Cheating pt. 1 Featuring: LugLumpy!
Hey guys!
Some players will always cheat. That's a facet of online games that is almost inextricable. However, there are a collection of players who do so blatantly. In spite of this, we as a community continue to allow them to do so.
I have 4 players in mind who currently cheat. Yet, consistently, we allow them to play in events, and, in spite of the entire community haccusating them, they are offered spots on teams' rosters.
Now, there are plenty of fishy players out there. Most of the time I can't be bothered to do much more than call them out for it in-game. But, I think I'm just going to start posting the videos. Perhaps, eventually, our community will wake up and realize that cheaters are unacceptable. *shrug*
Player: LugLumpy
Notes: Crosshair locking onto people instantly the entire game.
https://www.youtube.com/watch?v=4ye7XrkErGk
Episode 2 ft. Michealxv99999 coming as soon as I can be bothered to look through my old replays.
Some players will always cheat. That's a facet of online games that is almost inextricable. However, there are a collection of players who do so blatantly. In spite of this, we as a community continue to allow them to do so.
I have 4 players in mind who currently cheat. Yet, consistently, we allow them to play in events, and, in spite of the entire community haccusating them, they are offered spots on teams' rosters.
Now, there are plenty of fishy players out there. Most of the time I can't be bothered to do much more than call them out for it in-game. But, I think I'm just going to start posting the videos. Perhaps, eventually, our community will wake up and realize that cheaters are unacceptable. *shrug*
Player: LugLumpy
Notes: Crosshair locking onto people instantly the entire game.
https://www.youtube.com/watch?v=4ye7XrkErGk
Episode 2 ft. Michealxv99999 coming as soon as I can be bothered to look through my old replays.
Comments
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Ellustrial wrote: »Hey guys!
Some players will always cheat. That's a facet of online games that is almost inextricable. However, there are a collection of players who do so blatantly. In spite of this, we as a community continue to allow them to do so.
I have 4 players in mind who currently cheat. Yet, consistently, we allow them to play in events, and, in spite of the entire community haccusating them, they are offered spots on teams' rosters.
Now, there are plenty of fishy players out there. Most of the time I can't be bothered to do much more than call them out for it in-game. But, I think I'm just going to start posting the videos. Perhaps, eventually, our community will wake up and realize that cheaters are unacceptable. *shrug*
Player: LugLumpy
Notes: Crosshair locking onto people instantly the entire game.
https://www.youtube.com/watch?v=4ye7XrkErGk
Episode 2 ft. Michealxv99999 coming as soon as I can be bothered to look through my old replays. -
Well said bro, they real problems lies in the BS voting system I've said this many times, i will say it again Fix the bloody voting system. 3/4 of players don't vote or care too or understand how too. So instead of this current voting systems with allows a non vote as a f12 let it count as a f-11. Also if a player is noted 3 times to be kicked then allow the player to be kicked, then send a report auto report for a replay clip of the game in order for a mod or gm to review or z8 it self, You guys make enough money from us at least spend on overall hacker account bans also ip address bans. To prevent multiply new accounts to be made after 1 being banned.make the game a enjoyable process.
lmfao
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God aimbot is so obvious, that's why i prefer to hook intersect segment - check if my crosshair is within a two degree angle of the players head - makes the players head about triple in size. If it's within that region return the bullets pos to the players head - boom headshot and I don't even have to hit the head just within a couple feet of it
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God aimbot is so obvious, that's why i prefer to hook intersect segment - check if my crosshair is within a two degree angle of the players head - makes the players head about triple in size. If it's within that region return the bullets pos to the players head - boom headshot and I don't even have to hit the head just within a couple feet of it
exactly.
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