Room Ping Protection
in Suggestions
As you know, ping values higher than 100ms may lag.
Sometimes, the worse is "bursty ping" or "fluctuating ping", definitly ruins the game. So why not we have protection for this issues?
-> Ping limit can be set for the rooms. If any player's ping is seen above 100ms for a certain period(for example 10 second) then it is auto-kicked
-> Also some algorithms can be determined for fluctuated ping
My suggestion is auto-kick mechanism should be set for high ping issues.
sorry for bad english, I hope I could explain
Sometimes, the worse is "bursty ping" or "fluctuating ping", definitly ruins the game. So why not we have protection for this issues?
-> Ping limit can be set for the rooms. If any player's ping is seen above 100ms for a certain period(for example 10 second) then it is auto-kicked
-> Also some algorithms can be determined for fluctuated ping
My suggestion is auto-kick mechanism should be set for high ping issues.
sorry for bad english, I hope I could explain
Comments
-
NinjaTeabag wrote: »You're not the first person nor will you be the last person to recommend this suggestion.
This suggestion has been posted MANY times and it's an highly unlikely that it will be implemented.
Of course so. That is very common for online games. Maybe request flood will help -
As stated...this has been requested many times. And every time I will give my support to such a suggestion. Some modes are flat out unplayable due to them getting overrun by laggers. With this there's a chance we could get a decent game in some of those modes.
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