Card level Limit for ZM3

I'm really tired of staff Sergeants camping on the lobby & stalking every possible Nightmare room full of high ranks hoping someone will get an error.

You all know how ZM2/3 works>>>if one player die/leave the whole team is doomed.

It's really frustrating when someone start a room with team full of red marshals >>then 2 of them get error (UK servers are broken etc) and 2 sergeants with TMP join instead and <bad word> off the whole room

I suggest to make "Card level limit" for each difficulty level on ZM3 (Let's say Nightmare-Drone lvl 20+....Expert-15+....Hard 10+...Normal/Easy-open for all)

Comments

  • I kind of agree with the sentiment but think it'd be better if it was an option that could be set on/off by the host. As when I join a random room I look for the best team as I don't want to die every time in nightmare playing with a bunch of under level 15s using drones instead of playing with other levels 25+ people who use sentries or at least know good tactics. But...if some friends want to play a room and they're under the threshold level I'd still like the ability to play nightmare with them...cause I sure as heck ain't playing easy or normal. x]
  • Ixith wrote: »
    I kind of agree with the sentiment but think it'd be better if it was an option that could be set on/off by the host.

    I think this helps us more
  • yeah I think it would be cool if they add a limit, low level card players should go play lower difficulty game to gain exp and enjoy a smooth game rather than suffering in nightmare difficulty.

    and did anyone notice since the update, the ZM3's important feature - auto difficulty balance is gone? usually if some people left or join, it will bump a message that due to change of number of players, the difficulty will be adjusted.