Reduced time replay feature for Wave and Zombie mode.
in Suggestions
I could be wrong but is the reason these modes don't have replays is because the matches run too long and support would be overwhelmed by huge .cfr files? If that's the case wouldn't it be possible for the replay to only begin as of [X] amount of time before the replay is saved? The replay recording system is always active during games and is just discarded at the end if the replay isn't saved am I right? When the game starts running past the set time it just starts discarding everything before that point. I'm not very tech savvy so maybe there's some technical reason this isn't possible so correct me if I'm wrong. But these modes shouldn't be safe havens for hackers just because they're too big.
Comments, suggestions?
Comments, suggestions?
Comments
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Ouros_dono wrote: »Good idea. Never play Wave, but I do play ZM. It takes the fun out of it when you have hackers in that mode.
Having a hacker in Wave mode can be brutal. Guys that can run 100x as fast as you, instantly HS you and have the HP of a slug mutant to boot. Ugh... The games can run pretty long sometimes but mostly are under 20 mins. I don't get why it doesn't have replays. Maybe because the maps are kinda big too? I dunno...
At least in ZM it's easy to kick them as long as one person F11s. I also get a chuckle out of kicking a hacker near the end of a ZM game after they've invested all that time into the match. Doesn't make up for not being able to report them, but I do enjoy the lulz.
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