CrossFire 2.0 UI Guide - Last Updated: 2015/12/09

CrossFire 2.0 UI Guide

CrossFire 2.0 has brought a couple of new changes to the UI. While the overall layout is the same, we're going to breakdown the changes to the UI in 2.0.

A Sharper Image

The New UI is bigger, better and has a much sharper image. The resolution of the UI has been increased allowing for more space for the elements. All the menus have a shinier and crisper texture, making them pop out a lot more. And as if that wasn't enough, a couple of things have been rearranged allowing them to have a larger screen presence.
- The Buddy window as it was has been removed and changed (See Buddy Window below).
- The Events Window has been moved to where the Buddy window previously was.
- The My Info Panel now has button that links to your profile.
- The Basic Training has been moved from the bar below the Room list, to a small icon in the top left of the Select Room UI.


Buddy Window

The Buddy Window has returned in a new form. Probably the most changed in 2.0, the Buddy window now uses a smaller amount of screen space when minimized. this minimal view will give you a quick summary of how many people are in the lobby, how many of your friends are on, how many clanmates are on, and how many unread messages you have in your inbox.

When Maximized, the Buddy window will take over the left portion of the screen and will fully display the information depending on which tab is selected.

For the Waiting List and Friend List, the buddy window will show you the name, rank/achievements and (in the case of the waiting list) clan of other players. It will also use a coloured indicator to tell you what the status of each player is. (Green = Online, Yellow = AFK, Red = In Game, Grey = Offline)
The Clan List functions fairly similarly, however it does not display the clan name for players on the list since all members are a part of your clan.

The Friend List also has a few additional functions over it's previous counterpart. You can add your friends into groups which will allow you to show/hide a set of friends. These groups can be custom named allowing you to sort out your competitive team from your real life friends or the more casual players you've met.

Additionally, you can also tag players with short notes that can help you to remember where you met them from/which one keeps dying in zombie mode/who stole your pie last week/etc.

The Final Tab is for the messages you receive from other players. This also includes friend and room invites. The Notices tab is split into 3 subsections; Normal, Invitation Management and Message.
The Normal tab is used whenever you receive a room invite, and will have the details on that room. Notices in this section will inform you who sent the invite, what the game mode is, what the map is, and other information about the room.
The Invitation Management tab is where you can manage friend invites. When you receive a friend request it will be logged here and will notify you who made the request and give you an option to accept or deny it.
The last subsection is for your messages. Any custom messages received from another player or a GM or in another manner will show up here. From here you will see a brief preview of the message and can open the full message by selecting it. Once you have a message open you can reply or delete it, or if you don't want to make that choice yet, you can also back out to the list.


The room creation UI has been updated as well allowing for a more intuitive process for getting your game started.

When you click the 'New Room' Button you will see the new room creation screen. Here you can swap between making a Room, starting a Ranked Mode search, Quick Joining into another room, or Seeing an explanation for the variety of game modes in CrossFire.

If you select Make Room, You will see a list of the game modes available to create. At the launch of 2.0 this list includes:
Zombie Mode: A team of 3-4 players goes against wave after wave of hungering dead.
Shadow Mode: A team of up to 8 players goes up against a team of up to 8 Fury Ghosts. Fury Ghosts are invisible when moving.
All: A collection of standard gametypes
Team Death Match: An all out fragfest. Kill your opponent more times than they kill you.
Search and Destroy: Plant/Defuse the bomb or eliminate the enemy.
Suppression: A much faster version of Search and Destroy.
Ghost Mode: Mercs vs Ghosts: Ghosts become more invisible the slower they move and can plant a bomb to finish the round.
Elimination: No Respawns. Eliminate all the enemies.
Free For All: No Teams. Every merc for themselves.
Escape Mode: Get to the escape zone or stop the enemy from doing so.
Captain Mode: 1 vs 1 battles. Join a team but face opponents one on one.
Mutation Mode: Mercs try to kill mutants while avoiding getting hit. If you're hit you switch to the mutant side.
Wave Mode: Become a Super Soldier, team up, and take down the enemy towers and base.
Super Soldier Mode: Use the classes of Wave Mode in a TDM format. Crush the enemy.
Simulation Bot Match: Go against team of AI bots and hone your skills for a real match.
From here you can also set some of the base rules for the match (Objective, Goal, # of Players, Observers, password). Once you click Okay your room will be made and will be open for others to join.

Selecting Ranked match will let you start a search for a group of similarly skilled players and allow you to face them in either TDM, S&D, or Wave Mode. See our Ranked Match Guide for more info.

Selecting Quick join will let you specify what type of game you'd like to find, and will automatically find a game based on the criteria specified.

Mode explanation will let you see a brief explanation of what the overall objective of each game type is.
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