Mini-Game: Mutant Hockey
So....I thought of a new potential mini-game. exact details need to be figured out but here's the idea...
Mode: Mutation (regular MM)
Map: Unknown at this time what the best map for this would be... (though I'm thinking the Zone map)
Weapons: Probably best to use high ammo wield pistols WITH pistol mag. Something like M9. Maybe a good idea to also allow Winchesters as just pistols could likely end up in everyone running out of ammo.
Idea....
-the players would divide into 2 teams
-1 other person on each team would be designated as a sub and/or replacement. This is for if the people who get start as mutants are both from the same team. The replacement would go to the other side to make teams equal.
-Goal lines on the map would be established.
-Once the mutation sets in players would attempt to shoot the mutants so that they get knocked back into the other teams goal. Each round only lasts for so long.
*Perhaps the players who turn into mutants can attempt to work for their team as well. but ideally the mutants would just sit there allowing themselves to get pushed.
Opinions and Ideas on how this might work better? Perhaps sometime in this week we can organize a test run on this as well.
Mode: Mutation (regular MM)
Map: Unknown at this time what the best map for this would be... (though I'm thinking the Zone map)
Weapons: Probably best to use high ammo wield pistols WITH pistol mag. Something like M9. Maybe a good idea to also allow Winchesters as just pistols could likely end up in everyone running out of ammo.
Idea....
-the players would divide into 2 teams
-1 other person on each team would be designated as a sub and/or replacement. This is for if the people who get start as mutants are both from the same team. The replacement would go to the other side to make teams equal.
-Goal lines on the map would be established.
-Once the mutation sets in players would attempt to shoot the mutants so that they get knocked back into the other teams goal. Each round only lasts for so long.
*Perhaps the players who turn into mutants can attempt to work for their team as well. but ideally the mutants would just sit there allowing themselves to get pushed.
Opinions and Ideas on how this might work better? Perhaps sometime in this week we can organize a test run on this as well.
Comments
-
Sounds pretty chaotic.
What happens if the mutant dies before rounds end? A point to the team that the mutant sits farthest from perhaps?
You would need everyone to really read the idea and understand it beforehand. I have had quite a few attempts at games go south xD -
[MOD]Andrew wrote: »What happens if the mutant dies before rounds end? A point to the team that the mutant sits farthest from perhaps?
hrmm that's a good point. and is perhaps the only benefit to HM or HMX. My problems with HM and HMX though is that HM has the commando and HMX knock back isn't the same.
I'd like to think...with everyone using M9s and even winchesters that mutant deaths would take a good while. but perhaps if that happens either no point that round (keeping in mind MMs are 9 rounds) or the team who gets the killing blow on the mutant gets the point.
Another drawback would be that a host(s) would have to keep score for the teams and acknowledge who's on what teams and what not. -
hrmm that's a good point. and is perhaps the only benefit to HM or HMX. My problems with HM and HMX though is that HM has the commando and HMX knock back isn't the same.
I'd like to think...with everyone using M9s and even winchesters that mutant deaths would take a good while. but perhaps if that happens either no point that round (keeping in mind MMs are 9 rounds) or the team who gets the killing blow on the mutant gets the point.
Another drawback would be that a host(s) would have to keep score for the teams and acknowledge who's on what teams and what not.
Everyone pick their side before hand. BL and GR
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