Reduced knockback

Does anyone think that this item should be removed from the game? In mutation mode (mm and hm alone since in hmx there's very little knockback whether or not you have the item) it just offsets the balance between soldiers and mutants. The knockback effect exists for a reason and that is to allow soldiers to push mutants back so that they can run away since mutants are faster than them. With reduced knockback now, only mg's, and few smg's and rifles, are actually effective. Shotguns pushback mutants more than the other weapons not only because they are more powerful but due to the fact that they have a slower firing rate. Ever tried using one against someone with reduced knockback? It's almost IMPOSSIBLE to hold him off and you just get killed easily. But this is just my opinion.

Comments

  • There's knockback in Mutation modes still...huh never noticed since it's always filled with laggers who practically teleport to you anyways.

    that being said. some weapons that have been introduced are much more effective than what used to be available. Barrets do massive damage. Chainsaws which are fairly accurate and have lots of ammo, VIPs, TMPs and other JHP ammod guns. Mutation grenades are given out like hotcakes now. So are Mutation Jackets. I'd say all in all it's still fair enough. Although maybe they could update the Supply Drops that show up in those modes. Thompsons, RPKs, MP5, Gatling and Anacondas (all basic ones) don't cut it anymore and are often not even worth your while even if your gun has 0 ammo. Need to up the frequency of primary refill and add in some Ares guns to the Supply drops. (Ya know...they ARE suppose to be good against mutants aren't they? It's like kinda in their description....)
  • In HMX when I am a Mutant and get shot, I can't run much. Now laggers... Pff... Doesn't matter how many bullets you put in their face, they will always come in like a wrecking ball.

    But yeah, I'm surprised that item is for GP, seems OP.
  • Yeah it should definately be for zp only. I mean its so OP that it cancels out the knockback from the hero's grenades......
  • Yeah it hard to get the player in a large group
  • Just get a 200 ping and u will never worry about knockback again, laggers rule those modes, i can't even play it because they just run through 60 bullets without hardly getting knocked back at all, or if you are the mutant, they perma knock you back because their lag bullets are freaking magical and do 50x what normal bullets do.
  • I think that before (1/2 or even 3 years ago) it was slightly over powered, but now due to all the mutation jackets etc.

    Its not really overpowered, i would say its actually underpowered a little.
  • Well the majority of you find laggers to be a bigger problem and its true. But as bad as they are atleast they're easy kills.. :)

    [quote=[XBOX]I think that before (1/2 or even 3 years ago) it was slightly over powered, but now due to all the mutation jackets etc.

    Its not really overpowered, i would say its actually underpowered a little.[/quote]
    IXITH wrote:
    some weapons that have been introduced are much more effective than what used to be available. Barrets do massive damage. Chainsaws which are fairly accurate and have lots of ammo, VIPs, TMPs and other JHP ammod guns. Mutation grenades are given out like hotcakes now. So are Mutation Jackets

    When you think about it, stuff like mutation jackets/grenades and the new weps really do balance things out.

    Was just expecting that more players would think that reduced knockback is a bit OP and too many players have it.