Crossfire Servers

Hi,

I've seen a lot of people complain about the issue that people who have higher ping let's say about 200 have an advantage vs players who have a lower ping let's say below 50 for example.

Now the problem lies within the Crossfire servers itself. The proper solution for this would be to update the servers to a 128 tick server. I guess the Crossfire servers now are either 32 or 64 tick servers. This is too low as the higher ping players get no damage registration on time.

For people who don't know what this means, it basically means how many times per second the server updates. 128 ticks means the servers gets updated 128 times per second.

Now, on this particular Crossfire version NA/UK the ping varies too much. So often that it would require a server update to a server who updates more than the current one. With the current server players whose ping varies from 1 - 100 shouldn't have an issue but since majority of our community has a ping of 150 or higher, this is a problem. I myself play on the UK servers with 10 ping, I often get no damage registered at the enemy which has a ping of 150+ however I do see a hit and blood effect come off.

I'm really hoping a MOD or a GM could bring this to light as this issue should be fixed.

EDIT: https://www.youtube.com/watch?v=cOY2uw3V1VE
^ This video shows an explanation, don't mind the CS:GO clip.

Regards,