And now we are at the Skills which were introduced by Fatal Canyon.
Irresistible Force - It gives you extra Damage when a boss enters the Groggy State,
(The Frost Ape when you shoot it down the Ceiling, Persona when he gets stunned before he gets off his Fire Attack, Longbill James when he gets stunned by simply taking too much damage to the face)
Too situational in my opinion, plenty of bosses that have no Groggy State, keep it at 0.
Bionic Type/Machine Type/Human Type Critical - Another set of skills which can potentially dramatically increase your Damage by up to 90% with a set amount of chance.
While it does proc often enough with a P90 and Buster which either have an insane firing rate, or just an immense pellet output per bullet, a Tesla or the Knight Burning Shot as a more prominent example will not benefit as greatly from it because of the slower firing rate.
However, there aren't any other useful Skills available to us, so dump your points on that, get each of them up to 4, that should more than suffice.
So from my perspective, the build I've given you is practically an all-rounder, which does not maximize Damage output for 1 Single Type, doesn't sacrifice damage against a single type either. You should be able to get through games just fine.
Hope it helped.
Thank you for this insightful post. It will surely come in handy for many ZM'ers -
RiceTurtle wrote: »Fatal Canyon: If you like finishing the new ZM3 map in under 9 minutes (my average clear time, anyway), you must have some points invested in both of those. This map does not have a machine type boss, and I recall it only has machine type enemies on Wave 1. Thus, no point in having points in machine type damage increase here.
Deadly Tower: Only the Machine Gargoyle is machine type, and he's pretty easy relative to Glacial Beast/Persona. I still feel extra HP and AC helps, but maybe that's because I'm always the one tanking....RiceTurtle wrote: »I plan to max:
- Increase HP
- Increase AC
- Increase Basic Damage
- Bionic Type Damage
- Human Type Damage
- Vital type critical
- Humanoid Type Critical
Bionic/Vital are the Ice Boss and the Wave 3 boss of the new map.
Human/Humanoid are Persona and the Wave 2 boss of the new map.
Since the hardest bosses are Bionic/Human, I made it a key point to max those. Don't really find Mechanical too necessary.
Leftover points I may put into 'Unstoppable Force', as it also applies to quite a number of the bosses.
That is more thank 50 attributes in total, so which 1 would you drop -
m12_sprayer wrote: »That is more thank 50 attributes in total, so which 1 would you drop
I'll sell my soul then (although, I'm not sure if I have one to sell since I'm a member of Lich).
I'll probably reduce points in HP Increase. With that said, the free resets from the new special crates will prove to be really handy. -
im a very Noob in this mode but thanks this guide and all the comments i want give it a try,i'm a solo player, u think its possible clear a ZM alone??
If you can get someone to start the match with you (Since you can't actually start a ZM room by yourself) then it depends how many revives you have, I reckon. That and which, if any, ZM weapons you have.
Also you should probably avoid bumping threads that are 9 months old :P -
master_mann wrote: »If you can get someone to start the match with you (Since you can't actually start a ZM room by yourself) then it depends how many revives you have, I reckon. That and which, if any, ZM weapons you have.
Also you should probably avoid bumping threads that are 9 months old :P
zm3 he can start alone -
doesn't matter your stats if the players u play with have no idea how to play.in zm3 map deadly tower u need 4 person to have sentry guns leveled up at least half for those that have low rank and 1 flag for hp recover.put sentry in a circle and try to keep the boos in the middle of them.and not to mention aa12 from rewards is not hard to get.easy, but when u have low exp players running around doing nothing, does not matter what lvl u r or what attribute u have maxed.
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2.5K CrossFire
- 710 CrossFire Announcements
- 712 Previous Announcements
- 2 Previous Patch Notes
- 320 Community
- 12 Modes
- 393 Suggestions
- 16 Clan Discussion and Recruitment
- 73 CF Competitive Forum
- 1 CFCL
- 16 Looking for a Team?
- 523 CrossFire Support
- 7 Suggestion
- 15 CrossFire Guides
- 37 CrossFire Off Topic