Competitive Suggestion List
List of things that should pop in for competitive play.
-Armor becoming GP. - Would be a huge boost onto universally using the same ruleset for international play. Until there is a way to get armor without paying (not including achievements) it will never be allowed in North America.
-Recently played games tab for all players - This would be a huge step into getting reliable stats for competitive league play, and would take considerably less time then doing it manually via replay.
-Show ADR (Average damage per round) - Crossfire already keeps track of the damage I do each round and saves it. It's just a matter of coding a simple math formula (Damage/# of rounds) and then displaying it on the scoreboard. This is very simple to do and a very needed stat.
-Fix the ladder bug - Fix the ladder bug.
-Competitive tab update - Allow certain people in the community to edit it. z8 rarely has it updated and when it is, its usually full of inaccuracies and little info.
-Start keeping track of 2k's, 3k's, 4k's and aces. It would be fun.
-Add Assists - Doing 40 damage or more to a player who dies to another player adds an assist to the scoreboard.
-Allow toggle on/off of achievement defuse buff - Is game breaking.
For wcg: Allow more then 4 teams at the lan. This year has shown a massive jump in participation and amount of actually good teams. Now more then ever would be a good idea to allow 8 or more to go.
Give me some of yours and if there good I'll add them to the list.
-Armor becoming GP. - Would be a huge boost onto universally using the same ruleset for international play. Until there is a way to get armor without paying (not including achievements) it will never be allowed in North America.
-Recently played games tab for all players - This would be a huge step into getting reliable stats for competitive league play, and would take considerably less time then doing it manually via replay.
-Show ADR (Average damage per round) - Crossfire already keeps track of the damage I do each round and saves it. It's just a matter of coding a simple math formula (Damage/# of rounds) and then displaying it on the scoreboard. This is very simple to do and a very needed stat.
-Fix the ladder bug - Fix the ladder bug.
-Competitive tab update - Allow certain people in the community to edit it. z8 rarely has it updated and when it is, its usually full of inaccuracies and little info.
-Start keeping track of 2k's, 3k's, 4k's and aces. It would be fun.
-Add Assists - Doing 40 damage or more to a player who dies to another player adds an assist to the scoreboard.
-Allow toggle on/off of achievement defuse buff - Is game breaking.
For wcg: Allow more then 4 teams at the lan. This year has shown a massive jump in participation and amount of actually good teams. Now more then ever would be a good idea to allow 8 or more to go.
Give me some of yours and if there good I'll add them to the list.
Comments
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BasicTheory wrote: »-AC required for scrims
-Create like a "stat" page
-Maybeeeee add something like RWS ^_^
Rws is a terrible stat and should never be added.
z8 can't enforce players to play on an anticheat to scrim. Only leagues can force teams to be on anticheat for league play. So unless a pug and scrim system like esea comes out, it can't/won't happen
As for a "stat" page I know a few people are working on a 3rd party site for that.I like the idea of the whole stats thing but just drop the armor -
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Drpeck3rable wrote: »-Start keeping track of 2k's, 3k's, 4k's and aces. It would be fun.
For wcg: Allow more then 4 teams at the lan. This year has shown a massive jump in participation and amount of actually good teams. Now more then ever would be a good idea to allow 8 or more to go.
Give me some of yours and if there good I'll add them to the list.
Just want to address a couple here because they are easy.
We've investigated the possibility of keeping track of 2k's etc (for ribbons). Unfortunately the game doesn't actually "keep" the statistic. Imagine in the code there's a number X for when you kill.
And a formula within the code that says "display A kill mark and 1A voice recording when X=1" and this is kept within a timer that increments X by 1 if you record the kills.
IE as you score your first kill the game keeps track of it in a formula used to display a few variables in the game. But after the timer is done the game releases that information. It's not stored anywhere in a database that can be used.
The achievement that tracks double kills was coded by the developers using internal code that we don't have access too, again because they are not stored in the game logs.
We've discussed the options with the developers, but it doesn't seem like a high priority for them (thus them adding it to the achievements but not giving the ability to track it). We'll continue this discussion with them though, because I agree it's a great stat and certainly something to brag about within the competitive community.
For WCG, we don't have control over that. We have influence and help suggest and promote, but in the end WCG controls (through budgets) how many teams participate here and there.
The scene is definitely growing, and I think we'll see LAN's and more soon (beyond WCG). But this suggestion at it's heart is something we have little control over. I would definitely continue to promote and suggest that to the organizations who run the WCG qualifying events!
Thanks for the well thought out list. Keep em coming so we can continue to talk openly with you guys about the feasibility and also discuss these with the developers. -
[GM]Saidin wrote: »Just want to address a couple here because they are easy.
We've investigated the possibility of keeping track of 2k's etc (for ribbons). Unfortunately the game doesn't actually "keep" the statistic. Imagine in the code there's a number X for when you kill.
And a formula within the code that says "display A kill mark and 1A voice recording when X=1" and this is kept within a timer that increments X by 1 if you record the kills.
IE as you score your first kill the game keeps track of it in a formula used to display a few variables in the game. But after the timer is done the game releases that information. It's not stored anywhere in a database that can be used.
The achievement that tracks double kills was coded by the developers using internal code that we don't have access too, again because they are not stored in the game logs.
We've discussed the options with the developers, but it doesn't seem like a high priority for them (thus them adding it to the achievements but not giving the ability to track it). We'll continue this discussion with them though, because I agree it's a great stat and certainly something to brag about within the competitive community.
For WCG, we don't have control over that. We have influence and help suggest and promote, but in the end WCG controls (through budgets) how many teams participate here and there.
The scene is definitely growing, and I think we'll see LAN's and more soon (beyond WCG). But this suggestion at it's heart is something we have little control over. I would definitely continue to promote and suggest that to the organizations who run the WCG qualifying events!
Thanks for the well thought out list. Keep em coming so we can continue to talk openly with you guys about the feasibility and also discuss these with the developers. -
BasicTheory wrote: »How do you keep up with the 2k achievements? nope didn't read all the post.[GM]Saidin wrote: »We've investigated the possibility of keeping track of 2k's etc (for ribbons). Unfortunately the game doesn't actually "keep" the statistic.
As stated above, the game doesn't track it. -
As stated above, the game doesn't track it.
Just to word that correctly, the game doesn't "store" it.
It keeps track in real time. Then ticks up the achievement in real time. Then stores the achievement track.
But not the 2k stat.
After the game is over the amount of 2k kills you got from that game is lost to the void of game code. It's not stored anywhere we can use. -
Assists would be nice.
ESG is also exploring ways for on client scrims. (Finding them, Making sure teams can find out if the other team in on the AC, ect.)
I'm currently brainstorming ideas for some sort of elo based pug system. That would be pretty cool to have aswell. -
Assists would be nice.
ESG is also exploring ways for on client scrims. (Finding them, Making sure teams can find out if the other team in on the AC, ect.)
I'm currently brainstorming ideas for some sort of elo based pug system. That would be pretty cool to have aswell.
I know its from LoL but since i dont play i dont understand how it would work -
I think a huge boost to the games quality would be adding a block in the patcher/gamewatcher, something extra to nuke the cheats for awhile. Something that would take time for people to code over.. (hopefully a few months?) I don't know how it works but runescape did a bot nuke awhile ago where all bots were gone for a few months. I wish we could do that with cheats..
#cheatnuke2013 -
Drpeck3rable wrote: »Rws is a terrible stat and should never be added.
z8 can't enforce players to play on an anticheat to scrim. Only leagues can force teams to be on anticheat for league play. So unless a pug and scrim system like esea comes out, it can't/won't happen
As for a "stat" page I know a few people are working on a 3rd party site for that.
Armor is going to have to be allowed sometime, all other forms + wcg allow armor. Though I still think head armor should be banned as it alienates alot of guns.
Well wouldnt head armor just make the game more like counterstrike in that ak's will 1 hit the head except for certain occasions and the m4 2 hits?
what exactly do you mean by alienate certain guns? which guns? -
Speed Defuse
With the implementation of a functional achievements system came something that is bugging me. Would there be a possibility to add a tournament Mode for S&D rooms, so the fast plant and defuse speed decrease would be canceled and also automatically change the room to 1st view. -
Castiel_2k9 wrote: »With the implementation of a functional achievements system came something that is bugging me. Would there be a possibility to add a tournament Mode for S&D rooms, so the fast plant and defuse speed decrease would be canceled and also automatically change the room to 1st view.
Does the achievement actually decrease the defusing time? If it does that's unfair for the bl team ;c -
2fastSTREAK wrote: »Does the achievement actually decrease the defusing time? If it does that's unfair for the bl team ;c
if you max out the achievement and have a speedy, you can defuse in 2 seconds, which makes fake defuses just not useful since you could just wait an other second to finish it off.
I don't know if it affect when planting the bomb that much or if it even does something. -
Assists would be nice.What is elo?
I know its from LoL but since i dont play i dont understand how it would workI think a huge boost to the games quality would be adding a block in the patcher/gamewatcher, something extra to nuke the cheats for awhile. Something that would take time for people to code over.. (hopefully a few months?) I don't know how it works but runescape did a bot nuke awhile ago where all bots were gone for a few months. I wish we could do that with cheats..
#cheatnuke2013Well wouldnt head armor just make the game more like counterstrike in that ak's will 1 hit the head except for certain occasions and the m4 2 hits?
what exactly do you mean by alienate certain guns? which guns?
As for cf, both sides can have the ak47 and both sides can have the m4a1. Now if we were to introduce head armor, why would anyone use the m4? Because it has now lost 95% of its advantages over the ak47 because the m4 now loses at long range and short range. -
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Drpeck3rable wrote: »Added
Elo is actually from chess made about 60-70 years ago. Its been used in lots of things.
runescape bots are nothing like hacks for fps games. Also this has nothing to do with the competitive play.
No, if you knew anything about counterstrike you would understand that there is a whole economy system that 100% changes how to play the game. Not even including the fact that the maps are balanced to certain teams depending on gun choice and that only terrorists can buy the ak. I could delve way deeper into it, but you probably wouldn't understand. Lets just say cf is not counterstrike.
As for cf, both sides can have the ak47 and both sides can have the m4a1. Now if we were to introduce head armor, why would anyone use the m4? Because it has now lost 95% of its advantages over the ak47 because the m4 now loses at long range and short range.
mag7 and cs expert -
kingdooper wrote: »mag7 and cs expert
It is called the swag7 sir. I will keep my 900 dollars per kill and lock down Appartments thank you.
Also this came to my attention from wcg:
"The first team to score 10 rounds first will win the match. Once a team has won 10 rounds, the match will end."
I sent in a ticket telling them to fix their dumb mistake. -
Drpeck3rable wrote: »-Fix the ladder bug - Fix the ladder bug.
Are you referring to climbing ladders slowly?
I don't have access to the code, but I'd guess that that can't be fixed at this point due to my current understanding of how the game processes acceleration, speed, displacement, and frame rate. I'd love to be proven wrong, however.Drpeck3rable wrote: »-Allow removal of achievement defuse buff - Is game breaking.
Again, I'd bet money that this doesn't happen. Allowing it to be toggled would be sick though. -
[MOD]Denxi wrote: »Are you referring to climbing ladders slowly?
I don't have access to the code, but I'd guess that that can't be fixed at this point due to my current understanding of how the game processes acceleration, speed, displacement, and frame rate. I'd love to be proven wrong, however.
Yes ohhhhh soooooo slow laddddddders
Again, I'd bet money that this doesn't happen. Allowing it to be toggled would be sick though.
Yes ohhhhh soooooo slow laddddddders. And via removal I meant toggle. -
Drpeck3rable wrote: »Added
No, if you knew anything about counterstrike you would understand that there is a whole economy system that 100% changes how to play the game. Not even including the fact that the maps are balanced to certain teams depending on gun choice and that only terrorists can buy the ak. I could delve way deeper into it, but you probably wouldn't understand. Lets just say cf is not counterstrike.
As for cf, both sides can have the ak47 and both sides can have the m4a1. Now if we were to introduce head armor, why would anyone use the m4? Because it has now lost 95% of its advantages over the ak47 because the m4 now loses at long range and short range.
Logically speaking in crossfire every round is a gun round that being said every round you should expect to see head/armor, so I dont see where an economy argument would ever come into this.
The Ak and m4 in both games are comparable in that the m4 has less recoil then the ak for the first 5-6 bullets where the ak is the first 2 which just so happens to be the same in cf
both weapons without head armor can 1 shot but where the balance comes in is when head armor is included...
Idk how much cs you've played, but i'll take an m4 over and ak in that game in any situation that involves the other team not having head armor just in the fact I could 1 bullet people in the head with considerably less recoil control over the ak.
I personally feel like cf is unbalanced in favor of m4 users over ak users with the current ruleset in North America, clearly other countries are agreeing with this assesment as they have all included head/armor in there rulesets.
Of course unless head/armor is made into a gp item this discussion is meaningless.
Btw I thought id leave this here cool new video from ESEA: http://www.youtube.com/watch?v=fMrsyfTc_zY&hd=1 -
Logically speaking in crossfire every round is a gun round that being said every round you should expect to see head/armor, so I dont see where an economy argument would ever come into this.
The Ak and m4 in both games are comparable in that the m4 has less recoil then the ak for the first 5-6 bullets where the ak is the first 2 which just so happens to be the same in cf
both weapons without head armor can 1 shot but where the balance comes in is when head armor is included...
Idk how much cs you've played, but i'll take an m4 over and ak in that game in any situation that involves the other team not having head armor just in the fact I could 1 bullet people in the head with considerably less recoil control over the ak.
I personally feel like cf is unbalanced in favor of m4 users over ak users with the current ruleset in North America, clearly other countries are agreeing with this assesment as they have all included head/armor in there rulesets.
Of course unless head/armor is made into a gp item this discussion is meaningless.
Btw I thought id leave this here cool new video from ESEA: http://www.youtube.com/watch?v=fMrsyfTc_zY&hd=1
source ak had no recoil
thing was broken -
Drpeck3rable wrote: »-Allow toggle on/off of achievement defuse buff - Is game breaking.
the defuse isnt very buffed, took off one half of a second, while the plant took off two(?)
you still have to start defusing before it starts blinking red quickly
I don't mind this achievement because it adds more stress to the bomb being in play
most people just worry about getting kills and never bomb plant/defuse, they only use it to bait enemies into site
also, I'd like to see silenced weapons put into play
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