Right/Left hand toggling mid-game
Is there a way to bind the ability to switch from right or left handed point of view to a certain button? Like so i can press a certain button mid game and switch to left or right handed weapon position(s)?
If there is not, i suggest that there should be. For more experienced players it would be useful ingame.
Here's why:
When you are playing your gun takes up a considerable amount of space, this being means that you can't see all of your surroundings.
The way this comes into play is when peeking, for instance:
If you are peeking a left corner you would want to have your gun positioned right so you have the ability to see all the players to your left.
If you are peeking a right corner you would want your gun positioned left so you have the ability to see all the players to your right.
The ability to toggle this option mid game would help players to see all their surroundings. It would not be giving any unfair advantages to anyone, but rather helping those with an already toggle-able option.
Hopefully you guys get the jest of what i was trying to say here.
If there is not, i suggest that there should be. For more experienced players it would be useful ingame.
Here's why:
When you are playing your gun takes up a considerable amount of space, this being means that you can't see all of your surroundings.
The way this comes into play is when peeking, for instance:
If you are peeking a left corner you would want to have your gun positioned right so you have the ability to see all the players to your left.
If you are peeking a right corner you would want your gun positioned left so you have the ability to see all the players to your right.
The ability to toggle this option mid game would help players to see all their surroundings. It would not be giving any unfair advantages to anyone, but rather helping those with an already toggle-able option.
Hopefully you guys get the jest of what i was trying to say here.
Comments
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Move to Suggestions pls.
I got the idea, perhaps a double tap s or a double tap d.
(nuisance for pubstar-walk, but I like the idea)
Only thing is, to implement something like this, it would have to be first established in the mother version (and an implementation like this would also take a significant amount of time, it would take a considerable amount of development restructuring) -
Independentl wrote: »Move to Suggestions pls.
I got the idea, perhaps a double tap s or a double tap d.
(nuisance for pubstar-walk, but I like the idea)
Only thing is, to implement something like this, it would have to be first established in the mother version (and an implementation like this would also take a significant amount of time, it would take a considerable amount of development restructuring) -
Independentl wrote: »Move to Suggestions pls.
I got the idea, perhaps a double tap s or a double tap d.
(nuisance for pubstar-walk, but I like the idea)
Only thing is, to implement something like this, it would have to be first established in the mother version (and an implementation like this would also take a significant amount of time, it would take a considerable amount of development restructuring)
adding binds wouldn't be hard nor time consuming, however it's crossfire; the amount of customization is almost non-existent -
think about it... you can change Mouse sensitivity with "/m "number here""
You can assign macros to type out a message... thus using macros to change sensitivity...
f5 - "/m 15" for sniping
f6 - "/m 100" for knifing...
So whats stopping a simple button macro changing something else in the setting such as...
/hand l
/hand r
then assigning it to f7 and f8
or something along those lines
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