neckshots
Comments
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[MOD]Denxi wrote: »This should be in the suggestions section :O
Just an FYI, HSs count anywhere ABOVE the upper lip of the models.Anywhere lower will not count.
Video demonstration is here
So thats why when I hit people in the head they don't die -_- omfg -
0_0 Neck shots only do 29 damage? B-but... Imagine a soldier getting hit in the neck..... And shouting "it's fine, dood! I'm perfectly fine!" Like waaaat? That makes no logical sense whatsoever..... If anything, a neckshot should at least bring the enemy down 50 HP....
+1 for this fantastic idea! -
0_0 Neck shots only do 29 damage? B-but... Imagine a soldier getting hit in the neck..... And shouting "it's fine, dood! I'm perfectly fine!" Like waaaat? That makes no logical sense whatsoever..... If anything, a neckshot should at least bring the enemy down 50 HP....
+1 for this fantastic idea!
Would you want higher damages for a chest shot too? Because I'm pretty sure if you got shot in the chest you'd be on the floor facing death rather than running away, saying 'it's fine dood'. The realism card is not the reason a neckshot damage multiplier should be implemented. There should be a better reason for it than realism.
I don't think there should neck shot multiplier but the whole head should do 100 damage at close range always, not this upper lip bullcrap. -
[MOD]Denxi wrote: »This should be in the suggestions section :O
Just an FYI, HSs count anywhere ABOVE the upper lip of the models.Anywhere lower will not count.
Video demonstration is here
Good to know. Now can anybody tell me where exactly you got to aim for a golden headshot? So far, I've been unable to exactly determine where the spot is.
best regards,
Urkel
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