Berserk Mode (ZerK )
when player play TDM or FFA ..
when some one get 6 kills ( multi kill ) can change to berserk mode.
berserk mode ..
*can change normal weapon to camo weapon
* get +10 shots
* be faster
* and plus 20 hp
berserk mode can take 10 sec and finish .. and every player have one Zerk in one death
( every death with every zerk )
when some one get 6 kills ( multi kill ) can change to berserk mode.
berserk mode ..
*can change normal weapon to camo weapon
* get +10 shots
* be faster
* and plus 20 hp
berserk mode can take 10 sec and finish .. and every player have one Zerk in one death
( every death with every zerk )
Comments
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sniperwar335 wrote: »when player play TDM or FFA ..
when some one get 6 kills ( multi kill ) can change to berserk mode.
berserk mode ..
*can change normal weapon to camo weapon
* get +10 shots
* be faster
* and plus 20 hp
berserk mode can take 10 sec and finish .. and every player have one Zerk in one death
( every death with every zerk )
This image is from Silkroad online I think, but this won't happen in CF never. -
TAYLORRRRRR wrote: »This definitely has potential, not to mention adding a flamethrower within this specific suggestion.
a flamethrower is kind of meh though, i think a bazooka(with a cool big michael bay like explosion(not like lame hero mode nade launcher)) would be better
but maybe flamethrower as secondary for close-mid range?? -
a flamethrower is kind of meh though, i think a bazooka(with a cool big michael bay like explosion(not like lame hero mode nade launcher)) would be better
but maybe flamethrower as secondary for close-mid range??
You're indeed absolutely right, in-genius! Not to mention adding a laser in replacement for a melee weapon as well. -
sniperwar335 wrote: »when player play TDM or FFA ..
when some one get 6 kills ( multi kill ) can change to berserk mode.
berserk mode ..
*can change normal weapon to camo weapon
* get +10 shots
* be faster
* and plus 20 hp
berserk mode can take 10 sec and finish .. and every player have one Zerk in one death
( every death with every zerk )
Thought I replied to this....
I'll make it quick. The reason why this wouldn't happen in CF NA is the fact that this would completely change how Crossfire operates in game. Hackers are known for speed hacks and aiming hacks. Thus, should a experienced player enter "zerk" mode and get lots of headshots with the boosts given, many would consider him a hacker, and promptly kick him.
Also, what about a gun like the QBZ-Camo? Would it become the QBZ-Ultimate Camo, with another camouflage skin on top of it?
+10 bullets would break the gameplay. Imagine a AR-57, which already holds a colossal 50 bullets per mag, and entered into "zerk" mode. 60 bullets. Now, let's assume a skilled player enters this mode with this gun and the training of a good CF mentor who taught him how to get headshots with ease, especially with the AR-57. Also, let's assume this is a perfect world. Thus, that person could be able to get at least 30 headshots while in "zerk" mode. Now remember, what's the only other group of people that can achieve this? That's right, hackers.
Overall, the shift in gameplay would be absurd, and hackers would dominate rooms with their hacks boosted with this ability, not to mention that non-hacking skilled players would be kicked in fear of hacking. The entire Crossfire North American server would be altered, and the only way to fix such a flux would be to remove this "Zerk" mode, or simply not add it at all.
Sorry if this sounded rough on you, sniperwar355, but it's the hard truth. Smile Gate cannot afford to change the game this way, and z8games would agree. But don't give up suggesting ideas! z8games sent a few ideas to Smile Gate, if I remember correctly, such as the Sterling and the DSR. Try weapon suggestions, those tend to be more accepted than more radical ideas.
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