reverse lag
Can anyone at z8 fix the current system? I have 75 ping in alpha and I'm seeing a lot of people with 150+ ping in alpha. Whenever I play a game with people who's ping is over 150, it's like they have less than 10 ping. I just played a sniper match in which people were shooting me before they even made it around the corner (the only to have gotten me was to go around the corner, no jumping above, no ducking below) and seconds later, I would see them jump out as if they were getting ready to shoot me. What's worse is that they could also shoot me seconds after I jumped behind cover. Can anyone on the z8 staff fix this, it's almost like you favor people from other countries rather than the people who are actually in North America.
Comments
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Noticed this a lot.
It's supposed to be players sending the "death packet" to the server to register a death, but it's like it has to be sent to both the BR and the server and with their internet it takes them a week to get the packet.
IDK the registry is whack for sure and it's not just a matter of typical lag (they aren't where you think or see where they are) because even when they are still or in a straight line the same thing happens. -
The servers are terrible even without laggers. How many times do you get killed after you go behind cover? All the time is your answer. It's stupid that I can play with 45 ping and someone with very similar ping, shoots me, and as I go behind cover, bam I die. It's like the servers update slower than what the client sends to it, so what you do isn't registered by the server until the server updates your position. If it's this slow update rate is the problem, it's causing one ****ing terribly awful experience.
In short: everything we do is in the future from the servers perspective.
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