2 3 4 gun crates

Id like to spin for the Police Baton Liquid Metal in the Civil protection crate but i dont wont to spend Money on it ending up having the sniper as the reward .. Its bs to spin crates ending up having 3or 4 or more of the same weapon. So my Suggestion is if i won a weapon from a 2 3 4 it should be blocked from winning or give me an Option to choose which weapon i want from the Collection because to win in bm is actually painful

Comments

  • Blocking one doesn't guarantee winning the other. For players with full storages, it is I believe.
  • I mean....I'd like that aspect...as it'd have kept me from 3 MP5 Ares and provided I still won SOMETHING instead of those duplicate MP5s then I'd all the Ares B stuff. However, while I would like it...I also see the value, especially from a business perspective and from a lottery style perspective as to why it won't happen.
    From a Business perspective...if you really want Weapon A then it's plausible you'll keep spinning that crate even after you've won Weapon B 2 or more times. (for instance...take the Dragon Buster crate...I know a few people who won multiple TMP Gold Black Dragons before they finally won the AA12 Buster). Thus...you'll, likely, spend more money...which is good for the business. (although it could be argued higher confidence in win rates/not winning duplicates could generate more business or rather a larger customer base that's willing to spend)
    From a lottery perspective (which is the way the crates are set up kind of) your chances don't improve or limit you from winning the same thing again. For example...say I buy 100 scratch off lottery tickets....on the 5th ticket I win $10....there's nothing to say that I won't win $10 again on one of the following lottery tickets. In other words...each ticket/crate has the same contents regardless of everything else.

    That being said...I wouldn't mind a BIT of a compromise....something that just increases your chances of not winning the same item twice or more times in a row but doesn't prevent it from happening all together.. Say If you win weapon A then the win rate for Weapon A drops a bit while the win rate for Weapon B increases by the same value. It would continue to do so until you win weapon B and then reset once you've won both. (similarly if say it's a 4 Weapon crate winning Weapon A would decrease A chance for future and the other 3 would split the increase, then if you win weapon B....B's win rate would decrease to same level as weapon A, and C and D would get a slight increase again. and so on until all weapon have been won then the win rates reset back to normal.) Note this wouldn't change your chance at actually winning so to say...as if say each weapon has a 1% chance of being won every time you spin the crate then a 4 weapon crate would, theoretically, have a 4% chance of winning SOMETHING. So the overall would stay at 4% just the various weapons would have a higher value within that 4% based on which of them you've already won or not.
    But...wishful thinking i'm sure. lol