Solution to EXP events
Since Z8 have been generous handing out EXP events, theres one small problem to this all, we are all from different places around the world!
I've been thinking, instead of having the events based on server time, why not let the users decide when they can use their EXP bonus?
how?
On certian days when Z8games hosts a bonus event, the user must login to the game. Once the player logs in and this is registerd in the database, the game automatically hands out an item which gives an EXP bost (of however much the event holds.)
Features it should have
I've been thinking, instead of having the events based on server time, why not let the users decide when they can use their EXP bonus?
how?
On certian days when Z8games hosts a bonus event, the user must login to the game. Once the player logs in and this is registerd in the database, the game automatically hands out an item which gives an EXP bost (of however much the event holds.)
Features it should have
- When handed out the items should be deactivated, users can choose when they want the boost, once activated it can not be disabled.
- Users can store this item untill the next event, it can be used on any day untill then.
Comments
-
Sounds good, would this idea work too?
I buy an m4a1-adv for 7 days and instead of having real life time why not in-game time? Say if you play a 12 minute TDM game and if you use/not use the m4a1-adv then 12 minutes will be taken off the 7 days which would lead you to 6 days and 24 hours left. -
TheGhost345 wrote: »Sounds good, would this idea work too?
I buy an m4a1-adv for 7 days and instead of having real life time why not in-game time? Say if you play a 12 minute TDM game and if you use/not use the m4a1-adv then 12 minutes will be taken off the 7 days which would lead you to 6 days and 24 hours left.
Yeah, i've always wanted that too. Lets say i buy 90 days gear, it only lasts me 45 days in real life, thats if i play 12 hours a day..which no one has time for..>.>
Thats never going to change though, i have doubt about this even being taken into consideration. -
Creative_S wrote: »Yeah, i've always wanted that too. Lets say i buy 90 days gear, it only lasts me 45 days in real life, thats if i play 12 hours a day..which no one has time for..>.>
Thats never going to change though, i have doubt about this even being taken into consideration.
Most games use that function, in-game time.
But if they ever consider updating the game to add this feature, they should add a delete button for guns. But you have to enter e-mail and password or just security question to delete a temp gun. perm guns dont get deleted.
Damn ive suggested 2 good things already, im on a streak. lol. -
TheGhost345 wrote: »Sounds good, would this idea work too?
I buy an m4a1-adv for 7 days and instead of having real life time why not in-game time? Say if you play a 12 minute TDM game and if you use/not use the m4a1-adv then 12 minutes will be taken off the 7 days which would lead you to 6 days and 24 hours left.
I've always wanted this. It would be user-friendly and it is a good idea actually.
On the other hand, however, think about that from the developers perspective: Why should they start reducing the time that gets taken off an item? This would lead to longer intervals between purchases and thusly would lead to less occasions on which you need in-game currency. Long story short: they would make less money over time.
In the end, I think that Smilegate and the developers would prefer making money over becoming more user-friendly.
best regards,
Urkel
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