Black Market (2.0?)
I stopped playing for a few weeks and got back to a New Black Market system. I just have a couple questions regarding that system.
About the mixing capsules, is it just superstition or is there a new element at play? (I assume it is still random, just wanted to make sure)
Luck gauge: What kind of increase are we talking about?
In terms of percentage? Any range (like 10-20% increase).
About the mixing capsules, is it just superstition or is there a new element at play? (I assume it is still random, just wanted to make sure)
Luck gauge: What kind of increase are we talking about?
In terms of percentage? Any range (like 10-20% increase).
Comments
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You mean pressing the Space Bar on the Capsule Screen to make the balls move around? Seems like a visual only thing to me.
As for the Luck Gauge, we don't know. It could be a 0.00001% Increase for all we know. All that's for certain is that you get double rewards on the Lucky Spin. Although I'm not sure whether or not you'd get 2 Perms if you won. -
^ You don't get two perms if you win on the Lucky Gauge. It only happened with the Gatling Gun Razer because it was not seen as a rare item. When I won the GG Razer, the screenshot did not indicate that I had won a rare item and there was no chat message announcing that I had won. I sent support a ticket about it, don't know if it's fixed yet.
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I stopped playing for a few weeks and got back to a New Black Market system. I just have a couple questions regarding that system.
About the mixing capsules, is it just superstition or is there a new element at play? (I assume it is still random, just wanted to make sure)
Luck gauge: What kind of increase are we talking about?
In terms of percentage? Any range (like 10-20% increase).
The only changes that really matter are on Maxed luck spin you'll get x2 rewards if you don't hit the 'Rare item' perms (so potentially up to x4 on coupons in a single spin.)
And the other thing being the ability to 'dismantle' temporary weapons you get from ZP crates into coupons as well. Making coupons a lot easier to get than before when you spin ZP crates. Consequently the Permanents in coupon section are now 150 coupons but we also have other usable items in the coupon section too now such as Class Stabilizers, unlimited ZM mag, Bags 5-7, etc etc. (Note you can also dismantle everything from GP crates but you don't get anything for it....it's just a way of keeping your inventory from getting TOO cluttered...maybe...)
Another change is the Winning Storage area where everything goes before going into your inventory.
But yea at the end of the day the new BM is still every bit as random as the old one was. The changing of where the gold ball/capsule is in the revolver doesn't seem to change anything.
Oh and Auto-spin only spins up to 100 crates as well now. So keep that in mind if you're spinning large quantities of crates. And meanwhile buying GP crates in bulk is more annoying since there is no option to hold off from spinning and you'll always get taken to the Spinning screen after buying crates. -
Still random. Not much of a difference. You just get 2x items and a free ticket which you can use to buy any crate when you spin while your lucky bar is full. Takes nearly 20 crates to fill it I believe. I forgot dismantling. You can dismantle temporary weapons you get from zp crates and get some coupons now. You can get some cool items with coupons ^^
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outlander50 wrote: »yeah luck is increased, usually 1100 crates now 1090 ,,,I spent 400 k ep in 3 month and i got sprays for 5000 days which helps me killing VIP players with helment and armourRiceTurtle wrote: »^ You don't get two perms if you win on the Lucky Gauge. It only happened with the Gatling Gun Razer because it was not seen as a rare item. When I won the GG Razer, the screenshot did not indicate that I had won a rare item and there was no chat message announcing that I had won. I sent support a ticket about it, don't know if it's fixed yet.Luck gauge is just fake, 1000 crates witch is around 50 full luck gauge and nothing perm won from itThe only changes that really matter are on Maxed luck spin you'll get x2 rewards if you don't hit the 'Rare item' perms (so potentially up to x4 on coupons in a single spin.)
And the other thing being the ability to 'dismantle' temporary weapons you get from ZP crates into coupons as well. Making coupons a lot easier to get than before when you spin ZP crates. Consequently the Permanents in coupon section are now 150 coupons but we also have other usable items in the coupon section too now such as Class Stabilizers, unlimited ZM mag, Bags 5-7, etc etc. (Note you can also dismantle everything from GP crates but you don't get anything for it....it's just a way of keeping your inventory from getting TOO cluttered...maybe...)
Another change is the Winning Storage area where everything goes before going into your inventory.
But yea at the end of the day the new BM is still every bit as random as the old one was. The changing of where the gold ball/capsule is in the revolver doesn't seem to change anything.
Oh and Auto-spin only spins up to 100 crates as well now. So keep that in mind if you're spinning large quantities of crates. And meanwhile buying GP crates in bulk is more annoying since there is no option to hold off from spinning and you'll always get taken to the Spinning screen after buying crates.
and dude, owner of the first post, dont let the golden ball trick u, its not the main price btw, we all did spin and the golden ball hit the wheel and the whole of the gun in bm, and baaaaaaaaaaaaam suprize? maybe u dont understand me well, but im sure u will understand later when u see it for ur self lel
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