Room Ping Protection

As you know, ping values higher than 100ms may lag.
Sometimes, the worse is "bursty ping" or "fluctuating ping", definitly ruins the game. So why not we have protection for this issues?

-> Ping limit can be set for the rooms. If any player's ping is seen above 100ms for a certain period(for example 10 second) then it is auto-kicked
-> Also some algorithms can be determined for fluctuated ping

My suggestion is auto-kick mechanism should be set for high ping issues.


sorry for bad english, I hope I could explain :)

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