Skwerl's extensive weapon guide
i will every so often edit this, but my ultimate goal here is to give anyone who is curious about certain weapons, and want to know more about a weapon they are thinking of to be able to find a one stop thread
of course, in anything i like to do, i want the community to contribute, so if you have any opinions on these weps please do contribute, as well as i am more than likely going to start making videos on the guns that i post linked here, as well as likely to link final shot reviews here, although ima wait till tonight for that (it is 1:52PM eastern US)
i am a long time player with CF, and no doubt im going to work with several players with this
so without further ado
Rifles:
M4A1:[great at close and mid range, and adequate long range]
This could be considered the ultimate renaissance man, when it comes to this game. It has fine accuracy for long range encounters, however to be able to use it long range well, it is recommended that you crouch. Bursting is a very important technique to use for this gun at close to mid range, as the recoil does make it to inaccurate at extensive spray, after all when rushing your shooting in their general direction more than simply at them. With average power, great accuracy (however the recoil does take away from this), a fine rate of fire, and a weight that doesn't get in the way, once you learn this weapon, none of its stats get in the way.
GP:43000
SCAR-L:[rifle marksman's best friend, with a little aim it drops headshots like no ones business]
Some people seem to think this is the gun to end to end all guns, that its stats are the stats to end all stats. I hear many people like to think that this is a rusher gun, right of that bad i would like to disagree. In all respects i certainly would say it is capable at dealing with rushers, and if need be fantastic at that range, but isn't even near the league of an AK. That said, it's capability at long range is ridunkulous. its accuracy itself is great, but with reduced recoil with every shot, compared to said M4 you've got a marksman tool to poop headshots. On top of that, it's power isn't lacking which allows for you to get body shot kills at tasty ranges. It is also above capable at mid range, however not something to use if you are going to be going close and mid range more often than long range.
GP:(need checking)
SCAR-H:[not recommended as a main, however this is an old favorite of many a veteran, low recoil AK with less power and lighter]
This gone was God back in the day. When i say back in the day i don't mean like August or what not i mean all the way back in Febuary, awkwardly a while ago. the most underrated gun in the game doesn't deserve what it gets. This gun could be comparable to an AK 47 but with reduced power for reduced recoil. Therefore, a more controllable AK thats more potent at longer ranges for sustained time. There really isn't much more to be said. I personally recommend it. almost forgot, the reload time can get in the way, so it is more or less a medium range defensive weapon.
GP:?
Steyr AUG:[AK but slower, less power, less recoil, and if i recall more accuracy, otherwise the same]
This is an interesting gun. I find it difficult to describe it well enough. I guess the best way to say it, it is an AK that lowered the power/recoil and ROF to increase straight forward accuracy. It makes its name in being rather potent at both long and close ranges for headshots. Long reload can be a downside, so it is recommend that you carry a Desert Eagle, (or in some cases an Anaconda) for when you run out of ammo to hold while you find adequate cover. Skwerl recommends.
External links:
Engy's guide
GP:45000
AK-47:[headshot machine and unrivaled killer at close to middle range combat, crouching is recommend for sustained medium range fire]
The norm is to say this is a sharpshooting weapon, and although i do not disagree with this statement, there are better guns, such as the SCAR-L or AUG for dropping long range headshots. This ultimately, will tear apart the enemy at close to mid range. Mid range it is recommended you crouch and lay a good three to five rounds into every enemy you see, with five most of the rounds will hit the body and the enemy will drop. other wise standing or moving burst fire is recommended.
External Links:
MatteGR's guide
GP:43000
Sub Machine Guns:
MP5:[suprising accurate, with high rate of fire and fast reload, fantastic wep]
Low recoil, great accuracy(for an SMG), and a fast reload makes this weapon surprisingly deadly. There isn't much more i can say about this gun. if you want a good rusher sub machine gun, ruling out the AK, SCAR-H, and QBZ, this is it.
GP:38000
P90:[not much i can say about this, but i've always had good experiences with this gun.]
Review coming soon (perhaps someone else could contribute)
GP:?
Shotguns:
When choosing shotguns, ask yourself which you prefer speed, range, agility, or raw power, lethality, and are willing to accept lack of speed.
M1014:[semi auto shotgun capable of lethality at approximately 50ft, rest need not be said]
But i'm going to expand. the M1014 is fast, has a lethal range of around 40ft, (me and a clan mate found it to have a longer lethal range than the spas12
Sniper Rifles:
Arctic Warfare Magnum:[Insta kill with slow rate of fire :D:D]
Although the slow rate of fire shouldn't get you, this is the most accurate, and powerful sniper, at the moment. Only word of advice for this gun is learn to quick scope.
GP:56000
Secondarys:
Deagle:[first and foremost essential secondary]
With probably the slowest pullout of all the handguns, sadly, it is a little awkward being a secondary, however it doesn't really get in the way that much. It, if you not going to put money in the game, at least any time soon, is the gun most of the pros would recommend you get. It is overall the most powerful handgun, with a high rate of fire, and great accuracy, it goes great with snipers, and as a handgun to accompany guns youre not going to want to reload in front of a possible location for the enemy to pop out of.
GP:35000
Anaconda:[quick pull out and reload great accuracy and lethality at close range]
Quicker pull out time(that's a dik joke right there), quicker reload, but slower rate of fire. It also loses power over range faster than the Desert Eagle. Aim for headshots with this gun, otherwise, it is better to go with the Desert Eagle.
GP:42000
of course, in anything i like to do, i want the community to contribute, so if you have any opinions on these weps please do contribute, as well as i am more than likely going to start making videos on the guns that i post linked here, as well as likely to link final shot reviews here, although ima wait till tonight for that (it is 1:52PM eastern US)
i am a long time player with CF, and no doubt im going to work with several players with this
so without further ado
Rifles:
M4A1:[great at close and mid range, and adequate long range]
This could be considered the ultimate renaissance man, when it comes to this game. It has fine accuracy for long range encounters, however to be able to use it long range well, it is recommended that you crouch. Bursting is a very important technique to use for this gun at close to mid range, as the recoil does make it to inaccurate at extensive spray, after all when rushing your shooting in their general direction more than simply at them. With average power, great accuracy (however the recoil does take away from this), a fine rate of fire, and a weight that doesn't get in the way, once you learn this weapon, none of its stats get in the way.
GP:43000
SCAR-L:[rifle marksman's best friend, with a little aim it drops headshots like no ones business]
Some people seem to think this is the gun to end to end all guns, that its stats are the stats to end all stats. I hear many people like to think that this is a rusher gun, right of that bad i would like to disagree. In all respects i certainly would say it is capable at dealing with rushers, and if need be fantastic at that range, but isn't even near the league of an AK. That said, it's capability at long range is ridunkulous. its accuracy itself is great, but with reduced recoil with every shot, compared to said M4 you've got a marksman tool to poop headshots. On top of that, it's power isn't lacking which allows for you to get body shot kills at tasty ranges. It is also above capable at mid range, however not something to use if you are going to be going close and mid range more often than long range.
GP:(need checking)
SCAR-H:[not recommended as a main, however this is an old favorite of many a veteran, low recoil AK with less power and lighter]
This gone was God back in the day. When i say back in the day i don't mean like August or what not i mean all the way back in Febuary, awkwardly a while ago. the most underrated gun in the game doesn't deserve what it gets. This gun could be comparable to an AK 47 but with reduced power for reduced recoil. Therefore, a more controllable AK thats more potent at longer ranges for sustained time. There really isn't much more to be said. I personally recommend it. almost forgot, the reload time can get in the way, so it is more or less a medium range defensive weapon.
GP:?
Steyr AUG:[AK but slower, less power, less recoil, and if i recall more accuracy, otherwise the same]
This is an interesting gun. I find it difficult to describe it well enough. I guess the best way to say it, it is an AK that lowered the power/recoil and ROF to increase straight forward accuracy. It makes its name in being rather potent at both long and close ranges for headshots. Long reload can be a downside, so it is recommend that you carry a Desert Eagle, (or in some cases an Anaconda) for when you run out of ammo to hold while you find adequate cover. Skwerl recommends.
External links:
Engy's guide
GP:45000
AK-47:[headshot machine and unrivaled killer at close to middle range combat, crouching is recommend for sustained medium range fire]
The norm is to say this is a sharpshooting weapon, and although i do not disagree with this statement, there are better guns, such as the SCAR-L or AUG for dropping long range headshots. This ultimately, will tear apart the enemy at close to mid range. Mid range it is recommended you crouch and lay a good three to five rounds into every enemy you see, with five most of the rounds will hit the body and the enemy will drop. other wise standing or moving burst fire is recommended.
External Links:
MatteGR's guide
GP:43000
Sub Machine Guns:
MP5:[suprising accurate, with high rate of fire and fast reload, fantastic wep]
Low recoil, great accuracy(for an SMG), and a fast reload makes this weapon surprisingly deadly. There isn't much more i can say about this gun. if you want a good rusher sub machine gun, ruling out the AK, SCAR-H, and QBZ, this is it.
GP:38000
P90:[not much i can say about this, but i've always had good experiences with this gun.]
Review coming soon (perhaps someone else could contribute)
GP:?
Shotguns:
When choosing shotguns, ask yourself which you prefer speed, range, agility, or raw power, lethality, and are willing to accept lack of speed.
M1014:[semi auto shotgun capable of lethality at approximately 50ft, rest need not be said]
But i'm going to expand. the M1014 is fast, has a lethal range of around 40ft, (me and a clan mate found it to have a longer lethal range than the spas12
Sniper Rifles:
Arctic Warfare Magnum:[Insta kill with slow rate of fire :D:D]
Although the slow rate of fire shouldn't get you, this is the most accurate, and powerful sniper, at the moment. Only word of advice for this gun is learn to quick scope.
GP:56000
Secondarys:
Deagle:[first and foremost essential secondary]
With probably the slowest pullout of all the handguns, sadly, it is a little awkward being a secondary, however it doesn't really get in the way that much. It, if you not going to put money in the game, at least any time soon, is the gun most of the pros would recommend you get. It is overall the most powerful handgun, with a high rate of fire, and great accuracy, it goes great with snipers, and as a handgun to accompany guns youre not going to want to reload in front of a possible location for the enemy to pop out of.
GP:35000
Anaconda:[quick pull out and reload great accuracy and lethality at close range]
Quicker pull out time(that's a dik joke right there), quicker reload, but slower rate of fire. It also loses power over range faster than the Desert Eagle. Aim for headshots with this gun, otherwise, it is better to go with the Desert Eagle.
GP:42000
Comments
-
i feel like expanding on this guide with the use of grenades
Frag Grenades:
The first grenade you receive in this game. The best i can do is simply give you some tips and tricks, as the grenade itself can be explained as you throw it at the enemy, and then wait and hope it kills someone. In this game grenades are uncookable, and therefore have a set time limit before they explode. That means that if you truly want to control were they explode and when, (as when an enemy sees a grenade hit the ground right next to them, they may want to run) you are going to have to manipulate its flight patern. There are two methods that i know of, having played these games for ferever. The first is quite simple, adjusting the arch of the grenade toss to be in the air long enough, that its hard to notice, but short enough that it hits the ground right before it explodes.
The second method can also be helpful with the other two grenades, however timing isn't as big an issue with those. The art of bouncing grenades off of obstacles. This takes a little bit of skill to sue correctly, and a basic knowledge of ,math and physics...sorta. The goal of this method is simply to bounce a grenade off one thing so that it hits the location you want at its explode time, takes a little bit of learning, but once you do, you will find these grenades more useful.
Smoke Grenades:
These grenades have a very interesting use. When used on most players, they don't expect anybody to use smoke grenades so they are found wondering around in them, sometimes just spraying away. Often you can get away fine just prancing in with a shotgun or smg, or a good CQC rifle and get a good few kills. IF you're feeling risky run in with a knife, however not recommended. On top of that, people like to complain about these nades saying that it lags up their computers, and it doesn't help them. Just one more reason to use them. And as i am writing this i just forgot of one more pro tip, these are excellent for telling both whether a team is aimbotting or chamming, and throwing off snipers.
Flash Grenades:
A dangerous bunch, these are especially good at ****ing off your team. Do not toss at enemy if you have a rusher on your team and he is currently in a rush. I can't really say much about these nades because they are as much a problem as a help. however they could make excellent use in Sn'Ds to throw off the enemy as you run into the bomb site. Always use tactics. -
M4 - "it is recommended that you crouch"
That's false. If you crouch you die. Strafe in short bursts while 1-2 shotting.
AK - "Mid range it is recommended you crouch"
Also false. You should hold your walk key and strafe. Walking while moving is more accurate than standing still with an AK, and is just as accurate as crouching. -
iTwAsLucKyy wrote: »Nioken did it first.
He also did it better.
Nice try, even though a lot of the stuff is innacurate.
Ps - denxi sucks, hes a pubscrube with a .5 kdr. Just ignore him, he's baaaaaaaD_.
Lolololololololololololol.
Only talk if you can talk like Oz can talk cause he can talk. -
iTwAsLucKyy wrote: »Nioken did it first.
He also did it better.
Nice try, even though a lot of the stuff is innacurate.
Ps - denxi sucks, hes a pubscrube with a .5 kdr. Just ignore him, he's baaaaaaaD_.
hmmm
i hadn't known
my overall goal was to get something that could evolve into something better but edit button died after awhile
denxi, i know about the m4, i know how to use that gun -
-
where is the uzi in all of this?
thee uzi has a stun attack i bet no one knew about it huh
if u are certain the first 2-3 bullet register keep bursting in 2-3
the enemy will be stunned (in a way he wont be able to move(doesn't include jumpin)) i called it the slow death (when u do it from far) -
-
How long you've been playing?
10 months playing
8 months with the M4
when i say that it's recommended to crouch, i mean i recommend you do that, but it isn't necessarily a necessity to get an accurate shot, the guns recoil start's hitting the fan after the second shot, crouching helps prevent this -
Skwerlbomb wrote: »10 months playing
8 months with the M4
when i say that it's recommended to crouch, i mean i recommend you do that, but it isn't necessarily a necessity to get an accurate shot, the guns recoil start's hitting the fan after the second shot, crouching helps prevent this
Which is why you do 2 shot burst.... while moving.
If you crouch you aren't going anywhere... which gives an easy shot on you (spraying or sniping). -
iTwAsLucKyy wrote: »Which is why you do 2 shot burst.... while moving.
If you crouch you aren't going anywhere... which gives an easy shot on you (spraying or sniping).
actually strafing is an easier snipe target than crouching at times because most people aim at the chest-head level... -
iTwAsLucKyy wrote: »I meant out in the open, not behind an obstacle.
I should have been more clear about that.
well you have to be, whats the best word for it, jewish about your crouching, you can't crouch in the middle of nowhere and just lay out the fire, but for accurate sustained fire, normally behind an obstacle, if you wanna move you move while burst firing
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