ZM Weapon idea
I've been working on a weapon that could a ZM based one, seeing as I am a huge fan of ZM. I'm not necessarily posting the idea as something to be taken seriously (unless it somehow garners support?).
My favourite weapon design by far is the XM8. I love how it looks and its stats aren't the worst. I use it on ZM for fun sometimes, but I thought it would be cool to design a new XM8 that would be useful for ZM. I've been working on it for a while, and I'm almost done a rough/refined version of it.
As a ZM weapon, I would call it the XM8 Trapper, and here would be some info on the gun.
Out of ZM
- +5 bullets
- Slightly tighter weapon spread
- Fast reload
In ZM
- Vastly superior ammo count: instead of 35, the XM8 would turn into an MG that has 135 bullets using a C-mag
- Tighter weapon spread (as most ZM weapons have this feature for ZM)
- Extra damage to zombies
- Faster reload
The main reason I called it the Trapper is due to its special ability
- A special RMB charge attack in which the player shoots a mine that acts like a combination between the claymore and Plasma Shocker. It explodes when a zombie crosses over it, and if it survives, it slows them down for 5 seconds, give or take a few seconds. The charge bar would fill slightly faster when the player kills zombies, and each time the bar is filled, the player would receive 1 mine to shoot out of the XM8, with the maximum amount to store being 2 mines in reserve.
Like I said, I'm working on the design of it, and this is only an idea for a weapon and mode I really do like. I've put a bit of thought into it, but any suggestions would be appreciated! I'd like to hear what you guys think of something like this!
My favourite weapon design by far is the XM8. I love how it looks and its stats aren't the worst. I use it on ZM for fun sometimes, but I thought it would be cool to design a new XM8 that would be useful for ZM. I've been working on it for a while, and I'm almost done a rough/refined version of it.
As a ZM weapon, I would call it the XM8 Trapper, and here would be some info on the gun.
Out of ZM
- +5 bullets
- Slightly tighter weapon spread
- Fast reload
In ZM
- Vastly superior ammo count: instead of 35, the XM8 would turn into an MG that has 135 bullets using a C-mag
- Tighter weapon spread (as most ZM weapons have this feature for ZM)
- Extra damage to zombies
- Faster reload
The main reason I called it the Trapper is due to its special ability
- A special RMB charge attack in which the player shoots a mine that acts like a combination between the claymore and Plasma Shocker. It explodes when a zombie crosses over it, and if it survives, it slows them down for 5 seconds, give or take a few seconds. The charge bar would fill slightly faster when the player kills zombies, and each time the bar is filled, the player would receive 1 mine to shoot out of the XM8, with the maximum amount to store being 2 mines in reserve.
Like I said, I'm working on the design of it, and this is only an idea for a weapon and mode I really do like. I've put a bit of thought into it, but any suggestions would be appreciated! I'd like to hear what you guys think of something like this!
Comments
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Don't you think that 135 bullets is too much? I mean, a faster reload and 135 bullets would be too good.
You might be right about that, but there is the thing with the P90 and that insane 180 and 300 bullet mag and reload. I suppose removing one of those perks in favour of the other would balance it out quite a bit. -
OneTrueMitch wrote: »You might be right about that, but there is the thing with the P90 and that insane 180 and 300 bullet mag and reload. I suppose removing one of those perks in favour of the other would balance it out quite a bit.
What are talking about? P90 isn't op *Put Kappa Face here* -
OneTrueMitch wrote: »You might be right about that, but there is the thing with the P90 and that insane 180 and 300 bullet mag and reload. I suppose removing one of those perks in favour of the other would balance it out quite a bit.
That's because you can right click and have 2 P90s, so of course, there will be more bullets. Now 135 on a XM8 with more damage and faster reload seems too OP. -
That's because you can right click and have 2 P90s, so of course, there will be more bullets. Now 135 on a XM8 with more damage and faster reload seems too OP.
Fair enough. Maybe the gun can keep its 35, or even expand to something like 50. I do have a normal mag version of the art right now, so that'd cut on a bit of extra work, lul -
60 bullets wouldn't be that bad, imo.
It's mainly the fact that it has two p90s but at the same time then right click on the p90s turns them basiclly into two mgs so its not gonna be that big of a difference if you added 2x the bullets to an XM8 ONLY in zombie though not other modes. o-o -
Cool idea i support ya but 60-80 bullets in zm is fine as for the xm8 fire rate and faster reload with 135 bullets (as suggested) it might be op somehow i think, anyway i loved it and i would love to see it
... i googled xm8 with a drum mag found this might gives you an idea of how it looks : -
Cool idea i support ya but 60-80 bullets in zm is fine as for the xm8 fire rate and faster reload with 135 bullets (as suggested) it might be op somehow i think, anyway i loved it and i would love to see it
I actually am using that kinda design as the base of the gun. If I can find a wa to post images, I can put out a WIP, I suppose -
Cool idea i support ya but 60-80 bullets in zm is fine as for the xm8 fire rate and faster reload with 135 bullets (as suggested) it might be op somehow i think, anyway i loved it and i would love to see it
... i googled xm8 with a drum mag found this might gives you an idea of how it looks :
I like that idea :O it looks so nice with that drum. It reminds me of a Thompson
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