Anti-Zombie Crates

Just a curious question, but why do anti-zombie weapons have a lesser weapon (lesser used kinda loosely as the Buster, Wild Shot and Burning Shot have kinda decent (black)gold weapons) alongside them? It'd be hella cool if there was only the anti-zombie weapon that was winnable, like the old cates used to be.

I've been really lucky to win the anti zombie weapons first (the Buster and Wild Shot, and am trying for the Burning Shot, wish me luck, lul) but I still can't help but question the extra weapon.

Comments

  • I wouldn't call the TMP or the COP "kinda decent". They're very OP weapons. The non-ZM weapons in the Tesla and new crate are decent as well. Definitely not "lesser".

    As for why they don't include crates with single weapons in them anymore, there could be a number of reasons, but only a GM could really tell you.

    My guess: Capitalize on the fact that people will keep spinning the crates until they get the item they want. If it's just one item, you're guaranteed that if you win, it's one item. But when there is more than one, people end up spinning a lot more, especially if they don't win the gun they want.
  • RiceTurtle wrote: »
    I wouldn't call the TMP or the COP "kinda decent". They're very OP weapons. The non-ZM weapons in the Tesla and new crate are decent as well. Definitely not "lesser".

    As for why they don't include crates with single weapons in them anymore, there could be a number of reasons, but only a GM could really tell you.

    My guess: Capitalize on the fact that people will keep spinning the crates until they get the item they want. If it's just one item, you're guaranteed that if you win, it's one item. But when there is more than one, people end up spinning a lot more, especially if they don't win the gun they want.

    Hmm, I guess I meant decent compared to the anti zombie weapons, lul, but then again I am hella biased to ZM.

    That makes sense though, and I wouldn't be surprised if that IS the main reason.