Possibly 64 tick servers?
I couldn't help but notice people are always whining about the servers being laggy and not taking reg, and I must agree, when your shooting someone and see blood everywhere, but still get 0-25 damage, its really obnoxious.
I don't know what tick the servers currently are, but I do know they are not 64 tick. If we could get 64 tick like the cs:go servers, at least were the competitive game play is in CF (North America 5), I'm almost 100% positive that people will stop whining all the time.
This is just a suggestion, any feedback would be great.
Thanks.
*Edit
Before anyone makes fun of my grammar in the title, I know it's suppose to say Possible 64 tick servers.
I don't know what tick the servers currently are, but I do know they are not 64 tick. If we could get 64 tick like the cs:go servers, at least were the competitive game play is in CF (North America 5), I'm almost 100% positive that people will stop whining all the time.
This is just a suggestion, any feedback would be great.
Thanks.
*Edit
Before anyone makes fun of my grammar in the title, I know it's suppose to say Possible 64 tick servers.
Comments
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No money at all is being invested into cf NA. They are looking for what makes them money and obviously we don't make them any. It would be nice but if you want to continue to play CF comp. Better off moving to Brazil or China. CF NA comp scene is on it's death bed looking for life to be pumped back into it. While the parent companies rack up money we obviously don't generate for them.
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Speak_Truth wrote: »No money at all is being invested into cf NA. They are looking for what makes them money and obviously we don't make them any. It would be nice but if you want to continue to play CF comp. Better off moving to Brazil or China. CF NA comp scene is on it's death bed looking for life to be pumped back into it. While the parent companies rack up money we obviously don't generate for them.
The competitive scene never brings in much money in any game. What the competitive scene does for the game is keep the other gamers interested, we breath the life into the game.
Use CS:GO for example, without any competitive in that game, that game would be pointless to play. Everyone there loves to watch the pros battle it out.
My suggestion is to start breathing that life into this game, when I even mention that I'm a past CF player in cs:go, the whole game takes turns talking **** on the game, and I can understand why. Most of them say the servers just suck, or the graphics in it are terrible. Since I doubt that CF NA will ever update their graphics without all of the CF's across the world doing it.
So the biggest step CF can make is to update their servers. There is a new head over CF now I believe as Saiden had stepped down I heard, so I thought why not propose this even though it probably wont go through.
Just a suggestion on what can make the game better, but as always they never seem to go through, most of the time just ignored. -
Ellustrial wrote: »1. Saidin was fired.
2. This game is client-sided, not server-sided.
1. I read the post were Saidin said he was leaving, I don't believe there is any proof that said he got fired. If there is a link saying he was it would be nice to backup your claim. But, that doesnt really matter. Either way, there is a new head over CF NA, and so that can mean changes.
2. That is irrelevant to having higher tick servers. Sure, client will effect the reg, but that doesn't mean that having 64 tick vs the current 16 (just a guess, I don't know) then the reg will be better, even with the ****ty client.
Now, if you would just leave and stop being a negative ******* with irrelevant arguments, that would be cool. -
ScaddenMan wrote: »Now, if you would just leave and stop being a negative ******* with irrelevant arguments, that would be cool.
You could have Pentagon-level servers, and the same issues with this game would still happen. The issues wouldn't get better, either. Because it's client sided. Not server sided.
A knowledge of the topic of the discussion should be a prerequisite before haranguing someone for negativity. -
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Everygame has "tick". This the client sending info back to the server so yes, there is such thing in every game.
different engines set up the netcode in different ways, you can't set up csgo and cf the same way
the client state and server state are two different things
tick in cs is just a measurement of frequency (units of reciprocal time) of the rates
so if your statement was that every game has communication between a server and client you would be true (except for games where the server is hosted locally), but that is pretty much a given and common sense
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