Arch
For those who don't know, ARCH is a Character that you can buy when you reach Marshal. This Char is for 100K GP and you can only equip certain items on it. You can buy 3 different permanent items for this char and 2 temporary, all of them for GP except 1.
So lets get into the suggestion. The perk in this char is completely useless if you're not a farmer. And the perk in the items are the same as the one in the char, which is 20% EXP up. That being 80% EXP up total. Keep in mind that you can only get this char when you reach MARSHAL. Yes, there are 3 other ranks after that, but they require Reputation Points and not EXP.
As soon as you reach Marshal you don't need EXP anymore, so why put 20% EXP on the char and items? The temporary items reduces flash bang and smoke, which is way better than permanent ones. So why don't you guys change the perks for them?
I was thinking reduce fall damage for the Char, reduce flash bang for the glasses (permanent one) and change the rest to GP instead of EXP. Leave below your opinions on these perks.
Comments
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When you put it that way, I agree the EXP does not make sense. Not in favor of reduced fall damage/reduce flash bang. These are all attributes paid characters currently have (VIP, Slaughter Tickets, etc). I'd rather not encourage farmers to farm Marshal ranks to get such nice benefits for GP (they're nice to me anyway).
I'm down for unique character perks that we don't have yet in a CFNA, such as character increased kill streak time or something else worth getting the character for, but isn't a perk already available and does not necessarily give one an advantage in game (since the char's current bonus doesn't give it an gameplay boost either).
Anyway just my 2 cents~ -
RiceTurtle wrote: »I'm down for unique character perks that we don't have yet in a CFNA, such as character increased kill streak time or something else worth getting the character for, but isn't a perk already available and does not necessarily give one an advantage in game (since the char's current bonus doesn't give it an gameplay boost either).
Didn't think of that. Would be nice to have a different perk. It would be a little gift for reaching the last rank. About the farmers, if you see the people at Top 10 or 20, you'll see that they're all from the same clan and are always in closed rooms or in lobbies spamming "addbot." I don't even think they play this game in public rooms (I'm a NA player, don't see them around). -
Yeah the Exp+ stuff is pretty worthless for this character so i'd say +1 to changing it out for really anything else. I think the best extra attribute for a Marshall character would be no team nade damage.
I actually wouldn't mind for them to be 20% GP instead of EXP. 80% GP plus all the VIPs wouldn't be bad... -
I actually wouldn't mind for them to be 20% GP instead of EXP. 80% GP plus all the VIPs wouldn't be bad...
I'm also all for GP%. Those show your skin weapons were really expensive 0.0. I mean, a lot of people were lucky in getting them within a couple of hundred crates, but I wasn't so lucky.
Speaking of which, I would love to see the Show Your Skin event again this year. -
RiceTurtle wrote: »I'm also all for GP%. Those show your skin weapons were really expensive 0.0. I mean, a lot of people were lucky in getting them within a couple of hundred crates, but I wasn't so lucky.
Speaking of which, I would love to see the Show Your Skin event again this year.
I know...
Thanfully, I got all 3 weapons, in around 1000 crates total. But I still went broke and need some GP. x]GeneralZezo2 wrote: »
Thanks. -
I agree. pointless to give exp to a rank that doesnt need EXP anymore. lmao. Maybe one of the special equipment perks for this character would allow the person to have 2 rings of the same type active at a time? Or would that be a little too OP?
Extended killstreak time would be decent enough as well too. -
macarona008 wrote: »It's a good char but every thing changed after adding Viper and Trinity
This is so true! I used to wait in eagerness to get that character when I reach marshal and when Viper came out, I have lost all desire to get Arch Character since I purchased Viper. I am not Marshal yet and when I become Marshall, I don't think I would get it even if I did, I would not use it as the Viper 100% outweighs Arch. -
CamelSoldier wrote: »This is so true! I used to wait in eagerness to get that character when I reach marshal and when Viper came out, I have lost all desire to get Arch Character since I purchased Viper. I am not Marshal yet and when I become Marshall, I don't think I would get it even if I did, I would not use it as the Viper 100% outweighs Arch.
I ranked up to marshal just for the arch character, but refuse to use it since I can't equip any of my character items on it and the effects that it has are completely useless to me (ie. exp+) -
CamelSoldier wrote: »This is so true! I used to wait in eagerness to get that character when I reach marshal and when Viper came out, I have lost all desire to get Arch Character since I purchased Viper. I am not Marshal yet and when I become Marshall, I don't think I would get it even if I did, I would not use it as the Viper 100% outweighs Arch.
But there's anew rank called grand Marshal + new char called grand arch will added soon to Cf NA but I don't know what is the difference about the the normal arch and the grand arch !- IGN Ezio
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