BGL - New Maps?
Comments
-
Yeah bring back the competitive reserved maps, the maps we have now are getting boring to play on. so bring back these 4 maps if you can.
Factory
Ceyhan
Santoria
The Mine
And you can mix and match with BGL maps so you can have Santoria(R1), The Mine(R2), Sub-base(QF), Port(SF) & Factory(F). you know what I'm saying? -
@polyatyxia Bunker and Morocco are not competetive maps. Morocco is too one sided with nowhere to hide / decent nades / connectors / angles.
Bunker is too straight forward, with no nade spots, and too mid oriented.
The Mine, Santoria, Ceyhan got my full support though. -
THIS IS JUST A SUGGESTION POST TO THROW SOME IDEAS ON THE TABLE PLEASE DON'T RAGE
Apart from the 5 maps that we already have, here are some interesting additions that you should consider when updating the map pool:
~Have two map pools, one "main" consisting of 6 maps and one "secondary" consisting of 3 maps.
~In a BO-3 format 2 maps from "main" pool and 1 map from the "secondary" are going to be played [to avoid the banning of all newly added maps from teams that aren't used to them]
~In case of a disagreement knife round is going to be played on Port A-long to decide which team is going to start the map-banning first.
~Teams are going to consecutively ban maps from both pools [4 maps banned from the "main" and 2 maps banned from the "secondary"]
~The remaining 3 maps are going to be played.
Main map pool:
> Black widow
> Port
> Sub base
> Mexico
> Ankara
+ Factory [most balanced map out of all other possible map additions]
Secondary map pool:
> Ceyhan [we should be promoting this map since we are the only version who has the original-extended version of the map and not the cr@ppy-shortened CFBR version]
> The mine [perfect]
> Santoria [has 1-2 client-error spots but they can be easily avoided]
Note that all the new maps that I suggest have been in the competitive/scrim map pool a few years ago.
Extra suggestion about rules: If a team spots any use of flash-guard, muzzle-flame, VIP in another bag & char-backpack they are obliged to notify the enemy team a.s.a.p. and only up to one round can be deducted as a penalty. -
THIS IS JUST A SUGGESTION POST TO THROW SOME IDEAS ON THE TABLE PLEASE DON'T RAGE
Apart from the 5 maps that we already have, here are some interesting additions that you should consider when updating the map pool:
~Have two map pools, one "main" consisting of 6 maps and one "secondary" consisting of 3 maps.
~In a BO-3 format 2 maps from "main" pool and 1 map from the "secondary" are going to be played [to avoid the banning of all newly added maps from teams that aren't used to them]
~In case of a disagreement knife round is going to be played on Port A-long to decide which team is going to start the map-banning first.
~Teams are going to consecutively ban maps from both pools [4 maps banned from the "main" and 2 maps banned from the "secondary"]
~The remaining 3 maps are going to be played.
Main map pool:
> Black widow
> Port
> Sub base
> Mexico
> Ankara
+ Factory [most balanced map out of all other possible map additions]
Secondary map pool:
> Ceyhan [we should be promoting this map since we are the only version who has the original-extended version of the map and not the cr@ppy-shortened CFBR version]
> The mine [perfect]
> Santoria [has 1-2 client-error spots but they can be easily avoided]
Note that all the new maps that I suggest have been in the competitive/scrim map pool a few years ago.
Extra suggestion about rules: If a team spots any use of flash-guard, muzzle-flame, VIP in another bag & char-backpack they are obliged to notify the enemy team a.s.a.p. and only up to one round can be deducted as a penalty.
Borjah for GM. -
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